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Searched refs:SetShaderResources (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DShader.cpp224 SetShaderResources(enum pipe_shader_type shader_type, // IN in SetShaderResources() function
611 SetShaderResources(PIPE_SHADER_VERTEX, hDevice, Offset, NumViews, phShaderResourceViews); in VsSetShaderResources()
748 SetShaderResources(PIPE_SHADER_GEOMETRY, hDevice, Offset, NumViews, phShaderResourceViews); in GsSetShaderResources()
1061 SetShaderResources(PIPE_SHADER_FRAGMENT, hDevice, Offset, NumViews, phShaderResourceViews); in PsSetShaderResources()
/third_party/mesa3d/src/gallium/drivers/svga/svgadump/
Dsvga_dump.c1706 SVGA3D_DUMP_HEADER(SetShaderResources) in SVGA3D_DUMP_HEADER() argument
2120 SVGA3D_DUMP_CASE_LIST(SetShaderResources, SET_SHADER_RESOURCES, SVGA3dShaderResourceViewId); in svga_dump_command()