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Searched refs:Scene (Results 1 – 25 of 98) sorted by relevance

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/third_party/flutter/engine/flutter/lib/ui/compositing/
Dscene.cc15 IMPLEMENT_WRAPPERTYPEINFO(ui, Scene);
18 V(Scene, toImage) \
19 V(Scene, dispose)
21 DART_BIND_ALL(Scene, FOR_EACH_BINDING) in DART_BIND_ALL() argument
23 fml::RefPtr<Scene> Scene::create(std::shared_ptr<flutter::Layer> rootLayer, in DART_BIND_ALL()
27 return fml::MakeRefCounted<Scene>( in DART_BIND_ALL()
32 Scene::Scene(std::shared_ptr<flutter::Layer> rootLayer, in Scene() function in flutter::Scene
44 Scene::~Scene() {} in ~Scene()
46 void Scene::dispose() { in dispose()
50 Dart_Handle Scene::toImage(uint32_t width, in toImage()
[all …]
Dscene.h21 class Scene : public RefCountedDartWrappable<Scene> {
23 FML_FRIEND_MAKE_REF_COUNTED(Scene);
26 ~Scene() override;
27 static fml::RefPtr<Scene> create(std::shared_ptr<flutter::Layer> rootLayer,
43 explicit Scene(std::shared_ptr<flutter::Layer> rootLayer,
Dscene_builder.cc321 fml::RefPtr<Scene> SceneBuilder::build() { in build()
322 fml::RefPtr<Scene> scene = Scene::create( in build()
/third_party/skia/modules/sksg/src/
DSkSGScene.cpp18 std::unique_ptr<Scene> Scene::Make(sk_sp<RenderNode> root) { in Make()
19 return root ? std::unique_ptr<Scene>(new Scene(std::move(root))) : nullptr; in Make()
22 Scene::Scene(sk_sp<RenderNode> root) : fRoot(std::move(root)) {} in Scene() function in sksg::Scene
24 Scene::~Scene() = default;
26 void Scene::render(SkCanvas* canvas) const { in render()
34 void Scene::revalidate(InvalidationController* ic) { in revalidate()
38 const RenderNode* Scene::nodeAt(const SkPoint& p) const { in nodeAt()
/third_party/flutter/skia/modules/sksg/src/
DSkSGScene.cpp34 std::unique_ptr<Scene> Scene::Make(sk_sp<RenderNode> root, AnimatorList&& anims) { in Make()
35 return root ? std::unique_ptr<Scene>(new Scene(std::move(root), std::move(anims))) : nullptr; in Make()
38 Scene::Scene(sk_sp<RenderNode> root, AnimatorList&& animators) in Scene() function in sksg::Scene
42 Scene::~Scene() = default;
44 void Scene::render(SkCanvas* canvas) const { in render()
51 void Scene::animate(float t, InvalidationController* ic) { in animate()
59 const RenderNode* Scene::nodeAt(const SkPoint& p) const { in nodeAt()
/third_party/skia/modules/sksg/include/
DSkSGScene.h29 class Scene final {
31 static std::unique_ptr<Scene> Make(sk_sp<RenderNode> root);
32 ~Scene();
33 Scene(const Scene&) = delete;
34 Scene& operator=(const Scene&) = delete;
41 explicit Scene(sk_sp<RenderNode> root);
/third_party/flutter/skia/modules/sksg/include/
DSkSGScene.h63 class Scene final {
65 static std::unique_ptr<Scene> Make(sk_sp<RenderNode> root, AnimatorList&& animators);
66 ~Scene();
67 Scene(const Scene&) = delete;
68 Scene& operator=(const Scene&) = delete;
75 Scene(sk_sp<RenderNode> root, AnimatorList&& animators);
/third_party/flutter/skia/modules/skottie/include/
DSkottie.h30 class Scene; variable
244 Animation(std::unique_ptr<sksg::Scene>, SkString ver, const SkSize& size,
247 std::unique_ptr<sksg::Scene> fScene;
/third_party/flutter/engine/flutter/lib/ui/window/
Dwindow.h19 class Scene; variable
25 virtual void Render(Scene* scene) = 0;
/third_party/skia/modules/skottie/include/
DSkottie.h32 class Scene; variable
272 Animation(std::unique_ptr<sksg::Scene>,
277 const std::unique_ptr<sksg::Scene> fScene;
/third_party/flutter/skia/tools/viewer/
DSlideDir.h20 class Scene; variable
54 std::unique_ptr<sksg::Scene> fScene;
DSkottieSlide.h17 namespace sksg { class Scene; } variable
/third_party/skia/tools/viewer/
DSlideDir.h23 class Scene; variable
59 std::unique_ptr<sksg::Scene> fScene;
DSkottieSlide.h19 namespace sksg { class Scene; } variable
/third_party/flutter/engine/flutter/lib/web_ui/lib/src/ui/
Dcompositing.dart9 /// To create a Scene object, use a [SceneBuilder].
11 /// Scene objects can be displayed on the screen using the
13 class Scene {
17 /// To create a Scene object, use a [SceneBuilder].
18 Scene._(this.webOnlyRootElement);
116 /// Builds a [Scene] containing the given visuals.
118 /// A [Scene] can then be rendered using [Window.render].
120 /// To draw graphical operations onto a [Scene], first create a
372 /// processes the [Scene] provided by the Dart code to turn it into
557 /// Returns a [Scene] containing the objects that have been added to
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/third_party/skia/samplecode/
DSampleSG.cpp32 std::unique_ptr<sksg::Scene> fScene;
55 fScene = sksg::Scene::Make(fGroup); in SampleSG()
/third_party/flutter/skia/samplecode/
DSampleSG.cpp32 std::unique_ptr<sksg::Scene> fScene;
55 fScene = sksg::Scene::Make(fGroup, sksg::AnimatorList()); in SampleSG()
/third_party/flutter/engine/flutter/runtime/
Druntime_controller.h20 class Scene; variable
130 void Render(Scene* scene) override;
/third_party/flutter/engine/flutter/lib/ui/
Dcompositing.dart9 /// To create a Scene object, use a [SceneBuilder].
11 /// Scene objects can be displayed on the screen using the
14 class Scene extends NativeFieldWrapperClass2 {
18 /// To create a Scene object, use a [SceneBuilder].
20 Scene._();
172 /// Builds a [Scene] containing the given visuals.
174 /// A [Scene] can then be rendered using [Window.render].
176 /// To draw graphical operations onto a [Scene], first create a
541 /// processes the [Scene] provided by the Dart code to turn it into
668 /// Returns a [Scene] containing the objects that have been added to
[all …]
Ddart_ui.cc89 Scene::RegisterNatives(g_natives); in InitForGlobal()
/third_party/flutter/engine/flutter/lib/web_ui/lib/src/engine/compositor/
Dlayer_scene_builder.dart7 class LayerScene implements ui.Scene {
80 ui.Scene build() {
/third_party/flutter/flutter/examples/layers/raw/
Dtext.dart32 ui.Scene composite(ui.Picture picture, ui.Rect paintBounds) {
49 final ui.Scene scene = composite(picture, paintBounds);
Dcanvas.dart103 ui.Scene composite(ui.Picture picture, ui.Rect paintBounds) {
120 final ui.Scene scene = composite(picture, paintBounds);
Dtouch_input.dart41 ui.Scene composite(ui.Picture picture, ui.Rect paintBounds) {
74 final ui.Scene scene = composite(picture, paintBounds);
/third_party/flutter/skia/modules/skottie/src/
DSkottie.cpp285 std::unique_ptr<sksg::Scene> AnimationBuilder::parse(const skjson::ObjectValue& jroot) { in parse()
297 return sksg::Scene::Make(std::move(root), std::move(animators)); in parse()
555 Animation::Animation(std::unique_ptr<sksg::Scene> scene, SkString version, const SkSize& size, in Animation()

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