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Searched refs:UniformHash (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dshaderobj.c350 if (shProg->UniformHash) { in _mesa_clear_shader_program_data()
351 string_to_uint_map_dtor(shProg->UniformHash); in _mesa_clear_shader_program_data()
352 shProg->UniformHash = NULL; in _mesa_clear_shader_program_data()
Dshader_types.h472 struct string_to_uint_map *UniformHash; member
/third_party/mesa3d/src/compiler/glsl/
Dstandalone_scaffolding.cpp164 shProg->UniformHash = NULL; in _mesa_clear_shader_program_data()
Dstandalone.cpp616 delete whole_program->UniformHash; in standalone_compiler_cleanup()
Dserialize.cpp515 prog->UniformHash = new string_to_uint_map; in read_uniforms()
537 prog->UniformHash->put(i, uniforms[i].name.string); in read_uniforms()