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Searched refs:VERT_BIT_COLOR0 (Results 1 – 9 of 9) sorted by relevance

/third_party/mesa3d/src/compiler/
Dshader_enums.h245 #define VERT_BIT_COLOR0 BITFIELD_BIT(VERT_ATTRIB_COLOR0) macro
/third_party/mesa3d/src/mesa/main/
Dglthread_marshal.h497 return !!(ctx->GLThread.CurrentVAO->UserEnabled & VERT_BIT_COLOR0); in _mesa_glthread_IsEnabled()
Dffvertex_prog.c140 if ((key->varying_vp_inputs & VERT_BIT_COLOR0) && in check_active_shininess()
872 if (p->state->varying_vp_inputs & VERT_BIT_COLOR0) { in set_material_flags()
Dff_fragment_shader.cpp216 if (varying_inputs & VERT_BIT_COLOR0) in filter_fp_input_mask()
Denable.c1777 return !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR0); in _mesa_IsEnabled()
Dget.c801 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR0); in find_custom_value()
Dvarray.c4082 *param = !!(vao->Enabled & VERT_BIT_COLOR0); in _mesa_GetVertexArrayIntegervEXT()
/third_party/mesa3d/docs/relnotes/
D4.1215 For example: VERT_RGBA is now VERT_BIT_COLOR0 and
/third_party/mesa3d/src/mesa/program/
Dprogram_parse.y2248 if (inputs & VERT_BIT_COLOR0)