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Searched refs:SuccProb (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/
DMachineBlockPlacement.cpp423 BranchProbability SuccProb, BranchProbability HotProb);
436 const BlockChain &SuccChain, BranchProbability SuccProb,
685 BranchProbability SuccProb; in getAdjustedProbability() local
689 SuccProb = BranchProbability::getOne(); in getAdjustedProbability()
691 SuccProb = BranchProbability(SuccProbN, SuccProbD); in getAdjustedProbability()
693 return SuccProb; in getAdjustedProbability()
1066 LLVM_DEBUG(BranchProbability SuccProb = getAdjustedProbability( in getBestTrellisSuccessor()
1069 << ", probability: " << SuccProb << " (Trellis)\n"); in getBestTrellisSuccessor()
1344 const BlockChain &SuccChain, BranchProbability SuccProb, in hasBetterLayoutPredecessor() argument
1505 << SuccProb << " (prob) (non-cold CFG conflict)\n"); in hasBetterLayoutPredecessor()
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Transforms/IPO/
DPartialInlining.cpp491 BranchProbability SuccProb = BPI.getEdgeProbability(thisBB, *SI); in computeOutliningColdRegionsInfo() local
492 if (SuccProb > MinBranchProbability) in computeOutliningColdRegionsInfo()
497 << (*SI)->getName() << "\nBranch Probability = " << SuccProb in computeOutliningColdRegionsInfo()