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Searched refs:SamplersValidated (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/mesa/program/
Dlink_program.cpp88 prog->SamplersValidated = GL_TRUE; in _mesa_glsl_link_shader()
/third_party/mesa3d/src/mesa/main/
Dshader_types.h474 GLboolean SamplersValidated; /**< Samplers validated against texture units? */ member
Duniform_query.cpp1530 bool samplers_validated = shProg->SamplersValidated; in _mesa_uniform()
1532 shProg->SamplersValidated = GL_TRUE; in _mesa_uniform()
1584 shProg->SamplersValidated = samplers_validated; in _mesa_uniform()
2167 if (!shProg->SamplersValidated) { in _mesa_sampler_uniforms_are_valid()
Duniforms.c96 shProg->SamplersValidated = GL_FALSE; in update_single_shader_texture_used()
/third_party/mesa3d/docs/relnotes/
D17.3.7.rst184 - program: Don't reset SamplersValidated when restoring from shader
D22.0.0.rst3533 - mesa: don't reset SamplersValidated if nothing changed
/third_party/mesa3d/src/compiler/glsl/
Dserialize.cpp434 blob_write_uint32(metadata, prog->SamplersValidated); in write_uniforms()
500 prog->SamplersValidated = blob_read_uint32(metadata); in read_uniforms()