Searched refs:SkParticleEffectParams (Results 1 – 12 of 12) sorted by relevance
67 class SkParticleEffectParams : public SkRefCnt {69 SkParticleEffectParams();131 SkParticleEffect(sk_sp<SkParticleEffectParams> params, const SkRandom& random);143 sk_sp<SkParticleEffectParams> fParams;
37 class SkParticleEffectParams : public SkRefCnt {39 SkParticleEffectParams();130 SkParticleEffect(sk_sp<SkParticleEffectParams> params);200 sk_sp<SkParticleEffectParams> fParams;
19 class SkParticleEffectParams; variable
38 sk_sp<SkParticleEffectParams> params(new SkParticleEffectParams()); in EMSCRIPTEN_BINDINGS()
18 class SkParticleEffectParams; variable44 sk_sp<SkParticleEffectParams> fParams;
220 effect.fParams.reset(new SkParticleEffectParams()); in loadEffects()253 effect.fParams.reset(new SkParticleEffectParams()); in draw()
18 class SkParticleEffectParams; variable46 sk_sp<SkParticleEffectParams> fParams;
220 effect.fParams.reset(new SkParticleEffectParams()); in loadEffects()254 effect.fParams.reset(new SkParticleEffectParams()); in draw()
335 SkParticleEffectParams::SkParticleEffectParams() in SkParticleEffectParams() function in SkParticleEffectParams344 void SkParticleEffectParams::visitFields(SkFieldVisitor* v) { in visitFields()363 void SkParticleEffectParams::rebuild() { in rebuild()398 SkParticleEffect::SkParticleEffect(sk_sp<SkParticleEffectParams> params, const SkRandom& random) in SkParticleEffect()452 auto runProgram = [](const SkParticleEffectParams* params, const char* entry, in update()
118 SkParticleEffectParams::SkParticleEffectParams() in SkParticleEffectParams() function in SkParticleEffectParams123 void SkParticleEffectParams::visitFields(SkFieldVisitor* v) { in visitFields()130 void SkParticleEffectParams::prepare(const skresources::ResourceProvider* resourceProvider) { in prepare()219 SkParticleEffect::SkParticleEffect(sk_sp<SkParticleEffectParams> params) in SkParticleEffect()
169 sk_sp<SkParticleEffectParams> params(new SkParticleEffectParams()); in EMSCRIPTEN_BINDINGS()
50 auto effectParams = sk_make_sp<SkParticleEffectParams>(); in onOnceBeforeDraw()