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Searched refs:SetBlendState (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DOutputMerger.h90 void APIENTRY SetBlendState(D3D10DDI_HDEVICE hDevice, D3D10DDI_HBLENDSTATE hState,
DDevice.cpp196 pDeviceFuncs->pfnSetBlendState = SetBlendState; in CreateDevice()
DOutputMerger.cpp706 SetBlendState(D3D10DDI_HDEVICE hDevice, // IN in SetBlendState() function
/third_party/mesa3d/src/gallium/drivers/svga/svgadump/
Dsvga_dump.c1551 SVGA3D_DUMP_HEADER(SetBlendState) in SVGA3D_DUMP_HEADER() argument
2095 SVGA3D_DUMP_CASE_BASIC(SetBlendState, SET_BLEND_STATE); in svga_dump_command()
/third_party/mesa3d/src/gallium/drivers/svga/
Dsvga_cmd_vgpu10.c405 SVGA3D_CREATE_COMMAND(SetBlendState, SET_BLEND_STATE); in SVGA3D_vgpu10_SetBlendState()