/third_party/mesa3d/src/gallium/drivers/svga/ |
D | svga_state_sampler.c | 131 if (sv->id == SVGA3D_INVALID_ID) { in svga_validate_pipe_sampler_view() 232 sv->id = SVGA3D_INVALID_ID; in svga_validate_pipe_sampler_view() 268 assert(sv->id != SVGA3D_INVALID_ID); in update_sampler_resources() 274 ids[i] = SVGA3D_INVALID_ID; in update_sampler_resources() 280 ids[i] = SVGA3D_INVALID_ID; in update_sampler_resources() 429 assert(id != SVGA3D_INVALID_ID); in update_samplers() 433 ids[i] = SVGA3D_INVALID_ID; in update_samplers() 440 assert(id != SVGA3D_INVALID_ID); in update_samplers() 467 ids[i] = SVGA3D_INVALID_ID; in update_samplers() 567 assert(sv->id != SVGA3D_INVALID_ID); in update_cs_sampler_resources() [all …]
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D | svga_state_uav.c | 53 cache->uaViews[i].uaViewId = SVGA3D_INVALID_ID; in svga_uav_cache_init() 143 (cache->uaViews[i].uaViewId != SVGA3D_INVALID_ID) && in svga_uav_cache_find_uav() 199 assert(uav->uaViewId != SVGA3D_INVALID_ID); in svga_uav_cache_use_uav() 218 if (uav->uaViewId != SVGA3D_INVALID_ID) { in svga_uav_cache_purge() 244 uav->uaViewId = SVGA3D_INVALID_ID; in svga_uav_cache_purge() 277 uaViewId = SVGA3D_INVALID_ID; in svga_create_uav() 403 if (uaViewId == SVGA3D_INVALID_ID) in svga_create_uav_list() 470 if (uaViewId == SVGA3D_INVALID_ID) in svga_create_uav_list() 542 if (uaViewId == SVGA3D_INVALID_ID) in svga_create_uav_list() 580 uaViewIds[u] = SVGA3D_INVALID_ID; in svga_create_uav_list()
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D | svga_pipe_rasterizer.c | 180 return SVGA3D_INVALID_ID; in svga_define_rasterizer_object() 395 if (rast->id == SVGA3D_INVALID_ID) { in svga_create_rasterizer_state() 398 assert(rast->id != SVGA3D_INVALID_ID); in svga_create_rasterizer_state() 409 rast->altRastIds[i] = SVGA3D_INVALID_ID; in svga_create_rasterizer_state() 468 svga->state.hw_draw.rasterizer_id = SVGA3D_INVALID_ID; in svga_delete_rasterizer_state()
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D | svga_pipe_depthstencil.c | 247 assert(ds->id != SVGA3D_INVALID_ID); in svga_delete_depth_stencil_state() 253 svga->state.hw_draw.depth_stencil_id = SVGA3D_INVALID_ID; in svga_delete_depth_stencil_state() 256 ds->id = SVGA3D_INVALID_ID; in svga_delete_depth_stencil_state()
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D | svga_swtnl_state.c | 310 if (!any_change && svga_render->layout_id != SVGA3D_INVALID_ID) { in svga_swtnl_update_vdecl() 314 if (svga_render->layout_id != SVGA3D_INVALID_ID) { in svga_swtnl_update_vdecl() 325 svga->state.hw_draw.layout_id = SVGA3D_INVALID_ID; in svga_swtnl_update_vdecl()
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D | svga_pipe_sampler.c | 203 ss->id[1] = SVGA3D_INVALID_ID; in define_sampler_state_object() 345 if (ss->id[i] != SVGA3D_INVALID_ID) { in svga_delete_sampler_state() 378 sv->id = SVGA3D_INVALID_ID; in svga_create_sampler_view() 395 if (svga_have_vgpu10(svga) && sv->id != SVGA3D_INVALID_ID) { in svga_sampler_view_destroy()
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D | svga_pipe_vertex.c | 299 svga->state.hw_draw.layout_id = SVGA3D_INVALID_ID; in svga_delete_vertex_elements_state() 302 velems->id = SVGA3D_INVALID_ID; in svga_delete_vertex_elements_state()
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D | svga_pipe_clear.c | 344 assert(svga_surface(dsv)->view_id != SVGA3D_INVALID_ID); in svga_clear_texture() 409 assert(svga_surface(rtv)->view_id != SVGA3D_INVALID_ID); in svga_clear_texture() 481 assert(svga_surface(rtv)->view_id != SVGA3D_INVALID_ID); in svga_try_clear_render_target()
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D | svga_image_view.c | 62 return SVGA3D_INVALID_ID; in svga_create_uav_image() 106 if (uaViewId == SVGA3D_INVALID_ID) in svga_create_uav_image()
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D | svga_pipe_blend.c | 441 if (svga_have_vgpu10(svga) && bs->id != SVGA3D_INVALID_ID) { in svga_delete_blend_state() 445 svga->state.hw_draw.blend_id = SVGA3D_INVALID_ID; in svga_delete_blend_state() 448 bs->id = SVGA3D_INVALID_ID; in svga_delete_blend_state()
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D | svga_pipe_draw.c | 107 range.indexArray.surfaceId = SVGA3D_INVALID_ID; in retry_draw_auto() 156 range.indexArray.surfaceId = SVGA3D_INVALID_ID; in retry_draw_indirect()
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D | svga_shader.c | 516 key->images[i].uav_index = SVGA3D_INVALID_ID; in svga_init_shader_key_common() 528 key->shader_buf_uav_index[i] = SVGA3D_INVALID_ID; in svga_init_shader_key_common() 539 key->atomic_buf_uav_index[i] = SVGA3D_INVALID_ID; in svga_init_shader_key_common() 748 unsigned id = variant ? variant->id : SVGA3D_INVALID_ID; in svga_set_shader()
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D | svga_surface.c | 331 s->view_id = SVGA3D_INVALID_ID; in svga_create_surface_view() 580 if (s && s->view_id == SVGA3D_INVALID_ID) { in svga_validate_surface_view() 648 s->view_id = SVGA3D_INVALID_ID; in svga_validate_surface_view() 687 if (s->view_id != SVGA3D_INVALID_ID) { in svga_surface_destroy()
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D | svga_state_constants.c | 653 unsigned srvid = SVGA3D_INVALID_ID; in emit_rawbuf() 670 if (rawbuf->srvid != SVGA3D_INVALID_ID) { in emit_rawbuf() 672 rawbuf->srvid = SVGA3D_INVALID_ID; in emit_rawbuf() 709 assert(rawbuf->srvid != SVGA3D_INVALID_ID); in emit_rawbuf()
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D | svga_pipe_streamout.c | 229 decls[numDecls].registerIndex = SVGA3D_INVALID_ID; in svga_create_stream_output() 302 unsigned id = streamout ? streamout->id : SVGA3D_INVALID_ID; in svga_set_stream_output()
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D | svga_context.c | 330 svga->state.hw_draw.rawbufs[shader][i].srvid = SVGA3D_INVALID_ID; in svga_context_create() 357 svga->pred.query_id = SVGA3D_INVALID_ID; in svga_context_create()
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D | svga_state_rss.c | 379 if (rast->altRastIds[samples] == SVGA3D_INVALID_ID) { in get_alt_rasterizer_state_id() 506 if (rastId == SVGA3D_INVALID_ID) in emit_rss_vgpu10()
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D | svga_pipe_query.c | 1242 queryId = SVGA3D_INVALID_ID; in svga_render_condition() 1322 svga->pred.query_id == SVGA3D_INVALID_ID) { in svga_toggle_render_condition() 1332 query_id = on ? svga->pred.query_id : SVGA3D_INVALID_ID; in svga_toggle_render_condition()
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/third_party/mesa3d/src/gallium/winsys/svga/drm/ |
D | vmw_screen_ioctl.c | 226 return SVGA3D_INVALID_ID; in vmw_ioctl_gb_surface_create() 271 buffer_handle : SVGA3D_INVALID_ID; in vmw_ioctl_gb_surface_create() 310 buffer_handle : SVGA3D_INVALID_ID; in vmw_ioctl_gb_surface_create() 332 return SVGA3D_INVALID_ID; in vmw_ioctl_gb_surface_create() 558 arg.context_handle = (vws->base.have_vgpu10 ? cid : SVGA3D_INVALID_ID); in vmw_ioctl_command() 878 sh_arg.buffer_handle = SVGA3D_INVALID_ID; in vmw_ioctl_shader_create() 879 sh_arg.shader_handle = SVGA3D_INVALID_ID; in vmw_ioctl_shader_create() 896 return SVGA3D_INVALID_ID; in vmw_ioctl_shader_create()
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D | vmw_shader.h | 54 assert(!shader || shader->shid != SVGA3D_INVALID_ID); in svga_winsys_shader()
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D | vmw_surface.h | 74 assert(!surf || surf->sid != SVGA3D_INVALID_ID); in svga_winsys_surface()
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D | vmw_screen_svga.c | 567 if (surface->sid == SVGA3D_INVALID_ID) { in vmw_svga_winsys_surface_create() 585 if (surface->sid == SVGA3D_INVALID_ID) in vmw_svga_winsys_surface_create() 614 if(surface->sid == SVGA3D_INVALID_ID) in vmw_svga_winsys_surface_create() 748 if (shader->shid == SVGA3D_INVALID_ID) in vmw_svga_winsys_shader_create()
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D | vmw_shader.c | 60 dst->shid = SVGA3D_INVALID_ID; in vmw_svga_winsys_shader_reference()
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D | vmw_context.c | 540 *where = SVGA3D_INVALID_ID; in vmw_swc_surface_relocation() 542 *mobid = SVGA3D_INVALID_ID; in vmw_swc_surface_relocation() 586 *shid = SVGA3D_INVALID_ID; in vmw_swc_shader_relocation()
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D | vmw_surface.c | 268 dst->sid = SVGA3D_INVALID_ID; in vmw_svga_winsys_surface_reference()
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