Searched refs:SamplersValidated (Results 1 – 7 of 7) sorted by relevance
88 prog->SamplersValidated = GL_TRUE; in _mesa_glsl_link_shader()
474 GLboolean SamplersValidated; /**< Samplers validated against texture units? */ member
1530 bool samplers_validated = shProg->SamplersValidated; in _mesa_uniform()1532 shProg->SamplersValidated = GL_TRUE; in _mesa_uniform()1584 shProg->SamplersValidated = samplers_validated; in _mesa_uniform()2167 if (!shProg->SamplersValidated) { in _mesa_sampler_uniforms_are_valid()
96 shProg->SamplersValidated = GL_FALSE; in update_single_shader_texture_used()
184 - program: Don't reset SamplersValidated when restoring from shader
3533 - mesa: don't reset SamplersValidated if nothing changed
434 blob_write_uint32(metadata, prog->SamplersValidated); in write_uniforms()500 prog->SamplersValidated = blob_read_uint32(metadata); in read_uniforms()