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Searched refs:Vec3 (Results 1 – 25 of 284) sorted by relevance

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/third_party/vk-gl-cts/modules/gles2/accuracy/
Des2aVaryingInterpolationTests.cpp45 using tcu::Vec3;
59 static inline float projectedTriInterpolate (const tcu::Vec3& s, const tcu::Vec3& w, float nx, floa… in projectedTriInterpolate()
64 …rfaceAccess& dst, const float coords[4*3], const Vec4& wCoord, const Vec3& scale, const Vec3& bias) in renderReference()
69Vec3 triR[2] = { Vec3(coords[0*3+0], coords[1*3+0], coords[2*3+0]), Vec3(coords[3*3+0], coords[2… in renderReference()
70Vec3 triG[2] = { Vec3(coords[0*3+1], coords[1*3+1], coords[2*3+1]), Vec3(coords[3*3+1], coords[2… in renderReference()
71Vec3 triB[2] = { Vec3(coords[0*3+2], coords[1*3+2], coords[2*3+2]), Vec3(coords[3*3+2], coords[2… in renderReference()
72 tcu::Vec3 triW[2] = { wCoord.swizzle(0, 1, 2), wCoord.swizzle(3, 2, 1) }; in renderReference()
101 … name, const char* desc, glu::Precision precision, const tcu::Vec3& minVal, const tcu::Vec3& maxVa…
108 tcu::Vec3 m_min;
109 tcu::Vec3 m_max;
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/third_party/vk-gl-cts/modules/gles3/accuracy/
Des3aVaryingInterpolationTests.cpp47 using tcu::Vec3;
61 static inline float projectedTriInterpolate (const tcu::Vec3& s, const tcu::Vec3& w, float nx, floa… in projectedTriInterpolate()
66 …rfaceAccess& dst, const float coords[4*3], const Vec4& wCoord, const Vec3& scale, const Vec3& bias) in renderReference()
71Vec3 triR[2] = { Vec3(coords[0*3+0], coords[1*3+0], coords[2*3+0]), Vec3(coords[3*3+0], coords[2… in renderReference()
72Vec3 triG[2] = { Vec3(coords[0*3+1], coords[1*3+1], coords[2*3+1]), Vec3(coords[3*3+1], coords[2… in renderReference()
73Vec3 triB[2] = { Vec3(coords[0*3+2], coords[1*3+2], coords[2*3+2]), Vec3(coords[3*3+2], coords[2… in renderReference()
74 tcu::Vec3 triW[2] = { wCoord.swizzle(0, 1, 2), wCoord.swizzle(3, 2, 1) }; in renderReference()
103 … name, const char* desc, glu::Precision precision, const tcu::Vec3& minVal, const tcu::Vec3& maxVa…
110 tcu::Vec3 m_min;
111 tcu::Vec3 m_max;
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp47 using tcu::Vec3;
128 tcu::Vec3 minDX;
129 tcu::Vec3 maxDX;
130 tcu::Vec3 minDY;
131 tcu::Vec3 maxDY;
164 const tcu::Vec3& minDX_, in TextureLookupSpec()
165 const tcu::Vec3& maxDX_, in TextureLookupSpec()
166 const tcu::Vec3& minDY_, in TextureLookupSpec()
167 const tcu::Vec3& maxDY_, in TextureLookupSpec()
824 Vec3 sx = m_lookupSpec.maxDX-m_lookupSpec.minDX; in ShaderTextureFunctionInstance()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp47 using tcu::Vec3;
128 tcu::Vec3 minDX;
129 tcu::Vec3 maxDX;
130 tcu::Vec3 minDY;
131 tcu::Vec3 maxDY;
164 const tcu::Vec3& minDX_, in TextureLookupSpec()
165 const tcu::Vec3& maxDX_, in TextureLookupSpec()
166 const tcu::Vec3& minDY_, in TextureLookupSpec()
167 const tcu::Vec3& maxDY_, in TextureLookupSpec()
824 Vec3 sx = m_lookupSpec.maxDX-m_lookupSpec.minDX; in ShaderTextureFunctionInstance()
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/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp118 tcu::Vec3 minDX;
119 tcu::Vec3 maxDX;
120 tcu::Vec3 minDY;
121 tcu::Vec3 maxDY;
148 const tcu::Vec3& minDX_, in TextureLookupSpec()
149 const tcu::Vec3& maxDX_, in TextureLookupSpec()
150 const tcu::Vec3& minDY_, in TextureLookupSpec()
151 const tcu::Vec3& maxDY_, in TextureLookupSpec()
237 using tcu::Vec3;
527 Vec3 sx = m_lookupSpec.maxDX-m_lookupSpec.minDX; in init()
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Des3fFboStencilbufferTests.cpp41 using tcu::Vec3;
112 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, … in render()
115 …sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(+1.0f, +1.0f, +… in render()
124 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-0.5f, -0.5f, 0.0f), Vec3(+0.5f, +0.5f, 0.… in render()
130 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.… in render()
209 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, … in render()
212 …sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(+1.0f, +1.0f, +… in render()
221 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-0.5f, -0.5f, 0.0f), Vec3(+0.5f, +0.5f, 0.… in render()
227 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.… in render()
Des3fDepthTests.cpp205 using tcu::Vec3; in render()
223 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f)); in render()
226 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f)); in render()
231 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.4f), Vec3(0.0f, 1.0f, -0.4f)); in render()
234 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.1f), Vec3(0.0f, 1.0f, -0.1f)); in render()
239 sglr::drawQuad(context, shaderID, Vec3(0.0f, -1.0f, 0.5f), Vec3(1.0f, 0.0f, 0.5f)); in render()
242 sglr::drawQuad(context, shaderID, Vec3(0.0f, -1.0f, 0.3f), Vec3(1.0f, 0.0f, 0.3f)); in render()
247 sglr::drawQuad(context, shaderID, Vec3(0.0f, 0.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
250 sglr::drawQuad(context, shaderID, Vec3(0.0f, 0.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render()
Des3fFboInvalidateTests.cpp46 using tcu::Vec3;
160 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0… in render()
171 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f… in render()
194 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f… in render()
247 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0… in render()
257 …sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f… in render()
266 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f… in render()
289 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render()
326 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0… in render()
343 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f… in render()
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Des3fFboDepthbufferTests.cpp41 using tcu::Vec3;
107 …sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0… in render()
128 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render()
204 …sglr::drawQuad(*getCurrentContext(), depthGradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f… in render()
210 …sglr::drawQuad(*getCurrentContext(), depthGradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f… in render()
215 …sglr::drawQuad(*getCurrentContext(), depthGradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f… in render()
290 …sglr::drawQuad(*getCurrentContext(), depthGradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f… in render()
295 …sglr::drawQuad(*getCurrentContext(), depthGradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f… in render()
/third_party/vk-gl-cts/modules/glshared/
DglsLongStressTestUtil.cpp31 using tcu::Vec3;
128 context.attributes.push_back(gls::VarSpec("a_position", Vec3(-0.1f), Vec3(0.1f))); in generateBufferContext()
163 …context.attributes.push_back(gls::VarSpec("a_position", Vec3(-positionFactor), Vec3(position… in generateTextureContext()
232 context.attributes.push_back(gls::VarSpec("a_position", Vec3(-0.1f), Vec3(0.1f))); in generateBufferAndTextureContext()
385 context.attributes.push_back(gls::VarSpec("a_normal${NS}", Vec3(-1.0f), Vec3(1.0f))); in generateFragmentPointLightContext()
388 …context.uniforms.push_back(gls::VarSpec("u_material${NS}.ambientColor", Vec3(0.0f), Vec3(1.… in generateFragmentPointLightContext()
390 …context.uniforms.push_back(gls::VarSpec("u_material${NS}.emissiveColor", Vec3(0.0f), Vec3(1.… in generateFragmentPointLightContext()
391 …context.uniforms.push_back(gls::VarSpec("u_material${NS}.specularColor", Vec3(0.0f), Vec3(1.… in generateFragmentPointLightContext()
394 context.uniforms.push_back(gls::VarSpec("u_light${NS}[0].color", Vec3(0.0f), Vec3(1.0f))); in generateFragmentPointLightContext()
396 …context.uniforms.push_back(gls::VarSpec("u_light${NS}[0].direction", Vec3(-1.0f), Vec3(1.0f)… in generateFragmentPointLightContext()
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/third_party/vk-gl-cts/modules/gles2/functional/
Des2fDepthTests.cpp202 using tcu::Vec3; in render()
220 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f)); in render()
223 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f)); in render()
228 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.4f), Vec3(0.0f, 1.0f, -0.4f)); in render()
231 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.1f), Vec3(0.0f, 1.0f, -0.1f)); in render()
236 sglr::drawQuad(context, shaderID, Vec3(0.0f, -1.0f, 0.5f), Vec3(1.0f, 0.0f, 0.5f)); in render()
239 sglr::drawQuad(context, shaderID, Vec3(0.0f, -1.0f, 0.3f), Vec3(1.0f, 0.0f, 0.3f)); in render()
244 sglr::drawQuad(context, shaderID, Vec3(0.0f, 0.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
247 sglr::drawQuad(context, shaderID, Vec3(0.0f, 0.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render()
Des2fFboRenderTest.cpp49 using tcu::Vec3;
710 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
798 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render()
801 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 1.0f), Vec3(1.0f, 1.0f, -1.0f)); in render()
813 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
892 sglr::drawQuad(context, singleTexShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
915 sglr::drawQuad(context, mixShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
981 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
989 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
1052 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
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Des2fShaderAlgorithmTests.cpp188 Vec3 rgb = Vec3(L); in init()
200 if (sextant == 0) rgb = Vec3(v, mid1, m); in init()
201 else if (sextant == 1) rgb = Vec3(mid2, v, m); in init()
202 else if (sextant == 2) rgb = Vec3(m, v, mid1); in init()
203 else if (sextant == 3) rgb = Vec3(m, mid2, v); in init()
204 else if (sextant == 4) rgb = Vec3(mid1, m, v); in init()
205 else rgb = Vec3(v, m, mid2); in init()
242 Vec3 hsl; in init()
245 hsl = Vec3(0.0f, 0.0f, L); in init()
261 hsl = Vec3(H, S, L); in init()
/third_party/vk-gl-cts/framework/common/
DtcuTexLookupVerifier.hpp110 Vec2 computeCubeLodBoundsFromDerivates (const Vec3& coord, const Vec3& coordDx, const Vec3& coordD…
116 …ew& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2&…
118 …iew& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2&…
119 …ew& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2&…
130 …sampler, TexLookupScaleMode scaleMode, const LookupPrecision& prec, const Vec3& coord, const Vec4&…
131 …pler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec3& coord, const IVec4…
132 …pler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec3& coord, const UVec4…
140 …iew& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, int compone…
141 …w& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int compone…
142 …w& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int compone…
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/mesh_shader/
DvktMeshShaderInOutTestsEXT.cpp365 tcu::Vec3 vert_f64d3_inter_0[IfaceVar::kNumVertices];
366 tcu::Vec3 vert_f64d3_inter_1[IfaceVar::kNumVertices];
377 tcu::Vec3 vert_f32d3_inter_0[IfaceVar::kNumVertices];
378 tcu::Vec3 vert_f32d3_inter_1[IfaceVar::kNumVertices];
389 tcu::Vec3 vert_f16d3_inter_0[IfaceVar::kNumVertices];
390 tcu::Vec3 vert_f16d3_inter_1[IfaceVar::kNumVertices];
403 tcu::Vec3 vert_f64d3_flat_0[IfaceVar::kNumVertices];
404 tcu::Vec3 vert_f64d3_flat_1[IfaceVar::kNumVertices];
415 tcu::Vec3 vert_f32d3_flat_0[IfaceVar::kNumVertices];
416 tcu::Vec3 vert_f32d3_flat_1[IfaceVar::kNumVertices];
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/mesh_shader/
DvktMeshShaderInOutTestsEXT.cpp365 tcu::Vec3 vert_f64d3_inter_0[IfaceVar::kNumVertices];
366 tcu::Vec3 vert_f64d3_inter_1[IfaceVar::kNumVertices];
377 tcu::Vec3 vert_f32d3_inter_0[IfaceVar::kNumVertices];
378 tcu::Vec3 vert_f32d3_inter_1[IfaceVar::kNumVertices];
389 tcu::Vec3 vert_f16d3_inter_0[IfaceVar::kNumVertices];
390 tcu::Vec3 vert_f16d3_inter_1[IfaceVar::kNumVertices];
403 tcu::Vec3 vert_f64d3_flat_0[IfaceVar::kNumVertices];
404 tcu::Vec3 vert_f64d3_flat_1[IfaceVar::kNumVertices];
415 tcu::Vec3 vert_f32d3_flat_0[IfaceVar::kNumVertices];
416 tcu::Vec3 vert_f32d3_flat_1[IfaceVar::kNumVertices];
[all …]
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/tessellation/
DvktTessellationUtil.cpp510 std::vector<tcu::Vec3> generateReferenceTriangleTessCoords (const SpacingMode spacingMode, in generateReferenceTriangleTessCoords()
516 std::vector<tcu::Vec3> tessCoords; in generateReferenceTriangleTessCoords()
522 tessCoords.push_back(tcu::Vec3(1.0f, 0.0f, 0.0f)); in generateReferenceTriangleTessCoords()
523 tessCoords.push_back(tcu::Vec3(0.0f, 1.0f, 0.0f)); in generateReferenceTriangleTessCoords()
524 tessCoords.push_back(tcu::Vec3(0.0f, 0.0f, 1.0f)); in generateReferenceTriangleTessCoords()
533 …++) { const float v = (float)i / (float)outer0; tessCoords.push_back(tcu::Vec3( 0.0f, v,… in generateReferenceTriangleTessCoords()
534 …++) { const float v = (float)i / (float)outer1; tessCoords.push_back(tcu::Vec3(1.0f - v, 0.0f,… in generateReferenceTriangleTessCoords()
535 …++) { const float v = (float)i / (float)outer2; tessCoords.push_back(tcu::Vec3( v, 1.0f - v,… in generateReferenceTriangleTessCoords()
543 tessCoords.push_back(tcu::Vec3(1.0f/3.0f)); in generateReferenceTriangleTessCoords()
548 const tcu::Vec3 corners[3] = in generateReferenceTriangleTessCoords()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/tessellation/
DvktTessellationUtil.cpp510 std::vector<tcu::Vec3> generateReferenceTriangleTessCoords (const SpacingMode spacingMode, in generateReferenceTriangleTessCoords()
516 std::vector<tcu::Vec3> tessCoords; in generateReferenceTriangleTessCoords()
522 tessCoords.push_back(tcu::Vec3(1.0f, 0.0f, 0.0f)); in generateReferenceTriangleTessCoords()
523 tessCoords.push_back(tcu::Vec3(0.0f, 1.0f, 0.0f)); in generateReferenceTriangleTessCoords()
524 tessCoords.push_back(tcu::Vec3(0.0f, 0.0f, 1.0f)); in generateReferenceTriangleTessCoords()
533 …++) { const float v = (float)i / (float)outer0; tessCoords.push_back(tcu::Vec3( 0.0f, v,… in generateReferenceTriangleTessCoords()
534 …++) { const float v = (float)i / (float)outer1; tessCoords.push_back(tcu::Vec3(1.0f - v, 0.0f,… in generateReferenceTriangleTessCoords()
535 …++) { const float v = (float)i / (float)outer2; tessCoords.push_back(tcu::Vec3( v, 1.0f - v,… in generateReferenceTriangleTessCoords()
543 tessCoords.push_back(tcu::Vec3(1.0f/3.0f)); in generateReferenceTriangleTessCoords()
548 const tcu::Vec3 corners[3] = in generateReferenceTriangleTessCoords()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_query/
DvktRayQueryBuiltinTests.cpp1930 std::vector<tcu::Vec3> geometryData; in initAccelerationStructures()
1948 geometryData.push_back(tcu::Vec3(x0, y0, z)); in initAccelerationStructures()
1949 geometryData.push_back(tcu::Vec3(xm, y1, z)); in initAccelerationStructures()
1950 geometryData.push_back(tcu::Vec3(x1, ym, z)); in initAccelerationStructures()
1954 geometryData.push_back(tcu::Vec3(x0, y0, z)); in initAccelerationStructures()
1955 geometryData.push_back(tcu::Vec3(x1, y1, z * 0.9f)); in initAccelerationStructures()
2089 std::vector<tcu::Vec3> geometryData; in initAccelerationStructures()
2107 geometryData.push_back(tcu::Vec3(x0, y0, z)); in initAccelerationStructures()
2108 geometryData.push_back(tcu::Vec3(xm, y1, z)); in initAccelerationStructures()
2109 geometryData.push_back(tcu::Vec3(x1, ym, z)); in initAccelerationStructures()
[all …]
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ray_query/
DvktRayQueryBuiltinTests.cpp1930 std::vector<tcu::Vec3> geometryData; in initAccelerationStructures()
1948 geometryData.push_back(tcu::Vec3(x0, y0, z)); in initAccelerationStructures()
1949 geometryData.push_back(tcu::Vec3(xm, y1, z)); in initAccelerationStructures()
1950 geometryData.push_back(tcu::Vec3(x1, ym, z)); in initAccelerationStructures()
1954 geometryData.push_back(tcu::Vec3(x0, y0, z)); in initAccelerationStructures()
1955 geometryData.push_back(tcu::Vec3(x1, y1, z * 0.9f)); in initAccelerationStructures()
2089 std::vector<tcu::Vec3> geometryData; in initAccelerationStructures()
2107 geometryData.push_back(tcu::Vec3(x0, y0, z)); in initAccelerationStructures()
2108 geometryData.push_back(tcu::Vec3(xm, y1, z)); in initAccelerationStructures()
2109 geometryData.push_back(tcu::Vec3(x1, ym, z)); in initAccelerationStructures()
[all …]
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/texture/
DvktSampleVerifierUtil.hpp47 tcu::Vec2 calcLodBounds (const tcu::Vec3& dPdx,
48 const tcu::Vec3& dPdy,
67 void calcTexelGridCoordRange (const tcu::Vec3& unnormalizedCoordMin,
68 const tcu::Vec3& unnormalizedCoordMax,
75 tcu::Vec3& unnormalizedCoordMin,
76 tcu::Vec3& unnormalizedCoordMax);
77 void calcCubemapFaceCoords (const tcu::Vec3& r,
78 const tcu::Vec3& drdx,
79 const tcu::Vec3& drdy,
84 int calcCandidateCubemapFaces (const tcu::Vec3& r);
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/
DvktSampleVerifierUtil.hpp47 tcu::Vec2 calcLodBounds (const tcu::Vec3& dPdx,
48 const tcu::Vec3& dPdy,
67 void calcTexelGridCoordRange (const tcu::Vec3& unnormalizedCoordMin,
68 const tcu::Vec3& unnormalizedCoordMax,
75 tcu::Vec3& unnormalizedCoordMin,
76 tcu::Vec3& unnormalizedCoordMax);
77 void calcCubemapFaceCoords (const tcu::Vec3& r,
78 const tcu::Vec3& drdx,
79 const tcu::Vec3& drdy,
84 int calcCandidateCubemapFaces (const tcu::Vec3& r);
/third_party/vk-gl-cts/framework/opengl/simplereference/
DsglrContextUtil.hpp34 void drawQuad (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1);
36 …adWithVaoBuffers (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1);
37 …ithClientPointers (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1);
/third_party/skia/platform_tools/android/apps/androidkitdemo/src/main/java/org/skia/androidkitdemo1/
DCubeActivity.java55 class Vec3 { class
58 public Vec3(float x, float y, float z) { this.x = x; this.y = y; this.z = z; } in Vec3() method in Vec3
62 public Vec3 normalize() { in normalize()
67 public Vec3 add(float v) { in add()
72 public Vec3 mul(float v) { in mul()
77 public float dot(Vec3 v) { in dot()
81 public Vec3 cross(Vec3 v) { in cross()
92 private Vec3 mRotAxis = new Vec3(0, 1, 0),
118 Vec3 u = normalVec(mCenterX, mCenterY), in fling()
132 Vec3 u = mCurrentDrag, // previous drag position in drag()
[all …]
/third_party/flutter/skia/modules/skottie/src/
DSkottieAdapter.h144 struct Vec3 { struct
147 explicit Vec3(const VectorValue&); argument
149 bool operator==(const Vec3& other) const {
152 bool operator!=(const Vec3& other) const { return !(*this == other); }
155 ADAPTER_PROPERTY(AnchorPoint, Vec3, Vec3({ 0, 0, 0}))
156 ADAPTER_PROPERTY(Position , Vec3, Vec3({ 0, 0, 0}))
157 ADAPTER_PROPERTY(Rotation , Vec3, Vec3({ 0, 0, 0}))
158 ADAPTER_PROPERTY(Scale , Vec3, Vec3({100, 100, 100}))

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