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Searched refs:Scalable (Results 1 – 25 of 48) sorted by relevance

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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/Support/
DTypeSize.h26 bool Scalable; // If true, NumElements is a multiple of 'Min' determined variable
29 ElementCount(unsigned Min, bool Scalable) in ElementCount() argument
30 : Min(Min), Scalable(Scalable) {} in ElementCount()
33 return { Min * RHS, Scalable };
36 return { Min / RHS, Scalable };
40 return Min == RHS.Min && Scalable == RHS.Scalable;
56 constexpr TypeSize(uint64_t MinSize, bool Scalable) in TypeSize() argument
57 : MinSize(MinSize), IsScalable(Scalable) {} in TypeSize()
63 static constexpr TypeSize Scalable(uint64_t MinSize) { in Scalable() function
DMachineValueType.h700 case nxv1i1: return TypeSize::Scalable(1); in getSizeInBits()
702 case nxv2i1: return TypeSize::Scalable(2); in getSizeInBits()
704 case nxv4i1: return TypeSize::Scalable(4); in getSizeInBits()
709 case nxv8i1: return TypeSize::Scalable(8); in getSizeInBits()
717 case nxv1i16: return TypeSize::Scalable(16); in getSizeInBits()
731 case nxv1f32: return TypeSize::Scalable(32); in getSizeInBits()
751 case nxv1f64: return TypeSize::Scalable(64); in getSizeInBits()
773 case nxv2f64: return TypeSize::Scalable(128); in getSizeInBits()
789 case nxv4f64: return TypeSize::Scalable(256); in getSizeInBits()
802 case nxv8f64: return TypeSize::Scalable(512); in getSizeInBits()
[all …]
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/IR/
DDerivedTypes.h446 VectorType(Type *ElType, unsigned NumEl, bool Scalable = false);
452 bool Scalable; variable
461 bool Scalable = false) {
462 return VectorType::get(ElementType, {NumElements, Scalable});
545 return { (unsigned)MinimumEltCnt, Scalable }; in getElementCount()
551 return Scalable; in isScalable()
DDataLayout.h661 return TypeSize(MinBits, EltCnt.Scalable); in getTypeSizeInBits()
/third_party/vk-gl-cts/external/vulkan-docs/src/appendices/
DVK_EXT_texture_compression_astc_hdr.txt19 Scalable Texture Compression (ASTC) High Dynamic Range (HDR) profile.
DVK_EXT_texture_compression_astc_hdr.adoc21 Scalable Texture Compression (ASTC) High Dynamic Range (HDR) profile.
/third_party/openh264/codec/build/windowsphone/all/CodecApp/
Dwelsenc.cfg1 # Cisco Scalable H.264/AVC Extension Encoder Configuration File
/third_party/skia/third_party/externals/opengl-registry/extensions/KHR/
DKHR_texture_compression_astc_sliced_3d.txt62 Adaptive Scalable Texture Compression (ASTC) is a new texture
/third_party/openh264/testbin/
Dwelsenc_vd_rc.cfg1 # Cisco Scalable H.264/AVC Extension Encoder Configuration File
Dwelsenc_ios.cfg1 # Cisco Scalable H.264/AVC Extension Encoder Configuration File
Dwelsenc_arbitrary_res.cfg1 # Cisco Scalable H.264/AVC Extension Encoder Configuration File
Dwelsenc_vd_1d.cfg1 # Cisco Scalable H.264/AVC Extension Encoder Configuration File
Dwelsenc.cfg1 # Cisco Scalable H.264/AVC Extension Encoder Configuration File
/third_party/openGLES/extensions/KHR/
DKHR_texture_compression_astc_sliced_3d.txt72 Adaptive Scalable Texture Compression (ASTC) is a new texture
DKHR_texture_compression_astc_hdr.txt81 Adaptive Scalable Texture Compression (ASTC) is a new texture
251 ASTC stands for Adaptive Scalable Texture Compression.
298 * Scalable and long-lived. The format should support existing R, RG,
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/ADT/
DDenseMapInfo.h287 if (EltCnt.Scalable)
/third_party/ltp/testcases/open_posix_testsuite/
DNEWS10 …ons. Also exciting news about OSDL and Bull integrating PTS into OSDL's Scalable Test Platform (ST…
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/IR/
DType.cpp612 : SequentialType(VectorTyID, ElType, EC.Min), Scalable(EC.Scalable) {} in VectorType()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/CodeGen/
DValueTypes.h89 assert (!EC.Scalable && "We don't support extended scalable types yet"); in getVectorVT()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/Analysis/
DVectorUtils.h111 return {EC.Min, EC.Scalable, Parameters}; in get()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/AArch64/
DAArch64.td104 "Enable Scalable Vector Extension (SVE) instructions">;
107 "Enable Scalable Vector Extension 2 (SVE2) instructions", [FeatureSVE]>;
/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/
DEXT_texture_compression_astc_decode_mode.txt52 Adaptive Scalable Texture Compression (ASTC) is a texture compression
/third_party/openGLES/extensions/EXT/
DEXT_texture_compression_astc_decode_mode.txt52 Adaptive Scalable Texture Compression (ASTC) is a texture compression
/third_party/gstreamer/gstplugins_bad/
Dmeson_options.txt155 option('svthevcenc', type : 'feature', value : 'auto', description : 'Scalable Video Technology for…
/third_party/skia/third_party/externals/opengl-registry/extensions/OES/
DOES_texture_compression_astc.txt57 Adaptive Scalable Texture Compression (ASTC) is a new texture
323 ASTC stands for Adaptive Scalable Texture Compression.
364 * Scalable and long-lived. The format should support existing R, RG,

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