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Searched refs:UAV (Results 1 – 14 of 14) sorted by relevance

/third_party/flutter/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DBindGroupLayoutD3D12.cpp32 mBindingOffsets[binding] = mDescriptorCounts[UAV]++;
78 if (SetDescriptorRange(rangeIndex, mDescriptorCounts[UAV], &baseRegister,
80 descriptorOffsets[UAV] = mRanges[rangeIndex++].BaseShaderRegister;
97 mBindingOffsets[binding] += descriptorOffsets[UAV];
122 static_cast<uint32_t>(mDescriptorCounts[UAV] > 0) + in GetCbvUavSrvDescriptorTableSize()
131 return mDescriptorCounts[CBV] + mDescriptorCounts[UAV] + mDescriptorCounts[SRV]; in GetCbvUavSrvDescriptorCount()
DBindGroupLayoutD3D12.h32 UAV, enumerator
/third_party/vk-gl-cts/external/vulkan-docs/src/proposals/
DVK_EXT_mutable_descriptor_type.adoc29 - `VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER` (UAV)
31 - `VK_DESCRIPTOR_TYPE_STORAGE_IMAGE` (UAV)
33 - `VK_DESCRIPTOR_TYPE_STORAGE_BUFFER` (SRV or UAV depending on read-only)
104 - `VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER` (UAV)
106 - `VK_DESCRIPTOR_TYPE_STORAGE_IMAGE` (UAV)
108 - `VK_DESCRIPTOR_TYPE_STORAGE_BUFFER` (SRV or UAV depending on read-only)
252 // UAV raw buffers
DVK_EXT_descriptor_buffer.adoc682 When actually creating the UAV/SRV/Sampler, the object should be looked up in the relevant hash map…
726 `SetDescriptorHeaps` allows applications to set one sampler heap, and one CBV/SRV/UAV heap (contain…
/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_util.h77 static inline CD3DX12_RESOURCE_BARRIER UAV( in UAV() function
83 barrier.UAV.pResource = pResource; in UAV()
Dd3d12_resource_state.cpp430 uav_barrier.UAV.pResource = res; in append_barrier()
Dd3d12_context.cpp2263 uavBarrier.UAV.pResource = nullptr; in d3d12_memory_barrier()
/third_party/openGLES/extensions/QCOM/
DQCOM_texture_foveated2.txt106 for these regions (such as UAV writes and transform feedback).
/third_party/mesa3d/docs/relnotes/
D11.0.4.rst78 - i965: Don't tell the hardware about our UAV access.
D22.0.0.rst2113 - d3d12: Always create buffers as UAV-capable
2138 - d3d12: Rename UAV -> SSBO to disambiguate with image UAVs
2146 - d3d12: Create textures as UAV-capable when appropriate
2255 - microsoft/compiler: Fix UAV resource ID counting for static indexed handles
2257 - d3d12: Add UAV barriers for UAVs that are being used by compute transforms
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DBufferD3D12.cpp240 barrier->UAV.pResource = GetD3D12Resource(); in TransitionUsageAndGetResourceBarrier()
/third_party/skia/src/gpu/d3d/
DGrD3DCommandList.cpp117 newBarrier.UAV.pResource = uavResource; in uavBarrier()
/third_party/mesa3d/src/microsoft/vulkan/
Ddzn_cmd_buffer.c907 .UAV = { .pResource = NULL }, in dzn_CmdPipelineBarrier2()
922 barriers[0].UAV.pResource = NULL; in dzn_CmdPipelineBarrier2()
940 barrier.UAV.pResource = buf->res; in dzn_CmdPipelineBarrier2()
4178 .UAV = { .pResource = NULL }, in dzn_CmdWaitEvents()
4239 .UAV = { .pResource = NULL }, in dzn_CmdWriteTimestamp2()
/third_party/gstreamer/gstplugins_base/
DChangeLog12936 Streaming Server, serving video from their UAV devices.