Searched refs:TEST_FEATURE_DENORM_PRESERVE (Results 1 – 2 of 2) sorted by relevance
40 static const char* TEST_FEATURE_DENORM_PRESERVE = "DenormPreserve"; variable128 …if (featureName == TEST_FEATURE_DENORM_PRESERVE ) return floatControlsProperties.shaderDenormPr… in getFloatControlsProperty()137 …if (featureName == TEST_FEATURE_DENORM_PRESERVE ) return floatControlsProperties.shaderDenormPr… in getFloatControlsProperty()146 …if (featureName == TEST_FEATURE_DENORM_PRESERVE ) return floatControlsProperties.shaderDenormPr… in getFloatControlsProperty()231 { "denorm_preserve", TEST_FEATURE_DENORM_PRESERVE }, in createFloatControlsExtensionlessGroup()