/third_party/skia/src/gpu/glsl/ |
D | GrGLSLProgramBuilder.h | 34 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; variable 54 const char* samplerVariable(SamplerHandle handle) const { in samplerVariable() 58 GrSwizzle samplerSwizzle(SamplerHandle handle) const { in samplerSwizzle() 62 const char* inputSamplerVariable(SamplerHandle handle) const { in inputSamplerVariable() 66 GrSwizzle inputSamplerSwizzle(SamplerHandle handle) const { in inputSamplerSwizzle() 110 SamplerHandle fDstTextureSamplerHandle; 154 SamplerHandle emitSampler(const GrBackendFormat&, GrSamplerState, const GrSwizzle&, 156 SamplerHandle emitInputSampler(const GrSwizzle& swizzle, const char* name);
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D | GrGLSLUniformHandler.h | 45 GR_DEFINE_RESOURCE_HANDLE_CLASS(SamplerHandle); 101 virtual const char * samplerVariable(SamplerHandle) const = 0; 102 virtual GrSwizzle samplerSwizzle(SamplerHandle) const = 0; 104 virtual const char* inputSamplerVariable(SamplerHandle) const { in inputSamplerVariable() argument 108 virtual GrSwizzle inputSamplerSwizzle(SamplerHandle) const { in inputSamplerSwizzle() argument 113 virtual SamplerHandle addSampler(const GrBackendFormat&, GrSamplerState, const GrSwizzle&, 116 virtual SamplerHandle addInputSampler(const GrSwizzle& swizzle, const char* name) { in addInputSampler()
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D | GrGLSLShaderBuilder.h | 35 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; variable 41 void appendTextureLookup(SkString* out, SamplerHandle, const char* coordName) const; 44 void appendTextureLookup(SamplerHandle, 53 SamplerHandle, 58 void appendInputLoad(SamplerHandle);
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D | GrGLSLShaderBuilder.cpp | 108 SamplerHandle samplerHandle, in appendTextureLookup() 115 void GrGLSLShaderBuilder::appendTextureLookup(SamplerHandle samplerHandle, in appendTextureLookup() 126 SamplerHandle samplerHandle, in appendTextureLookupAndBlend() 149 void GrGLSLShaderBuilder::appendInputLoad(SamplerHandle samplerHandle) { in appendInputLoad()
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/third_party/skia/src/gpu/vk/ |
D | GrVkUniformHandler.h | 113 SamplerHandle addSampler(const GrBackendFormat&, 119 SamplerHandle addInputSampler(const GrSwizzle& swizzle, const char* name) override; 122 const char* samplerVariable(SamplerHandle handle) const override { in samplerVariable() 125 GrSwizzle samplerSwizzle(SamplerHandle handle) const override { in samplerSwizzle() 128 uint32_t samplerVisibility(SamplerHandle handle) const { in samplerVisibility() 136 const char* inputSamplerVariable(SamplerHandle handle) const override { in inputSamplerVariable() 143 GrSwizzle inputSamplerSwizzle(SamplerHandle handle) const override { in inputSamplerSwizzle()
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D | GrVkUniformHandler.cpp | 248 GrGLSLUniformHandler::SamplerHandle GrVkUniformHandler::addSampler( in addSampler() 290 return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1); in addSampler() 293 GrGLSLUniformHandler::SamplerHandle GrVkUniformHandler::addInputSampler(const GrSwizzle& swizzle, in addInputSampler() 310 return GrGLSLUniformHandler::SamplerHandle(0); in addInputSampler()
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/third_party/flutter/skia/src/gpu/mtl/ |
D | GrMtlUniformHandler.h | 60 SamplerHandle addSampler(const GrTexture*, 67 const char* samplerVariable(SamplerHandle handle) const override { in samplerVariable() 70 GrSwizzle samplerSwizzle(SamplerHandle handle) const override { in samplerSwizzle() 73 uint32_t samplerVisibility(SamplerHandle handle) const { in samplerVisibility()
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/third_party/flutter/skia/src/gpu/glsl/ |
D | GrGLSLUniformHandler.h | 38 GR_DEFINE_RESOURCE_HANDLE_CLASS(SamplerHandle); 78 virtual const char * samplerVariable(SamplerHandle) const = 0; 80 virtual GrSwizzle samplerSwizzle(SamplerHandle) const = 0; 82 virtual SamplerHandle addSampler(const GrTexture*, const GrSamplerState&, const GrSwizzle&,
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D | GrGLSLProgramBuilder.h | 32 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; variable 54 const char* samplerVariable(SamplerHandle handle) const { in samplerVariable() 58 GrSwizzle samplerSwizzle(SamplerHandle handle) const { in samplerSwizzle() 161 SamplerHandle emitSampler(const GrTexture*, const GrSamplerState&, const GrSwizzle&,
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D | GrGLSLXferProcessor.h | 26 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; variable 37 const SamplerHandle dstTextureSamplerHandle, in EmitArgs() 60 const SamplerHandle fDstTextureSamplerHandle;
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D | GrGLSLPrimitiveProcessor.h | 31 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; variable 77 const SamplerHandle* texSamplers, in EmitArgs() 101 const SamplerHandle* fTexSamplers;
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D | GrGLSLShaderBuilder.h | 29 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; variable 37 SamplerHandle, 42 void appendTextureLookup(SamplerHandle, 53 SamplerHandle,
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D | GrGLSLFragmentProcessor.h | 32 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; variable 75 BuilderInputProvider<SamplerHandle, &GrFragmentProcessor::numTextureSamplers>;
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D | GrGLSLProgramBuilder.cpp | 102 SkAutoSTMalloc<4, SamplerHandle> texSamplers(proc.numTextureSamplers()); in emitAndInstallPrimProc() 188 SkSTArray<4, SamplerHandle> texSamplers; in emitAndInstallFragProc() 248 SamplerHandle dstTextureSamplerHandle; in emitAndInstallXferProc() 291 GrGLSLProgramBuilder::SamplerHandle GrGLSLProgramBuilder::emitSampler(const GrTexture* texture, in emitSampler()
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/third_party/flutter/skia/src/gpu/vk/ |
D | GrVkUniformHandler.h | 76 SamplerHandle addSampler(const GrTexture* texture, 83 const char* samplerVariable(SamplerHandle handle) const override { in samplerVariable() 86 GrSwizzle samplerSwizzle(SamplerHandle handle) const override { in samplerSwizzle() 89 uint32_t samplerVisibility(SamplerHandle handle) const { in samplerVisibility()
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/third_party/skia/src/gpu/mtl/ |
D | GrMtlUniformHandler.h | 73 SamplerHandle addSampler(const GrBackendFormat&, 80 const char* samplerVariable(SamplerHandle handle) const override { in samplerVariable() 83 GrSwizzle samplerSwizzle(SamplerHandle handle) const override { in samplerSwizzle() 86 uint32_t samplerVisibility(SamplerHandle handle) const { in samplerVisibility()
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/third_party/flutter/skia/src/gpu/dawn/ |
D | GrDawnUniformHandler.h | 38 SamplerHandle addSampler(const GrTexture*, const GrSamplerState&, const GrSwizzle&, 40 const char* samplerVariable(SamplerHandle handle) const override; 41 GrSwizzle samplerSwizzle(SamplerHandle handle) const override;
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D | GrDawnUniformHandler.cpp | 236 GrGLSLUniformHandler::SamplerHandle GrDawnUniformHandler::addSampler(const GrTexture* texture, in addSampler() 276 return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1); in addSampler() 280 GrGLSLUniformHandler::SamplerHandle handle) const { in samplerVariable() 284 GrSwizzle GrDawnUniformHandler::samplerSwizzle(GrGLSLUniformHandler::SamplerHandle handle) const { in samplerSwizzle()
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/third_party/flutter/skia/src/gpu/gl/ |
D | GrGLUniformHandler.h | 41 SamplerHandle addSampler(const GrTexture*, const GrSamplerState&, const GrSwizzle&, 44 const char* samplerVariable(SamplerHandle handle) const override { in samplerVariable() 48 GrSwizzle samplerSwizzle(SamplerHandle handle) const override { in samplerSwizzle()
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/third_party/skia/src/gpu/ |
D | GrSPIRVUniformHandler.h | 52 SamplerHandle addSampler(const GrBackendFormat&, GrSamplerState, const GrSwizzle&, 54 const char* samplerVariable(SamplerHandle handle) const override; 55 GrSwizzle samplerSwizzle(SamplerHandle handle) const override;
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D | GrXferProcessor.h | 286 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; in GR_MAKE_BITFIELD_CLASS_OPS() local 297 const SamplerHandle dstTextureSamplerHandle, in GR_MAKE_BITFIELD_CLASS_OPS() 319 const SamplerHandle fDstTextureSamplerHandle; in GR_MAKE_BITFIELD_CLASS_OPS()
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D | GrSPIRVUniformHandler.cpp | 227 GrGLSLUniformHandler::SamplerHandle GrSPIRVUniformHandler::addSampler(const GrBackendFormat&, in addSampler() 271 return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1); in addSampler() 275 GrGLSLUniformHandler::SamplerHandle handle) const { in samplerVariable() 279 GrSwizzle GrSPIRVUniformHandler::samplerSwizzle(GrGLSLUniformHandler::SamplerHandle handle) const { in samplerSwizzle()
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D | GrGeometryProcessor.h | 280 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; variable 300 const SamplerHandle* texSamplers) in EmitArgs() 318 const SamplerHandle* fTexSamplers;
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/third_party/skia/src/gpu/gl/ |
D | GrGLUniformHandler.h | 55 SamplerHandle addSampler(const GrBackendFormat&, GrSamplerState, const GrSwizzle&, 58 const char* samplerVariable(SamplerHandle handle) const override { in samplerVariable() 62 GrSwizzle samplerSwizzle(SamplerHandle handle) const override { in samplerSwizzle()
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/third_party/skia/src/gpu/effects/ |
D | GrTextureEffect.h | 116 void setSamplerHandle(GrGLSLShaderBuilder::SamplerHandle handle) { in setSamplerHandle() 127 GrGLSLShaderBuilder::SamplerHandle fSamplerHandle;
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