Searched refs:TRANSFORM_NORMAL (Results 1 – 4 of 4) sorted by relevance
/third_party/mesa3d/src/mesa/math/ |
D | m_debug_norm.c | 139 TRANSFORM_NORMAL( t, s, m ); in ref_norm_transform_rescale() 160 TRANSFORM_NORMAL( t, s, m ); in ref_norm_transform_normalize()
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D | m_matrix.h | 194 #define TRANSFORM_NORMAL( TO, N, MAT ) \ macro
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/third_party/mesa3d/src/mesa/main/ |
D | light.c | 1028 TRANSFORM_NORMAL( ctx->_EyeZDir, eye_z, ctx->ModelviewMatrixStack.Top->m ); in compute_light_positions() 1078 TRANSFORM_NORMAL( light->_NormSpotDirection, in compute_light_positions()
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D | rastpos.c | 484 TRANSFORM_NORMAL( eyenorm, objnorm, inv ); in _mesa_RasterPos()
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