Searched refs:VertexShaderStatus (Results 1 – 2 of 2) sorted by relevance
249 << program.VertexShaderStatus().shader_log << "\nWith Fragment Shader:\n" in MaxClipDistancesValueInVertexShaderTest()332 << program.VertexShaderStatus().shader_log << "\nWith Fragment Shader:\n" in MaxClipDistancesValueInFragmentShaderTest()420 << program.VertexShaderStatus().shader_log << "\nWith Fragment Shader:\n" in ClipDistancesValuePassing()1236 VertexShaderStatus() const in VertexShaderStatus() function in gl3cts::ClipDistance::Utility::Program
89 const CompilationStatus& VertexShaderStatus() const;