/third_party/vk-gl-cts/external/amber/src/src/ |
D | executor_test.cc | 247 ex.Execute(engine.get(), script.get(), ShaderMap(), &options, nullptr); in TEST_F() 277 ex.Execute(engine.get(), script.get(), ShaderMap(), &options, nullptr); in TEST_F() 307 ex.Execute(engine.get(), script.get(), ShaderMap(), &options, nullptr); in TEST_F() 334 ex.Execute(engine.get(), script.get(), ShaderMap(), &options, nullptr); in TEST_F() 369 ex.Execute(engine.get(), script.get(), ShaderMap(), &options, nullptr); in TEST_F() 400 ex.Execute(engine.get(), script.get(), ShaderMap(), &options, nullptr); in TEST_F() 421 ex.Execute(engine.get(), script.get(), ShaderMap(), &options, nullptr); in TEST_F() 441 ex.Execute(engine.get(), script.get(), ShaderMap(), &options, nullptr); in TEST_F() 471 ex.Execute(engine.get(), script.get(), ShaderMap(), &options, nullptr); in TEST_F() 491 ex.Execute(engine.get(), script.get(), ShaderMap(), &options, nullptr); in TEST_F() [all …]
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D | shader_compiler_test.cc | 112 std::tie(r, binary) = sc.Compile(&pipeline, &shader_info, ShaderMap()); in TEST_F() 131 std::tie(r, binary) = sc.Compile(&pipeline, &shader_info, ShaderMap()); in TEST_F() 151 std::tie(r, binary) = sc.Compile(&pipeline, &shader_info, ShaderMap()); in TEST_F() 168 std::tie(r, binary) = sc.Compile(&pipeline, &shader_info, ShaderMap()); in TEST_F() 220 std::tie(r, unopt_binary) = sc.Compile(&pipeline, &unoptimized, ShaderMap()); in TEST_F() 224 std::tie(r, opt_binary) = sc.Compile(&pipeline, &optimized, ShaderMap()); in TEST_F() 241 std::tie(r, binary) = sc.Compile(&pipeline, &shader_info, ShaderMap()); in TEST_F() 260 std::tie(r, binary) = sc.Compile(&pipeline, &shader_info, ShaderMap()); in TEST_F() 278 ShaderMap map; in TEST_F() 312 std::tie(r, binary) = sc.Compile(&pipeline, &shader_info, ShaderMap()); in TEST_F() [all …]
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D | executor.h | 38 const ShaderMap& map, 44 const ShaderMap& shader_map,
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | GlslangWrapper.h | 27 gl::ShaderMap<std::string> *shaderSourcesOut); 33 const gl::ShaderMap<std::string> &shaderSources, 34 gl::ShaderMap<std::vector<uint32_t>> *shaderCodesOut); 40 const gl::ShaderMap<std::string> &shaderSources, 41 gl::ShaderMap<std::vector<uint32_t>> *shaderCodesOut);
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D | GlslangWrapper.cpp | 653 void AssignUniformBindings(gl::ShaderMap<IntermediateShaderSource> *shaderSources) in AssignUniformBindings() 690 gl::ShaderMap<IntermediateShaderSource> *shaderSources) in AssignResourceBinding() 713 gl::ShaderMap<IntermediateShaderSource> *shaderSources) in AssignInterfaceBlockBindings() 736 gl::ShaderMap<IntermediateShaderSource> *shaderSources) in AssignAtomicCounterBufferBindings() 762 gl::ShaderMap<IntermediateShaderSource> *shaderSources) in AssignBufferBindings() 781 gl::ShaderMap<IntermediateShaderSource> *shaderSources) in AssignTextureBindings() 806 gl::ShaderMap<IntermediateShaderSource> *shaderSources) in CleanupUnusedEntities() 860 constexpr gl::ShaderMap<EShLanguage> kShLanguageMap = { 885 gl::ShaderMap<std::string> *shaderSourcesOut) in GetShaderSource() 887 gl::ShaderMap<IntermediateShaderSource> intermediateSources; in GetShaderSource() [all …]
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D | ProgramVk.h | 179 void generateUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap, 180 gl::ShaderMap<size_t> &requiredBufferSize); 181 void initDefaultUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap); 183 gl::ShaderMap<size_t> &requiredBufferSize); 266 gl::ShaderMap<DefaultUniformBlock> mDefaultUniformBlocks; 300 const gl::ShaderMap<std::string> &shaderSources, 314 gl::ShaderMap<vk::RefCounted<vk::ShaderAndSerial>> mShaders; 321 gl::ShaderMap<std::string> mShaderSources;
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | mtl_glslang_utils.h | 27 gl::ShaderMap<const angle::spirv::Blob *> *spirvBlobsOut, 32 const gl::ShaderMap<const angle::spirv::Blob *> &spirvBlobs, 35 gl::ShaderMap<angle::spirv::Blob> *shaderCodeOut); 45 gl::ShaderMap<angle::spirv::Blob> *spirvShaderCode, 47 gl::ShaderMap<TranslatedShaderInfo> *mslShaderInfoOut,
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D | mtl_glslang_mtl_utils.h | 41 gl::ShaderMap<std::string> *shaderSourcesOut, 47 const gl::ShaderMap<std::string> &shaderSources, 49 gl::ShaderMap<TranslatedShaderInfo> *mslShaderInfoOut, 50 gl::ShaderMap<std::string> *mslCodeOut,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.h | 70 gl::ShaderMap<uint8_t *> mShaderData; 74 gl::ShaderMap<unsigned int> mShaderRegisterIndexes; 96 gl::ShaderMap<unsigned int> mShaderRegisterIndexes; 104 gl::ShaderMap<bool> mUseStructuredBuffers; 105 gl::ShaderMap<unsigned int> mByteWidths; 106 gl::ShaderMap<unsigned int> mStructureByteStrides; 142 const gl::ShaderMap<const ShaderD3D *> &attachedShaders, 172 const gl::ShaderMap<const ShaderD3D *> mAttachedShaders; 538 gl::ShaderMap<std::string> mShaderHLSL; 539 gl::ShaderMap<angle::CompilerWorkaroundsD3D> mShaderWorkarounds; [all …]
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/dynamic_state/ |
D | vktDynamicStateTestCaseUtil.hpp | 55 typedef std::map<glu::ShaderType, const char*> ShaderMap; typedef 63 const ShaderMap& shaderPaths) in InstanceFactory() 73 const ShaderMap& shaderPaths, const Support& support) in InstanceFactory() 91 for (ShaderMap::const_iterator i = m_shaderPaths.begin(); i != m_shaderPaths.end(); ++i) in initPrograms() 111 const ShaderMap m_shaderPaths;
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D | vktDynamicStateCBTests.cpp | 50 …(Context& context, vk::PipelineConstructionType pipelineConstructionType, const ShaderMap& shaders) in BlendConstantsTestInstance() 218 ShaderMap pathsBase; in init() 224 ShaderMap shaderPaths(pathsBase); in init() 230 ShaderMap shaderPaths(pathsBase); in init()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/dynamic_state/ |
D | vktDynamicStateTestCaseUtil.hpp | 55 typedef std::map<glu::ShaderType, const char*> ShaderMap; typedef 63 const ShaderMap& shaderPaths) in InstanceFactory() 73 const ShaderMap& shaderPaths, const Support& support) in InstanceFactory() 91 for (ShaderMap::const_iterator i = m_shaderPaths.begin(); i != m_shaderPaths.end(); ++i) in initPrograms() 111 const ShaderMap m_shaderPaths;
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D | vktDynamicStateCBTests.cpp | 50 …(Context& context, vk::PipelineConstructionType pipelineConstructionType, const ShaderMap& shaders) in BlendConstantsTestInstance() 218 ShaderMap pathsBase; in init() 224 ShaderMap shaderPaths(pathsBase); in init() 230 ShaderMap shaderPaths(pathsBase); in init()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | ProgramVk.h | 45 void fillProgramStateMap(gl::ShaderMap<const gl::ProgramState *> *programStatesOut); 130 gl::ShaderMap<DefaultUniformBlock> &getDefaultUniformBlocks() { return mDefaultUniformBlocks; } in getDefaultUniformBlocks() 141 gl::ShaderMap<VkDeviceSize> &uniformOffsets) const; 179 void generateUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap, 180 gl::ShaderMap<size_t> &requiredBufferSize); 181 void initDefaultUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap); 183 gl::ShaderMap<size_t> &requiredBufferSize); 216 gl::ShaderMap<DefaultUniformBlock> mDefaultUniformBlocks;
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D | ProgramExecutableVk.h | 33 const gl::ShaderMap<const angle::spirv::Blob *> &spirvBlobs, 39 const gl::ShaderMap<angle::spirv::Blob> &getSpirvBlobs() const { return mSpirvBlobs; } in getSpirvBlobs() 46 gl::ShaderMap<angle::spirv::Blob> mSpirvBlobs; 87 gl::ShaderMap<vk::RefCounted<vk::ShaderAndSerial>> mShaders; 131 gl::ShaderMap<const gl::ProgramState *> *programStatesOut); 168 gl::ShaderMap<DefaultUniformBlock> &defaultUniformBlocks,
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D | ProgramVk.cpp | 169 gl::ShaderMap<size_t> requiredBufferSize; in load() 243 void ProgramVk::fillProgramStateMap(gl::ShaderMap<const gl::ProgramState *> *programStatesOut) in fillProgramStateMap() 271 gl::ShaderMap<const angle::spirv::Blob *> spirvBlobs; in link() 314 gl::ShaderMap<sh::BlockLayoutMap> layoutMap; in initDefaultUniformBlocks() 315 gl::ShaderMap<size_t> requiredBufferSize; in initDefaultUniformBlocks() 325 void ProgramVk::generateUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap, in generateUniformLayoutMapping() 326 gl::ShaderMap<size_t> &requiredBufferSize) in generateUniformLayoutMapping() 343 void ProgramVk::initDefaultUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap) in initDefaultUniformLayoutMapping() 351 gl::ShaderMap<sh::BlockMemberInfo> layoutInfo; in initDefaultUniformLayoutMapping() 391 gl::ShaderMap<size_t> &requiredBufferSize) in resizeUniformBlockMemory() [all …]
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Caps.h | 252 ShaderMap<GLint> maxShaderUniformBlocks = {}; 253 ShaderMap<GLint> maxShaderTextureImageUnits = {}; 254 ShaderMap<GLint> maxShaderStorageBlocks = {}; 255 ShaderMap<GLint> maxShaderUniformComponents = {}; 256 ShaderMap<GLint> maxShaderAtomicCounterBuffers = {}; 257 ShaderMap<GLint> maxShaderAtomicCounters = {}; 258 ShaderMap<GLint> maxShaderImageUniforms = {}; 263 ShaderMap<GLint64> maxCombinedShaderUniformComponents = {};
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D | VaryingPacking.h | 242 const ShaderMap<std::vector<std::string>> &getInactiveVaryingMappedNames() const in getInactiveVaryingMappedNames() 247 const ShaderMap<std::vector<std::string>> &getActiveOutputBuiltInNames() const in getActiveOutputBuiltInNames() 255 using VaryingUniqueFullNames = ShaderMap<std::set<std::string>>; 296 ShaderMap<std::vector<std::string>> mInactiveVaryingMappedNames; 297 ShaderMap<std::vector<std::string>> mActiveOutputBuiltIns; 319 ShaderMap<VaryingPacking> mVaryingPackings; 322 ShaderMap<ShaderType> mBackToFrontStageMap;
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D | ProgramLinkedResources.h | 133 ShaderMap<const std::vector<sh::InterfaceBlock> *> mShaderBlocks = {}; 246 ShaderMap<std::vector<sh::ShaderVariable>> outputVaryings; 247 ShaderMap<std::vector<sh::ShaderVariable>> inputVaryings; 248 ShaderMap<std::vector<sh::ShaderVariable>> uniforms; 249 ShaderMap<std::vector<sh::InterfaceBlock>> uniformBlocks;
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.h | 70 gl::ShaderMap<uint8_t *> mShaderData; 74 gl::ShaderMap<unsigned int> mShaderRegisterIndexes; 96 gl::ShaderMap<unsigned int> mShaderRegisterIndexes; 120 const gl::ShaderMap<const ShaderD3D *> &attachedShaders, 150 const gl::ShaderMap<const ShaderD3D *> mAttachedShaders; 223 const gl::ShaderMap<unsigned int> &reservedShaderRegisterIndexes); 518 gl::ShaderMap<std::string> mShaderHLSL; 519 gl::ShaderMap<angle::CompilerWorkaroundsD3D> mShaderWorkarounds; 535 gl::ShaderMap<std::unique_ptr<UniformStorageD3D>> mShaderUniformStorages; 537 gl::ShaderMap<std::vector<Sampler>> mShaderSamplers; [all …]
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/ |
D | Caps.h | 658 ShaderMap<GLuint> maxShaderUniformBlocks = {}; 659 ShaderMap<GLuint> maxShaderTextureImageUnits = {}; 660 ShaderMap<GLuint> maxShaderStorageBlocks = {}; 661 ShaderMap<GLuint> maxShaderUniformComponents = {}; 662 ShaderMap<GLuint> maxShaderAtomicCounterBuffers = {}; 663 ShaderMap<GLuint> maxShaderAtomicCounters = {}; 664 ShaderMap<GLuint> maxShaderImageUniforms = {}; 669 ShaderMap<GLuint64> maxCombinedShaderUniformComponents = {};
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.h | 160 gl::ShaderMap<std::vector<SamplerMetadata>> mShaderSamplerMetadata; 161 gl::ShaderMap<int> mNumActiveShaderSamplers; 162 gl::ShaderMap<std::vector<ImageMetadata>> mShaderReadonlyImageMetadata; 163 gl::ShaderMap<int> mNumActiveShaderReadonlyImages; 164 gl::ShaderMap<std::vector<ImageMetadata>> mShaderImageMetadata; 165 gl::ShaderMap<int> mNumActiveShaderImages; 540 gl::ShaderMap<SRVCache> mCurShaderSRVs; 570 gl::ShaderMap<ResourceSerial> mAppliedShaders; 573 gl::ShaderMap<std::vector<bool>> mForceSetShaderSamplerStates; 574 gl::ShaderMap<std::vector<gl::SamplerState>> mCurShaderSamplerStates; [all …]
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.h | 176 gl::ShaderMap<std::vector<SamplerMetadata>> mShaderSamplerMetadata; 177 gl::ShaderMap<int> mNumActiveShaderSamplers; 178 gl::ShaderMap<std::vector<ImageMetadata>> mShaderReadonlyImageMetadata; 179 gl::ShaderMap<int> mNumActiveShaderReadonlyImages; 180 gl::ShaderMap<std::vector<ImageMetadata>> mShaderImageMetadata; 181 gl::ShaderMap<int> mNumActiveShaderImages; 568 gl::ShaderMap<SRVCache> mCurShaderSRVs; 598 gl::ShaderMap<ResourceSerial> mAppliedShaders; 601 gl::ShaderMap<std::vector<bool>> mForceSetShaderSamplerStates; 602 gl::ShaderMap<std::vector<gl::SamplerState>> mCurShaderSamplerStates; [all …]
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/draw/ |
D | vktDrawTestCaseUtil.hpp | 46 typedef std::map<glu::ShaderType, const char*> ShaderMap; typedef 50 ShaderMap shaders; 80 for (ShaderMap::const_iterator i = m_testSpec.shaders.begin(); i != m_testSpec.shaders.end(); ++i) in initPrograms()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/ |
D | vktDrawTestCaseUtil.hpp | 46 typedef std::map<glu::ShaderType, const char*> ShaderMap; typedef 50 ShaderMap shaders; 80 for (ShaderMap::const_iterator i = m_testSpec.shaders.begin(); i != m_testSpec.shaders.end(); ++i) in initPrograms()
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