Searched refs:UsedGeometryShader (Results 1 – 2 of 2) sorted by relevance
398 boolean UsedGeometryShader; member
1076 !mach->UsedGeometryShader) { in tgsi_exec_machine_bind_shader()1100 mach->UsedGeometryShader = TRUE; in tgsi_exec_machine_bind_shader()