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Searched refs:SamplersUsed (Results 1 – 16 of 16) sorted by relevance

/third_party/mesa3d/src/mesa/state_tracker/
Dst_atom_texture.c97 GLbitfield samplers_used = prog->SamplersUsed; in st_get_sampler_views()
99 GLbitfield free_slots = ~prog->SamplersUsed; in st_get_sampler_views()
Dst_atom_sampler.c182 GLbitfield samplers_used = prog->SamplersUsed; in update_shader_samplers()
183 GLbitfield free_slots = ~prog->SamplersUsed; in update_shader_samplers()
Dst_program.c847 if (fp->SamplersUsed) in st_translate_fragment_program()
962 variant->bitmap_sampler = ffs(~fp->SamplersUsed) - 1; in st_create_fp_variant()
973 unsigned samplers_used = fp->SamplersUsed; in st_create_fp_variant()
1042 ~fp->SamplersUsed, in st_create_fp_variant()
Dst_atifs_to_nir.c551 prog->SamplersUsed = 0; in st_init_atifs_prog()
564 prog->SamplersUsed |= (1 << r); in st_init_atifs_prog()
Dst_atom_shader.c82 GLbitfield samplers_used = prog->SamplersUsed; in update_gl_clamp()
/third_party/mesa3d/src/mesa/program/
Dprog_print.c876 prog->SamplersUsed, binary(prog->SamplersUsed)); in _mesa_fprint_program_parameters()
Darbprogparse.c114 program->SamplersUsed |= (1 << i); in _mesa_parse_arb_fragment_program()
Dprogram.c384 GLbitfield mask = prog->SamplersUsed; in gl_external_samplers()
Dprog_to_nir.c1031 s->info.num_textures = util_last_bit(prog->SamplersUsed); in prog_to_nir()
/third_party/mesa3d/src/mesa/main/
Dshader_types.h544 GLbitfield SamplersUsed; member
Dtexstate.c742 mask = prog[i]->SamplersUsed; in update_program_texture_state()
864 GLbitfield mask = prog->SamplersUsed; in fix_missing_textures_for_atifs()
Duniform_query.cpp2207 mask = prog[idx]->SamplersUsed; in _mesa_sampler_uniforms_pipeline_are_valid()
Duniforms.c106 GLbitfield mask = prog->SamplersUsed; in _mesa_update_shader_textures_used()
/third_party/mesa3d/src/compiler/glsl/
Dserialize.cpp1104 blob_write_uint64(metadata, glprog->SamplersUsed); in write_shader_metadata()
1156 glprog->SamplersUsed = blob_read_uint64(metadata); in read_shader_metadata()
Dgl_nir_link_uniforms.c1912 sh->Program->SamplersUsed = state.shader_samplers_used; in gl_nir_link_uniforms()
/third_party/mesa3d/docs/relnotes/
D19.1.0.rst2532 - i965: Use info->textures_used instead of prog->SamplersUsed.