Searched refs:UniformHash (Results 1 – 5 of 5) sorted by relevance
350 if (shProg->UniformHash) { in _mesa_clear_shader_program_data()351 string_to_uint_map_dtor(shProg->UniformHash); in _mesa_clear_shader_program_data()352 shProg->UniformHash = NULL; in _mesa_clear_shader_program_data()
472 struct string_to_uint_map *UniformHash; member
164 shProg->UniformHash = NULL; in _mesa_clear_shader_program_data()
616 delete whole_program->UniformHash; in standalone_compiler_cleanup()
515 prog->UniformHash = new string_to_uint_map; in read_uniforms()537 prog->UniformHash->put(i, uniforms[i].name.string); in read_uniforms()