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Searched refs:UI32 (Results 1 – 1 of 1) sorted by relevance

/third_party/vk-gl-cts/framework/common/
DtcuTexture.cpp1095 #define UI32(OFFS, COUNT) ((*((const deUint32*)pixelPtr) >> (OFFS)) & ((1<<(COUNT))-1)) in getPixel() macro
1096 #define SI32(OFFS, COUNT) signExtend(UI32(OFFS, COUNT), (COUNT)) in getPixel()
1099 #define UN32(OFFS, COUNT) channelToUnormFloat(UI32(OFFS, COUNT), (COUNT)) in getPixel()
1100 #define SN32(OFFS, COUNT) channelToSnormFloat(UI32(OFFS, COUNT), (COUNT)) in getPixel()
1118 …at::UNSIGNED_INT_1010102_REV: return swizzleGe( UVec4(UI32(0, 10), UI32(10, 10), UI32(20, 10), UI3… in getPixel()
1128 …return Vec4(Float11(UI32(0, 11)).asFloat(), Float11(UI32(11, 11)).asFloat(), Float10(UI32(22, 10))… in getPixel()
1141 #undef UI32 in getPixel()