/third_party/mesa3d/src/gallium/drivers/r300/ |
D | r300_vs_draw.c | 165 TGSI_INTERPOLATE_LINEAR); in transform_decl() 178 TGSI_INTERPOLATE_LINEAR); in transform_decl() 183 TGSI_INTERPOLATE_LINEAR); in transform_decl() 188 TGSI_INTERPOLATE_LINEAR); in transform_decl() 218 TGSI_INTERPOLATE_LINEAR); in transform_decl()
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/third_party/mesa3d/src/gallium/auxiliary/vl/ |
D | vl_idct.c | 207 …addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0, TGSI_INTERPOLATE_LINEAR); in create_mismatch_frag_shader() 208 …addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1, TGSI_INTERPOLATE_LINEAR); in create_mismatch_frag_shader() 336 …addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0, TGSI_INTERPOLATE_LINEAR); in create_stage1_frag_shader() 337 …addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1, TGSI_INTERPOLATE_LINEAR); in create_stage1_frag_shader() 339 …addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR0, TGSI_INTERPOLATE_LINEAR); in create_stage1_frag_shader() 340 …addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR1, TGSI_INTERPOLATE_LINEAR); in create_stage1_frag_shader() 440 …_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input + VS_O_L_ADDR0, TGSI_INTERPOLATE_LINEAR); in vl_idct_stage2_frag_shader() 441 …_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input + VS_O_L_ADDR1, TGSI_INTERPOLATE_LINEAR); in vl_idct_stage2_frag_shader() 443 …_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input + VS_O_R_ADDR0, TGSI_INTERPOLATE_LINEAR); in vl_idct_stage2_frag_shader() 444 …_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input + VS_O_R_ADDR1, TGSI_INTERPOLATE_LINEAR); in vl_idct_stage2_frag_shader()
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D | vl_compositor_gfx.c | 135 i_tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR); in create_frag_shader_weave() 136 …i_tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR); in create_frag_shader_weave() 247 tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_frag_shader_yuv() 361 tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_frag_shader_palette() 412 tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_frag_shader_rgba() 413 color = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_COLOR, VS_O_COLOR, TGSI_INTERPOLATE_LINEAR); in create_frag_shader_rgba() 451 tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_frag_shader_rgb_yuv()
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D | vl_mc.c | 93 TGSI_INTERPOLATE_LINEAR); in calc_line() 176 tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR); in create_ref_frag_shader() 177 tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR); in create_ref_frag_shader() 327 flags = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_FLAGS, TGSI_INTERPOLATE_LINEAR); in create_ycbcr_frag_shader()
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D | vl_deint_filter.c | 101 i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_copy_frag_shader() 153 i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_deint_frag_shader()
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D | vl_matrix_filter.c | 94 i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_frag_shader()
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D | vl_median_filter.c | 108 i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_frag_shader()
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D | vl_bicubic_filter.c | 175 i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_frag_shader()
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D | vl_zscan.c | 215 …tex[i] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX + i, TGSI_INTERPOLATE_LINEAR); in create_frag_shader()
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D | vl_mpeg12_decoder.c | 1102 src = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input, TGSI_INTERPOLATE_LINEAR); in mc_frag_shader_callback()
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/third_party/mesa3d/src/gallium/auxiliary/tgsi/ |
D | tgsi_aa_point.c | 120 TGSI_INTERPOLATE_LINEAR); in aa_prolog() 124 TGSI_INTERPOLATE_LINEAR); in aa_prolog()
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D | tgsi_from_mesa.c | 305 return TGSI_INTERPOLATE_LINEAR; in tgsi_get_interp_mode()
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D | tgsi_scan.c | 204 case TGSI_INTERPOLATE_LINEAR: in scan_src_operand() 465 case TGSI_INTERPOLATE_LINEAR: in scan_instruction()
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/third_party/mesa3d/src/gallium/auxiliary/util/ |
D | u_simple_shaders.c | 256 TGSI_INTERPOLATE_LINEAR); in util_make_fragment_tex_shader_xrbias() 302 assert(interp_mode == TGSI_INTERPOLATE_LINEAR || in util_make_fragment_tex_shader_writemask() 399 TGSI_INTERPOLATE_LINEAR); in util_make_fs_blit_zs() 727 TGSI_INTERPOLATE_LINEAR); in util_make_fs_msaa_resolve() 789 TGSI_INTERPOLATE_LINEAR); in util_make_fs_msaa_resolve_bilinear() 955 TGSI_INTERPOLATE_LINEAR); in util_make_fs_pack_color_zs()
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D | u_tests.c | 337 TGSI_INTERPOLATE_LINEAR, TRUE); in tgsi_vs_window_space_position() 399 TGSI_INTERPOLATE_LINEAR, in null_sampler_view() 657 TGSI_INTERPOLATE_LINEAR, TRUE); in test_texture_barrier()
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D | u_pstipple.c | 294 decl.Interp.Interpolate = TGSI_INTERPOLATE_LINEAR; in pstip_transform_prolog()
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/third_party/mesa3d/src/gallium/drivers/softpipe/ |
D | sp_state_derived.c | 112 case TGSI_INTERPOLATE_LINEAR: in softpipe_compute_vertex_info()
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/third_party/mesa3d/src/gallium/include/pipe/ |
D | p_shader_tokens.h | 102 TGSI_INTERPOLATE_LINEAR, enumerator
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/third_party/mesa3d/src/gallium/tests/trivial/ |
D | quad-tex.c | 284 TGSI_INTERPOLATE_LINEAR, in init_prog()
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/third_party/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_pipe_clip.c | 848 case TGSI_INTERPOLATE_LINEAR: in clip_init_state() 881 case TGSI_INTERPOLATE_LINEAR: in clip_init_state()
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D | draw_pipe_aaline.c | 180 TGSI_INTERPOLATE_LINEAR); in aa_transform_prolog()
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D | draw_pipe_aapoint.c | 198 TGSI_INTERPOLATE_LINEAR); in aa_transform_prolog()
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/third_party/mesa3d/src/gallium/drivers/r600/sfn/ |
D | sfn_shader_fs.cpp | 361 pos_input.set_interpolator(TGSI_INTERPOLATE_LINEAR, TGSI_INTERPOLATE_LOC_CENTER, false); in scan_input() 414 tgsi_interpolate = TGSI_INTERPOLATE_LINEAR; in scan_input()
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/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
D | ShaderTGSI.c | 252 return TGSI_INTERPOLATE_LINEAR; in translate_interpolation() 259 return TGSI_INTERPOLATE_LINEAR; in translate_interpolation() 269 return TGSI_INTERPOLATE_LINEAR; in translate_interpolation() 273 return TGSI_INTERPOLATE_LINEAR; in translate_interpolation()
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/third_party/mesa3d/src/gallium/auxiliary/nir/ |
D | nir_to_tgsi_info.c | 558 info->input_interpolate[i] = TGSI_INTERPOLATE_LINEAR; in nir_tgsi_scan_shader()
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