/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/Support/ |
D | TypeSize.h | 26 bool Scalable; // If true, NumElements is a multiple of 'Min' determined variable 29 ElementCount(unsigned Min, bool Scalable) in ElementCount() argument 30 : Min(Min), Scalable(Scalable) {} in ElementCount() 33 return { Min * RHS, Scalable }; 36 return { Min / RHS, Scalable }; 40 return Min == RHS.Min && Scalable == RHS.Scalable; 56 constexpr TypeSize(uint64_t MinSize, bool Scalable) in TypeSize() argument 57 : MinSize(MinSize), IsScalable(Scalable) {} in TypeSize() 63 static constexpr TypeSize Scalable(uint64_t MinSize) { in Scalable() function
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D | MachineValueType.h | 700 case nxv1i1: return TypeSize::Scalable(1); in getSizeInBits() 702 case nxv2i1: return TypeSize::Scalable(2); in getSizeInBits() 704 case nxv4i1: return TypeSize::Scalable(4); in getSizeInBits() 709 case nxv8i1: return TypeSize::Scalable(8); in getSizeInBits() 717 case nxv1i16: return TypeSize::Scalable(16); in getSizeInBits() 731 case nxv1f32: return TypeSize::Scalable(32); in getSizeInBits() 751 case nxv1f64: return TypeSize::Scalable(64); in getSizeInBits() 773 case nxv2f64: return TypeSize::Scalable(128); in getSizeInBits() 789 case nxv4f64: return TypeSize::Scalable(256); in getSizeInBits() 802 case nxv8f64: return TypeSize::Scalable(512); in getSizeInBits() [all …]
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/IR/ |
D | DerivedTypes.h | 446 VectorType(Type *ElType, unsigned NumEl, bool Scalable = false); 452 bool Scalable; variable 461 bool Scalable = false) { 462 return VectorType::get(ElementType, {NumElements, Scalable}); 545 return { (unsigned)MinimumEltCnt, Scalable }; in getElementCount() 551 return Scalable; in isScalable()
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D | DataLayout.h | 661 return TypeSize(MinBits, EltCnt.Scalable); in getTypeSizeInBits()
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/third_party/vk-gl-cts/external/vulkan-docs/src/appendices/ |
D | VK_EXT_texture_compression_astc_hdr.txt | 19 Scalable Texture Compression (ASTC) High Dynamic Range (HDR) profile.
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D | VK_EXT_texture_compression_astc_hdr.adoc | 21 Scalable Texture Compression (ASTC) High Dynamic Range (HDR) profile.
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/third_party/openh264/codec/build/windowsphone/all/CodecApp/ |
D | welsenc.cfg | 1 # Cisco Scalable H.264/AVC Extension Encoder Configuration File
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/third_party/skia/third_party/externals/opengl-registry/extensions/KHR/ |
D | KHR_texture_compression_astc_sliced_3d.txt | 62 Adaptive Scalable Texture Compression (ASTC) is a new texture
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/third_party/openh264/testbin/ |
D | welsenc_vd_rc.cfg | 1 # Cisco Scalable H.264/AVC Extension Encoder Configuration File
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D | welsenc_ios.cfg | 1 # Cisco Scalable H.264/AVC Extension Encoder Configuration File
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D | welsenc_arbitrary_res.cfg | 1 # Cisco Scalable H.264/AVC Extension Encoder Configuration File
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D | welsenc_vd_1d.cfg | 1 # Cisco Scalable H.264/AVC Extension Encoder Configuration File
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D | welsenc.cfg | 1 # Cisco Scalable H.264/AVC Extension Encoder Configuration File
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/third_party/openGLES/extensions/KHR/ |
D | KHR_texture_compression_astc_sliced_3d.txt | 72 Adaptive Scalable Texture Compression (ASTC) is a new texture
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D | KHR_texture_compression_astc_hdr.txt | 81 Adaptive Scalable Texture Compression (ASTC) is a new texture 251 ASTC stands for Adaptive Scalable Texture Compression. 298 * Scalable and long-lived. The format should support existing R, RG,
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/ADT/ |
D | DenseMapInfo.h | 287 if (EltCnt.Scalable)
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/third_party/ltp/testcases/open_posix_testsuite/ |
D | NEWS | 10 …ons. Also exciting news about OSDL and Bull integrating PTS into OSDL's Scalable Test Platform (ST…
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/IR/ |
D | Type.cpp | 612 : SequentialType(VectorTyID, ElType, EC.Min), Scalable(EC.Scalable) {} in VectorType()
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/CodeGen/ |
D | ValueTypes.h | 89 assert (!EC.Scalable && "We don't support extended scalable types yet"); in getVectorVT()
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/Analysis/ |
D | VectorUtils.h | 111 return {EC.Min, EC.Scalable, Parameters}; in get()
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/AArch64/ |
D | AArch64.td | 104 "Enable Scalable Vector Extension (SVE) instructions">; 107 "Enable Scalable Vector Extension 2 (SVE2) instructions", [FeatureSVE]>;
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/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/ |
D | EXT_texture_compression_astc_decode_mode.txt | 52 Adaptive Scalable Texture Compression (ASTC) is a texture compression
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/third_party/openGLES/extensions/EXT/ |
D | EXT_texture_compression_astc_decode_mode.txt | 52 Adaptive Scalable Texture Compression (ASTC) is a texture compression
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/third_party/gstreamer/gstplugins_bad/ |
D | meson_options.txt | 155 option('svthevcenc', type : 'feature', value : 'auto', description : 'Scalable Video Technology for…
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/third_party/skia/third_party/externals/opengl-registry/extensions/OES/ |
D | OES_texture_compression_astc.txt | 57 Adaptive Scalable Texture Compression (ASTC) is a new texture 323 ASTC stands for Adaptive Scalable Texture Compression. 364 * Scalable and long-lived. The format should support existing R, RG,
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