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Searched refs:SuccChain (Results 1 – 1 of 1) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/
DMachineBlockPlacement.cpp436 const BlockChain &SuccChain, BranchProbability SuccProb,
613 BlockChain &SuccChain = *BlockToChain[Succ]; in markBlockSuccessors() local
615 if (&Chain == &SuccChain || Succ == LoopHeaderBB) in markBlockSuccessors()
620 if (SuccChain.UnscheduledPredecessors == 0 || in markBlockSuccessors()
621 --SuccChain.UnscheduledPredecessors > 0) in markBlockSuccessors()
624 auto *NewBB = *SuccChain.begin(); in markBlockSuccessors()
662 BlockChain *SuccChain = BlockToChain[Succ]; in collectViableSuccessors() local
663 if (SuccChain == &Chain) { in collectViableSuccessors()
665 } else if (Succ != *SuccChain->begin()) { in collectViableSuccessors()
1344 const BlockChain &SuccChain, BranchProbability SuccProb, in hasBetterLayoutPredecessor() argument
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