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Searched refs:V3D_QPU_BRANCH_COND_ALWAYS (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/broadcom/qpu/
Dqpu_instr.c225 case V3D_QPU_BRANCH_COND_ALWAYS: in v3d_qpu_branch_cond_name()
922 return inst->branch.cond != V3D_QPU_BRANCH_COND_ALWAYS; in v3d_qpu_reads_flags()
Dqpu_instr.h315 V3D_QPU_BRANCH_COND_ALWAYS, enumerator
Dqpu_pack.c1356 instr->branch.cond = V3D_QPU_BRANCH_COND_ALWAYS; in v3d_qpu_instr_unpack_branch()
1465 if (instr->branch.cond != V3D_QPU_BRANCH_COND_ALWAYS) { in v3d_qpu_instr_pack_branch()
/third_party/mesa3d/src/broadcom/compiler/
Dqpu_schedule.c290 if (inst->branch.cond != V3D_QPU_BRANCH_COND_ALWAYS) in calculate_deps()
1154 inst->branch.cond != V3D_QPU_BRANCH_COND_ALWAYS && in choose_instruction_to_schedule()
1915 inst->qpu.branch.cond == V3D_QPU_BRANCH_COND_ALWAYS || in emit_branch()
1962 inst->qpu.branch.cond != V3D_QPU_BRANCH_COND_ALWAYS) { in emit_branch()
2424 if (branch->qpu.branch.cond == V3D_QPU_BRANCH_COND_ALWAYS) { in qpu_set_branch_targets()
Dnir_to_vir.c3925 vir_BRANCH(c, V3D_QPU_BRANCH_COND_ALWAYS); in ntq_emit_uniform_if()
4103 vir_BRANCH(c, V3D_QPU_BRANCH_COND_ALWAYS); in ntq_emit_uniform_jump()
4108 vir_BRANCH(c, V3D_QPU_BRANCH_COND_ALWAYS); in ntq_emit_uniform_jump()
4244 vir_BRANCH(c, V3D_QPU_BRANCH_COND_ALWAYS); in ntq_emit_uniform_loop()