Searched refs:UAV (Results 1 – 14 of 14) sorted by relevance
/third_party/flutter/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | BindGroupLayoutD3D12.cpp | 32 mBindingOffsets[binding] = mDescriptorCounts[UAV]++; 78 if (SetDescriptorRange(rangeIndex, mDescriptorCounts[UAV], &baseRegister, 80 descriptorOffsets[UAV] = mRanges[rangeIndex++].BaseShaderRegister; 97 mBindingOffsets[binding] += descriptorOffsets[UAV]; 122 static_cast<uint32_t>(mDescriptorCounts[UAV] > 0) + in GetCbvUavSrvDescriptorTableSize() 131 return mDescriptorCounts[CBV] + mDescriptorCounts[UAV] + mDescriptorCounts[SRV]; in GetCbvUavSrvDescriptorCount()
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D | BindGroupLayoutD3D12.h | 32 UAV, enumerator
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/third_party/vk-gl-cts/external/vulkan-docs/src/proposals/ |
D | VK_EXT_mutable_descriptor_type.adoc | 29 - `VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER` (UAV) 31 - `VK_DESCRIPTOR_TYPE_STORAGE_IMAGE` (UAV) 33 - `VK_DESCRIPTOR_TYPE_STORAGE_BUFFER` (SRV or UAV depending on read-only) 104 - `VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER` (UAV) 106 - `VK_DESCRIPTOR_TYPE_STORAGE_IMAGE` (UAV) 108 - `VK_DESCRIPTOR_TYPE_STORAGE_BUFFER` (SRV or UAV depending on read-only) 252 // UAV raw buffers
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D | VK_EXT_descriptor_buffer.adoc | 682 When actually creating the UAV/SRV/Sampler, the object should be looked up in the relevant hash map… 726 `SetDescriptorHeaps` allows applications to set one sampler heap, and one CBV/SRV/UAV heap (contain…
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/third_party/mesa3d/src/gallium/drivers/d3d12/ |
D | d3d12_util.h | 77 static inline CD3DX12_RESOURCE_BARRIER UAV( in UAV() function 83 barrier.UAV.pResource = pResource; in UAV()
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D | d3d12_resource_state.cpp | 430 uav_barrier.UAV.pResource = res; in append_barrier()
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D | d3d12_context.cpp | 2263 uavBarrier.UAV.pResource = nullptr; in d3d12_memory_barrier()
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/third_party/openGLES/extensions/QCOM/ |
D | QCOM_texture_foveated2.txt | 106 for these regions (such as UAV writes and transform feedback).
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/third_party/mesa3d/docs/relnotes/ |
D | 11.0.4.rst | 78 - i965: Don't tell the hardware about our UAV access.
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D | 22.0.0.rst | 2113 - d3d12: Always create buffers as UAV-capable 2138 - d3d12: Rename UAV -> SSBO to disambiguate with image UAVs 2146 - d3d12: Create textures as UAV-capable when appropriate 2255 - microsoft/compiler: Fix UAV resource ID counting for static indexed handles 2257 - d3d12: Add UAV barriers for UAVs that are being used by compute transforms
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | BufferD3D12.cpp | 240 barrier->UAV.pResource = GetD3D12Resource(); in TransitionUsageAndGetResourceBarrier()
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/third_party/skia/src/gpu/d3d/ |
D | GrD3DCommandList.cpp | 117 newBarrier.UAV.pResource = uavResource; in uavBarrier()
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/third_party/mesa3d/src/microsoft/vulkan/ |
D | dzn_cmd_buffer.c | 907 .UAV = { .pResource = NULL }, in dzn_CmdPipelineBarrier2() 922 barriers[0].UAV.pResource = NULL; in dzn_CmdPipelineBarrier2() 940 barrier.UAV.pResource = buf->res; in dzn_CmdPipelineBarrier2() 4178 .UAV = { .pResource = NULL }, in dzn_CmdWaitEvents() 4239 .UAV = { .pResource = NULL }, in dzn_CmdWriteTimestamp2()
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/third_party/gstreamer/gstplugins_base/ |
D | ChangeLog | 12936 Streaming Server, serving video from their UAV devices.
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