Searched refs:VertexOrder (Results 1 – 5 of 5) sorted by relevance
71 GLenum16 VertexOrder; member
448 TEST_P(GLES1ConformanceTest, VertexOrder) in TEST_P() argument
431 TEST_P(GLES1ConformanceTest, VertexOrder) in TEST_P() argument
1911 if (shader->info.TessEval.VertexOrder != 0) { in link_tes_in_layout_qualifiers()1913 vertex_order != shader->info.TessEval.VertexOrder) { in link_tes_in_layout_qualifiers()1918 vertex_order = shader->info.TessEval.VertexOrder; in link_tes_in_layout_qualifiers()
1854 shader->info.TessEval.VertexOrder = 0; in set_shader_inout_layout()1856 shader->info.TessEval.VertexOrder = state->in_qualifier->ordering; in set_shader_inout_layout()