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Searched refs:TEXREG2AR (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Shader/
DPixelPipeline.hpp92 void TEXREG2AR(Vector4s &dst, Vector4s &src0, int stage);
DPixelPipeline.cpp190 …case Shader::OPCODE_TEXREG2AR: TEXREG2AR(d, s0, dst.index); … in applyShader()
1746 void PixelPipeline::TEXREG2AR(Vector4s &dst, Vector4s &src0, int stage) in TEXREG2AR() function in sw::PixelPipeline
/third_party/mesa3d/docs/relnotes/
D10.4.3.rst83 - st/nine: Implement TEXREG2AR, TEXREG2GB and TEXREG2RGB
/third_party/mesa3d/src/gallium/frontends/nine/
Dnine_shader.c2616 DECL_SPECIAL(TEXREG2AR) in DECL_SPECIAL() argument
3155 _OPI(TEXREG2AR, TEX, V(0,0), V(0,0), V(0,0), V(1,3), 1, 1, SPECIAL(TEXREG2AR)),