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Searched refs:VERT_BIT_MAT_ALL (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/mesa/vbo/
Dvbo_private.h216 return VERT_BIT_FF_ALL | VERT_BIT_MAT_ALL; in _vbo_get_vao_filter()
235 | (((GLbitfield)(enabled >> VBO_MATERIAL_SHIFT)) & VERT_BIT_MAT_ALL); in _vbo_get_vao_enabled_from_vbo()
Dvbo_save_loopback.c159 GLbitfield mask = vao->Enabled & VERT_BIT_MAT_ALL; in _vbo_loopback_vertex_list()
Dvbo_save_draw.c111 copy_vao(ctx, node->cold->VAO[VP_MODE_FF], VERT_BIT_MAT_ALL, in playback_copy_to_current()
/third_party/mesa3d/src/compiler/
Dshader_enums.h275 #define VERT_BIT_MAT_ALL \ macro
/third_party/mesa3d/src/mesa/main/
Dffvertex_prog.c877 p->materials |= ((p->state->varying_vp_inputs & VERT_BIT_MAT_ALL) in set_material_flags()