Home
last modified time | relevance | path

Searched refs:SV_POSITION (Results 1 – 25 of 76) sorted by relevance

1234

/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/shaders/
DMultiplyAlpha.hlsl19 float4 PS_FtoF_PM_LUMA_2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : S…
26 float4 PS_FtoF_UM_LUMA_2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : S…
38 float4 PS_FtoF_PM_LUMAALPHA_2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0…
45 float4 PS_FtoF_UM_LUMAALPHA_2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0…
56 float4 PS_FtoF_PM_RGBA_2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : S…
63 float4 PS_FtoF_UM_RGBA_2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : S…
74 float4 PS_FtoF_PM_RGB_2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV…
82 float4 PS_FtoF_UM_RGB_2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV…
93 float4 PS_FtoF_PM_RGBA_4444_2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0…
101 float4 PS_FtoF_UM_RGBA_4444_2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0…
[all …]
DPassthrough2D11.hlsl9 out float4 outPosition : SV_POSITION, out float2 outTexCoord : TEXCOORD0)
15 float PS_PassthroughDepth2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) :…
20 float4 PS_PassthroughRGBA2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) :…
25 float4 PS_PassthroughA2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV…
30 float4 PS_PassthroughRGBA2DMS(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCORD0, …
35 uint4 PS_PassthroughRGBA2DUI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) …
43 int4 PS_PassthroughRGBA2DI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : …
51 float4 PS_PassthroughRGB2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : …
56 uint4 PS_PassthroughRGB2DUI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) :…
64 int4 PS_PassthroughRGB2DI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : S…
[all …]
DPassthrough2DArray11.hlsl13 float4 PS_PassthroughRGBA2DArray(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTAR…
18 uint4 PS_PassthroughRGBA2DArrayUI(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTA…
28 int4 PS_PassthroughRGBA2DArrayI(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARG…
38 float4 PS_PassthroughRGB2DArray(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARG…
43 uint4 PS_PassthroughRGB2DArrayUI(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTAR…
53 int4 PS_PassthroughRGB2DArrayI(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGE…
63 float4 PS_PassthroughRG2DArray(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGE…
68 uint4 PS_PassthroughRG2DArrayUI(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARG…
78 int4 PS_PassthroughRG2DArrayI(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGET…
88 float4 PS_PassthroughR2DArray(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGET…
[all …]
DClear11.hlsl27 out float4 outPosition : SV_POSITION)
35 out float4 outPosition : SV_POSITION,
44 out float4 outPosition : SV_POSITION)
343 PS_OutputFloat_FL9 PS_ClearFloat_FL9(in float4 inPosition : SV_POSITION)
354 PS_OutputFloat1 PS_ClearFloat1(in float4 inPosition : SV_POSITION)
362 PS_OutputFloat2 PS_ClearFloat2(in float4 inPosition : SV_POSITION)
371 PS_OutputFloat3 PS_ClearFloat3(in float4 inPosition : SV_POSITION)
381 PS_OutputFloat4 PS_ClearFloat4(in float4 inPosition : SV_POSITION)
392 PS_OutputFloat5 PS_ClearFloat5(in float4 inPosition : SV_POSITION)
404 PS_OutputFloat6 PS_ClearFloat6(in float4 inPosition : SV_POSITION)
[all …]
DSwizzle11.hlsl38 float4 PS_SwizzleF2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TAR…
43 int4 PS_SwizzleI2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGE…
51 uint4 PS_SwizzleUI2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TAR…
59 float4 PS_SwizzleF3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDE…
64 int4 PS_SwizzleI3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX,…
72 uint4 PS_SwizzleUI3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDE…
80 float4 PS_SwizzleF2DArray(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRA…
85 int4 PS_SwizzleI2DArray(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYI…
93 uint4 PS_SwizzleUI2DArray(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRA…
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/shaders/
DMultiplyAlpha.hlsl19 float4 PS_FtoF_PM_LUMA_2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : S…
26 float4 PS_FtoF_UM_LUMA_2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : S…
38 float4 PS_FtoF_PM_LUMAALPHA_2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0…
45 float4 PS_FtoF_UM_LUMAALPHA_2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0…
56 float4 PS_FtoF_PM_RGBA_2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : S…
63 float4 PS_FtoF_UM_RGBA_2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : S…
74 float4 PS_FtoF_PM_RGB_2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV…
82 float4 PS_FtoF_UM_RGB_2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV…
93 float4 PS_FtoF_PM_RGBA_4444_2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0…
101 float4 PS_FtoF_UM_RGBA_4444_2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0…
[all …]
DPassthrough2D11.hlsl9 out float4 outPosition : SV_POSITION, out float2 outTexCoord : TEXCOORD0)
15 float PS_PassthroughDepth2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) :…
20 float4 PS_PassthroughRGBA2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) :…
25 float4 PS_PassthroughA2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV…
30 float4 PS_PassthroughRGBA2DMS(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0,…
35 uint4 PS_PassthroughRGBA2DUI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) …
43 int4 PS_PassthroughRGBA2DI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : …
51 float4 PS_PassthroughRGB2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : …
56 uint4 PS_PassthroughRGB2DUI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) :…
64 int4 PS_PassthroughRGB2DI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : S…
[all …]
DPassthrough2DArray11.hlsl13 float4 PS_PassthroughRGBA2DArray(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTAR…
18 uint4 PS_PassthroughRGBA2DArrayUI(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTA…
28 int4 PS_PassthroughRGBA2DArrayI(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARG…
38 float4 PS_PassthroughRGB2DArray(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARG…
43 uint4 PS_PassthroughRGB2DArrayUI(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTAR…
53 int4 PS_PassthroughRGB2DArrayI(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGE…
63 float4 PS_PassthroughRG2DArray(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGE…
68 uint4 PS_PassthroughRG2DArrayUI(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARG…
78 int4 PS_PassthroughRG2DArrayI(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGET…
88 float4 PS_PassthroughR2DArray(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGET…
[all …]
DClear11.hlsl27 out float4 outPosition : SV_POSITION)
35 out float4 outPosition : SV_POSITION,
44 out float4 outPosition : SV_POSITION)
343 PS_OutputFloat_FL9 PS_ClearFloat_FL9(in float4 inPosition : SV_POSITION)
354 PS_OutputFloat1 PS_ClearFloat1(in float4 inPosition : SV_POSITION)
362 PS_OutputFloat2 PS_ClearFloat2(in float4 inPosition : SV_POSITION)
371 PS_OutputFloat3 PS_ClearFloat3(in float4 inPosition : SV_POSITION)
381 PS_OutputFloat4 PS_ClearFloat4(in float4 inPosition : SV_POSITION)
392 PS_OutputFloat5 PS_ClearFloat5(in float4 inPosition : SV_POSITION)
404 PS_OutputFloat6 PS_ClearFloat6(in float4 inPosition : SV_POSITION)
[all …]
DSwizzle11.hlsl38 float4 PS_SwizzleF2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TAR…
43 int4 PS_SwizzleI2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGE…
51 uint4 PS_SwizzleUI2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TAR…
59 float4 PS_SwizzleF3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDE…
64 int4 PS_SwizzleI3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX,…
72 uint4 PS_SwizzleUI3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDE…
80 float4 PS_SwizzleF2DArray(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRA…
85 int4 PS_SwizzleI2DArray(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYI…
93 uint4 PS_SwizzleUI2DArray(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRA…
/third_party/glslang/Test/
Dhlsl.multiEntry.vert3 float4 FakeEntrypoint(uint Index : SV_VERTEXID) : SV_POSITION
8 float4 RealEntrypoint(uint Index : SV_VERTEXID) : SV_POSITION
Dhlsl.hull.5.tesc9 float4 m_Position : SV_POSITION ;
20 float4 m_Position : SV_POSITION;
Dhlsl.hull.4.tesc9 float4 m_Position : SV_POSITION ;
20 float4 m_Position : SV_POSITION;
Dspv.debuginfo.hlsl.geom37 float4 Pos : SV_POSITION;
44 float4 Pos : SV_POSITION;
Dhlsl.constructArray.vert1 float4 main() : SV_POSITION
Dhlsl.partialFlattenMixed.vert9 float4 main(float4 pos : POSITION) : SV_POSITION
Dhlsl.texturebuffer.frag14 float4 main(float4 pos : SV_POSITION) : SV_TARGET
Dhlsl.w-recip.frag4 float4 main(float4 vpos : SV_POSITION) : SV_TARGET
Dhlsl.earlydepthstencil.frag4 float4 Position : SV_POSITION;
Dhlsl.instance.geom3 float4 m_position : SV_POSITION;
/third_party/skia/third_party/externals/spirv-cross/shaders-no-opt/asm/vert/
Dsemantic-decoration.asm.vert22 OpMemberDecorateStringGOOGLE %VOut 0 HlslSemanticGOOGLE "SV_POSITION"
25 OpDecorateStringGOOGLE %_entryPointOutput_p HlslSemanticGOOGLE "SV_POSITION"
/third_party/mesa3d/src/nouveau/codegen/
Dnv50_ir_target_nv50.cpp243 case SV_POSITION: in getSVAddress()
584 case TGSI_SEMANTIC_POSITION: locs[SV_POSITION] = addr; break; in recordLocation()
609 if (sysvalLocation[SV_POSITION] >= 0x200) { in parseDriverInfo()
612 sysvalLocation[SV_POSITION] = 0; in parseDriverInfo()
/third_party/skia/third_party/externals/spirv-tools/test/val/
Dval_ext_inst_debug_test.cpp591 float4 pos : SV_POSITION; in TEST_F()
598 %VS_OUTPUT_pos_name = OpString "pos : SV_POSITION" in TEST_F()
631 float4 pos : SV_POSITION; in TEST_F()
638 %VS_OUTPUT_pos_name = OpString "pos : SV_POSITION" in TEST_F()
2429 float4 pos : SV_POSITION; in TEST_F()
2438 %VS_OUTPUT_pos_name = OpString "pos : SV_POSITION" in TEST_F()
2475 float4 pos : SV_POSITION; in TEST_P()
2484 %VS_OUTPUT_pos_name = OpString "pos : SV_POSITION" in TEST_P()
2557 float pos : SV_POSITION; in TEST_P()
2563 %VS_OUTPUT_pos_name = OpString "pos : SV_POSITION" in TEST_P()
[all …]
/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/test/val/
Dval_ext_inst_debug_test.cpp591 float4 pos : SV_POSITION; in TEST_F()
598 %VS_OUTPUT_pos_name = OpString "pos : SV_POSITION" in TEST_F()
631 float4 pos : SV_POSITION; in TEST_F()
638 %VS_OUTPUT_pos_name = OpString "pos : SV_POSITION" in TEST_F()
2429 float4 pos : SV_POSITION; in TEST_F()
2438 %VS_OUTPUT_pos_name = OpString "pos : SV_POSITION" in TEST_F()
2475 float4 pos : SV_POSITION; in TEST_P()
2484 %VS_OUTPUT_pos_name = OpString "pos : SV_POSITION" in TEST_P()
2557 float pos : SV_POSITION; in TEST_P()
2563 %VS_OUTPUT_pos_name = OpString "pos : SV_POSITION" in TEST_P()
[all …]
/third_party/spirv-tools/test/val/
Dval_ext_inst_debug_test.cpp591 float4 pos : SV_POSITION; in TEST_F()
598 %VS_OUTPUT_pos_name = OpString "pos : SV_POSITION" in TEST_F()
631 float4 pos : SV_POSITION; in TEST_F()
638 %VS_OUTPUT_pos_name = OpString "pos : SV_POSITION" in TEST_F()
2596 float4 pos : SV_POSITION; in TEST_F()
2605 %VS_OUTPUT_pos_name = OpString "pos : SV_POSITION" in TEST_F()
2642 float4 pos : SV_POSITION; in TEST_P()
2651 %VS_OUTPUT_pos_name = OpString "pos : SV_POSITION" in TEST_P()
2724 float pos : SV_POSITION; in TEST_P()
2730 %VS_OUTPUT_pos_name = OpString "pos : SV_POSITION" in TEST_P()
[all …]

1234