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Searched refs:UniformRemapTable (Results 1 – 8 of 8) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dshaderobj.c344 if (shProg->UniformRemapTable) { in _mesa_clear_shader_program_data()
345 ralloc_free(shProg->UniformRemapTable); in _mesa_clear_shader_program_data()
347 shProg->UniformRemapTable = NULL; in _mesa_clear_shader_program_data()
Duniform_query.cpp241 if (location < -1 || !shProg->UniformRemapTable[location]) { in validate_uniform_parameters()
258 if (shProg->UniformRemapTable[location] == in validate_uniform_parameters()
262 struct gl_uniform_storage *const uni = shProg->UniformRemapTable[location]; in validate_uniform_parameters()
1454 uni = shProg->UniformRemapTable[location]; in _mesa_uniform()
2021 uni = shProg->UniformRemapTable[location]; in _mesa_uniform_handle()
Dshader_types.h450 struct gl_uniform_storage **UniformRemapTable; member
/third_party/mesa3d/src/compiler/glsl/
Dgl_nir_link_uniforms.c188 (prog->data->spirv && !prog->UniformRemapTable)); in nir_setup_uniform_remap_tables()
189 if (!prog->UniformRemapTable) { in nir_setup_uniform_remap_tables()
190 prog->UniformRemapTable = rzalloc_array(prog, in nir_setup_uniform_remap_tables()
198 if (!prog->UniformRemapTable || !data) { in nir_setup_uniform_remap_tables()
233 prog->UniformRemapTable[element_loc] = uniform; in nir_setup_uniform_remap_tables()
278 prog->UniformRemapTable = in nir_setup_uniform_remap_tables()
280 prog->UniformRemapTable, in nir_setup_uniform_remap_tables()
297 prog->UniformRemapTable[element_loc] = uniform; in nir_setup_uniform_remap_tables()
Dstandalone_scaffolding.cpp163 shProg->UniformRemapTable = NULL; in _mesa_clear_shader_program_data()
Dlinker_util.cpp209 if (prog->UniformRemapTable[i] == NULL) { in link_util_update_empty_uniform_locations()
Dlinker.cpp3185 prog->UniformRemapTable = in reserve_explicit_locations()
3186 reralloc(prog, prog->UniformRemapTable, in reserve_explicit_locations()
3190 if (!prog->UniformRemapTable) { in reserve_explicit_locations()
3197 prog->UniformRemapTable[i] = NULL; in reserve_explicit_locations()
3206 if (prog->UniformRemapTable[loc] == INACTIVE_UNIFORM_EXPLICIT_LOCATION) { in reserve_explicit_locations()
3231 prog->UniformRemapTable[loc] = INACTIVE_UNIFORM_EXPLICIT_LOCATION; in reserve_explicit_locations()
Dserialize.cpp626 prog->UniformRemapTable); in write_uniform_remap_tables()
679 prog->UniformRemapTable = in read_uniform_remap_tables()
959 res->Data = prog->UniformRemapTable[blob_read_uint32(metadata)]; in read_program_resource_data()