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Searched refs:TGSI_INTERPOLATE_LINEAR (Results 1 – 25 of 37) sorted by relevance

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/third_party/mesa3d/src/gallium/drivers/r300/
Dr300_vs_draw.c165 TGSI_INTERPOLATE_LINEAR); in transform_decl()
178 TGSI_INTERPOLATE_LINEAR); in transform_decl()
183 TGSI_INTERPOLATE_LINEAR); in transform_decl()
188 TGSI_INTERPOLATE_LINEAR); in transform_decl()
218 TGSI_INTERPOLATE_LINEAR); in transform_decl()
/third_party/mesa3d/src/gallium/auxiliary/vl/
Dvl_idct.c207 …addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0, TGSI_INTERPOLATE_LINEAR); in create_mismatch_frag_shader()
208 …addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1, TGSI_INTERPOLATE_LINEAR); in create_mismatch_frag_shader()
336 …addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0, TGSI_INTERPOLATE_LINEAR); in create_stage1_frag_shader()
337 …addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1, TGSI_INTERPOLATE_LINEAR); in create_stage1_frag_shader()
339 …addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR0, TGSI_INTERPOLATE_LINEAR); in create_stage1_frag_shader()
340 …addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR1, TGSI_INTERPOLATE_LINEAR); in create_stage1_frag_shader()
440 …_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input + VS_O_L_ADDR0, TGSI_INTERPOLATE_LINEAR); in vl_idct_stage2_frag_shader()
441 …_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input + VS_O_L_ADDR1, TGSI_INTERPOLATE_LINEAR); in vl_idct_stage2_frag_shader()
443 …_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input + VS_O_R_ADDR0, TGSI_INTERPOLATE_LINEAR); in vl_idct_stage2_frag_shader()
444 …_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input + VS_O_R_ADDR1, TGSI_INTERPOLATE_LINEAR); in vl_idct_stage2_frag_shader()
Dvl_compositor_gfx.c135 i_tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR); in create_frag_shader_weave()
136 …i_tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR); in create_frag_shader_weave()
247 tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_frag_shader_yuv()
361 tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_frag_shader_palette()
412 tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_frag_shader_rgba()
413 color = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_COLOR, VS_O_COLOR, TGSI_INTERPOLATE_LINEAR); in create_frag_shader_rgba()
451 tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_frag_shader_rgb_yuv()
Dvl_mc.c93 TGSI_INTERPOLATE_LINEAR); in calc_line()
176 tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR); in create_ref_frag_shader()
177 tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR); in create_ref_frag_shader()
327 flags = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_FLAGS, TGSI_INTERPOLATE_LINEAR); in create_ycbcr_frag_shader()
Dvl_deint_filter.c101 i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_copy_frag_shader()
153 i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_deint_frag_shader()
Dvl_matrix_filter.c94 i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_frag_shader()
Dvl_median_filter.c108 i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_frag_shader()
Dvl_bicubic_filter.c175 i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_frag_shader()
Dvl_zscan.c215 …tex[i] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX + i, TGSI_INTERPOLATE_LINEAR); in create_frag_shader()
Dvl_mpeg12_decoder.c1102 src = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input, TGSI_INTERPOLATE_LINEAR); in mc_frag_shader_callback()
/third_party/mesa3d/src/gallium/auxiliary/tgsi/
Dtgsi_aa_point.c120 TGSI_INTERPOLATE_LINEAR); in aa_prolog()
124 TGSI_INTERPOLATE_LINEAR); in aa_prolog()
Dtgsi_from_mesa.c305 return TGSI_INTERPOLATE_LINEAR; in tgsi_get_interp_mode()
Dtgsi_scan.c204 case TGSI_INTERPOLATE_LINEAR: in scan_src_operand()
465 case TGSI_INTERPOLATE_LINEAR: in scan_instruction()
/third_party/mesa3d/src/gallium/auxiliary/util/
Du_simple_shaders.c256 TGSI_INTERPOLATE_LINEAR); in util_make_fragment_tex_shader_xrbias()
302 assert(interp_mode == TGSI_INTERPOLATE_LINEAR || in util_make_fragment_tex_shader_writemask()
399 TGSI_INTERPOLATE_LINEAR); in util_make_fs_blit_zs()
727 TGSI_INTERPOLATE_LINEAR); in util_make_fs_msaa_resolve()
789 TGSI_INTERPOLATE_LINEAR); in util_make_fs_msaa_resolve_bilinear()
955 TGSI_INTERPOLATE_LINEAR); in util_make_fs_pack_color_zs()
Du_tests.c337 TGSI_INTERPOLATE_LINEAR, TRUE); in tgsi_vs_window_space_position()
399 TGSI_INTERPOLATE_LINEAR, in null_sampler_view()
657 TGSI_INTERPOLATE_LINEAR, TRUE); in test_texture_barrier()
Du_pstipple.c294 decl.Interp.Interpolate = TGSI_INTERPOLATE_LINEAR; in pstip_transform_prolog()
/third_party/mesa3d/src/gallium/drivers/softpipe/
Dsp_state_derived.c112 case TGSI_INTERPOLATE_LINEAR: in softpipe_compute_vertex_info()
/third_party/mesa3d/src/gallium/include/pipe/
Dp_shader_tokens.h102 TGSI_INTERPOLATE_LINEAR, enumerator
/third_party/mesa3d/src/gallium/tests/trivial/
Dquad-tex.c284 TGSI_INTERPOLATE_LINEAR, in init_prog()
/third_party/mesa3d/src/gallium/auxiliary/draw/
Ddraw_pipe_clip.c848 case TGSI_INTERPOLATE_LINEAR: in clip_init_state()
881 case TGSI_INTERPOLATE_LINEAR: in clip_init_state()
Ddraw_pipe_aaline.c180 TGSI_INTERPOLATE_LINEAR); in aa_transform_prolog()
Ddraw_pipe_aapoint.c198 TGSI_INTERPOLATE_LINEAR); in aa_transform_prolog()
/third_party/mesa3d/src/gallium/drivers/r600/sfn/
Dsfn_shader_fs.cpp361 pos_input.set_interpolator(TGSI_INTERPOLATE_LINEAR, TGSI_INTERPOLATE_LOC_CENTER, false); in scan_input()
414 tgsi_interpolate = TGSI_INTERPOLATE_LINEAR; in scan_input()
/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DShaderTGSI.c252 return TGSI_INTERPOLATE_LINEAR; in translate_interpolation()
259 return TGSI_INTERPOLATE_LINEAR; in translate_interpolation()
269 return TGSI_INTERPOLATE_LINEAR; in translate_interpolation()
273 return TGSI_INTERPOLATE_LINEAR; in translate_interpolation()
/third_party/mesa3d/src/gallium/auxiliary/nir/
Dnir_to_tgsi_info.c558 info->input_interpolate[i] = TGSI_INTERPOLATE_LINEAR; in nir_tgsi_scan_shader()

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