Searched refs:V3D_QPU_BRANCH_COND_ALWAYS (Results 1 – 5 of 5) sorted by relevance
225 case V3D_QPU_BRANCH_COND_ALWAYS: in v3d_qpu_branch_cond_name()922 return inst->branch.cond != V3D_QPU_BRANCH_COND_ALWAYS; in v3d_qpu_reads_flags()
315 V3D_QPU_BRANCH_COND_ALWAYS, enumerator
1356 instr->branch.cond = V3D_QPU_BRANCH_COND_ALWAYS; in v3d_qpu_instr_unpack_branch()1465 if (instr->branch.cond != V3D_QPU_BRANCH_COND_ALWAYS) { in v3d_qpu_instr_pack_branch()
290 if (inst->branch.cond != V3D_QPU_BRANCH_COND_ALWAYS) in calculate_deps()1154 inst->branch.cond != V3D_QPU_BRANCH_COND_ALWAYS && in choose_instruction_to_schedule()1915 inst->qpu.branch.cond == V3D_QPU_BRANCH_COND_ALWAYS || in emit_branch()1962 inst->qpu.branch.cond != V3D_QPU_BRANCH_COND_ALWAYS) { in emit_branch()2424 if (branch->qpu.branch.cond == V3D_QPU_BRANCH_COND_ALWAYS) { in qpu_set_branch_targets()
3925 vir_BRANCH(c, V3D_QPU_BRANCH_COND_ALWAYS); in ntq_emit_uniform_if()4103 vir_BRANCH(c, V3D_QPU_BRANCH_COND_ALWAYS); in ntq_emit_uniform_jump()4108 vir_BRANCH(c, V3D_QPU_BRANCH_COND_ALWAYS); in ntq_emit_uniform_jump()4244 vir_BRANCH(c, V3D_QPU_BRANCH_COND_ALWAYS); in ntq_emit_uniform_loop()