Searched refs:WIN (Results 1 – 25 of 35) sorted by relevance
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10 // WIN XP VISTA WIN7 WIN8 WIN1025 // 91530 WIN : context_lost_restored = SKIP28 // 91533 WIN NVIDIA : gl_min_uniforms = FAIL38 1662 WIN : dEQP-EGL.functional.color_clears.single_context.gles2.other = FAIL39 1662 WIN : dEQP-EGL.functional.color_clears.single_context.gles3.other = FAIL40 1662 WIN : dEQP-EGL.functional.color_clears.multi_context.gles2.other = FAIL41 1662 WIN : dEQP-EGL.functional.color_clears.multi_context.gles3.other = FAIL42 1662 WIN : dEQP-EGL.functional.color_clears.multi_thread.gles2.other = FAIL43 1662 WIN : dEQP-EGL.functional.color_clears.multi_thread.gles3.other = FAIL44 1662 WIN : dEQP-EGL.functional.render.single_context.gles2.other = FAIL[all …]
10 // WIN XP VISTA WIN7 WIN8 WIN1025 // 91530 WIN : context_lost_restored = SKIP28 // 91533 WIN NVIDIA : gl_min_uniforms = FAIL40 1108 WIN D3D11 : dEQP-GLES3.functional.shaders.struct.local.dynamic_loop_struct_array_fragment = FA…41 1094 WIN D3D11 : dEQP-GLES3.functional.shaders.invariance.highp.loop_2 = FAIL42 1094 WIN D3D11 : dEQP-GLES3.functional.shaders.invariance.mediump.loop_2 = FAIL45 1097 WIN D3D11 : dEQP-GLES3.functional.fbo.completeness.size.distinct = FAIL71 1435 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturelod.sampler2dshadow_vertex …72 1435 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.sampler2dshadow_v…73 1435 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.sampler2dshadow_ver…[all …]
10 // WIN XP VISTA WIN7 WIN8 WIN1025 // 91530 WIN : context_lost_restored = SKIP28 // 91533 WIN NVIDIA : gl_min_uniforms = FAIL333 3243 VULKAN WIN AMD : dEQP-GLES2.functional.shaders.texture_functions.vertex.texturecubelod = FAIL334 3243 VULKAN WIN AMD : dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_nearest = FAIL335 3243 VULKAN WIN AMD : dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_linear = FAIL336 3243 VULKAN WIN AMD : dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_nearest = FAIL337 3243 VULKAN WIN AMD : dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_linear = FAIL338 3243 VULKAN WIN AMD : dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_nearest = FAIL339 3243 VULKAN WIN AMD : dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_linear = FAIL[all …]
10 // WIN XP VISTA WIN7 WIN8 WIN1025 // 91530 WIN : context_lost_restored = SKIP28 // 91533 WIN NVIDIA : gl_min_uniforms = FAIL
10 // WIN XP VISTA WIN7 WIN8 WIN1025 // 91530 WIN : context_lost_restored = SKIP28 // 91533 WIN NVIDIA : gl_min_uniforms = FAIL532 1665 WIN NVIDIA OPENGL : dEQP-GLES31.functional.draw_indirect.negative.command_offset_not_in_buffer…
12 5579 VULKAN WIN : KHR-GLES32.core.geometry_shader.api.getProgramiv3 = FAIL14 5579 VULKAN WIN : KHR-GLES32.core.geometry_shader.qualifiers.flat_interpolation = FAIL16 5579 VULKAN WIN : KHR-GLES32.core.geometry_shader.adjacency.adjacency_indiced_triangle_strip = FAIL17 5579 VULKAN WIN : KHR-GLES32.core.geometry_shader.adjacency.adjacency_non_indiced_triangle_strip = …18 5579 VULKAN WIN : KHR-GLES32.core.geometry_shader.rendering.rendering.triangles_input_line_strip_ou…19 5579 VULKAN WIN : KHR-GLES32.core.geometry_shader.rendering.rendering.triangles_input_triangle_stri…20 5579 VULKAN WIN : KHR-GLES32.core.geometry_shader.rendering.rendering.triangles_with_adjacency_inpu…22 5579 VULKAN WIN NVIDIA : KHR-GLES32.core.geometry_shader.limits.max_invocations = FAIL23 5579 VULKAN WIN NVIDIA : KHR-GLES32.core.tessellation_shader.single.primitive_coverage = FAIL27 5557 VULKAN WIN : KHR-GLES32.core.tessellation_shader.vertex.vertex_ordering = FAIL[all …]
27 1662 WIN : dEQP-EGL.functional.color_clears.single_context.gles2.other = FAIL28 1662 WIN : dEQP-EGL.functional.color_clears.single_context.gles3.other = FAIL29 1662 WIN : dEQP-EGL.functional.color_clears.multi_context.gles2.other = FAIL30 1662 WIN : dEQP-EGL.functional.color_clears.multi_context.gles3.other = FAIL31 1662 WIN : dEQP-EGL.functional.render.single_context.gles2.other = FAIL32 1662 WIN : dEQP-EGL.functional.render.single_context.gles3.other = FAIL33 1662 WIN : dEQP-EGL.functional.render.multi_context.gles2.other = FAIL34 1662 WIN : dEQP-EGL.functional.render.multi_context.gles3.other = FAIL35 1662 WIN : dEQP-EGL.functional.render.multi_context.gles2_gles3.other = FAIL36 1662 WIN : dEQP-EGL.functional.native_coord_mapping.native_window.other_clear = FAIL[all …]
11 1108 WIN D3D11 : dEQP-GLES3.functional.shaders.struct.local.dynamic_loop_struct_array_fragment = FA…12 1094 WIN D3D11 : dEQP-GLES3.functional.shaders.invariance.highp.loop_2 = FAIL13 1094 WIN D3D11 : dEQP-GLES3.functional.shaders.invariance.mediump.loop_2 = FAIL16 1097 WIN D3D11 : dEQP-GLES3.functional.fbo.completeness.size.distinct = FAIL46 1435 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturelod.sampler2dshadow_vertex …47 1435 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.sampler2dshadow_v…48 1435 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.sampler2dshadow_ver…49 1435 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.sampler2dshad…52 1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturelod.sampler2dshadow_fragmen…53 1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.sampler2dshadow_f…[all …]
253 3243 VULKAN WIN AMD : dEQP-GLES2.functional.shaders.texture_functions.vertex.texturecubelod = FAIL254 3243 VULKAN WIN AMD : dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_nearest = FAIL255 3243 VULKAN WIN AMD : dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_linear = FAIL256 3243 VULKAN WIN AMD : dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_nearest = FAIL257 3243 VULKAN WIN AMD : dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_linear = FAIL258 3243 VULKAN WIN AMD : dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_nearest = FAIL259 3243 VULKAN WIN AMD : dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_linear = FAIL260 3243 VULKAN WIN AMD : dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_near…261 3243 VULKAN WIN AMD : dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_near…262 3243 VULKAN WIN AMD : dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_line…[all …]
28 WIN XP VISTA WIN7 WIN8 WIN1054 …1665 WIN NVIDIA OPENGL : dEQP-GLES31.functional.draw_indirect.negative.command_offset_not_in_buffe…
16 6153 VULKAN WIN INTEL : GLSLTest_ES31.StructAndArrayEqualOperator/* = SKIP46 3786 WIN NVIDIA D3D11 : BufferDataOverflowTest.VertexBufferIntegerOverflow/* = SKIP47 4092 WIN VULKAN : BufferDataOverflowTest.VertexBufferIntegerOverflow/* = SKIP48 4092 WIN OPENGL : BufferDataOverflowTest.VertexBufferIntegerOverflow/* = SKIP49 4092 WIN GLES : BufferDataOverflowTest.VertexBufferIntegerOverflow/* = SKIP50 6064 WIN D3D11 : SimpleStateChangeTestES31.DrawThenChangeFBOThenDrawThenFlushInAnotherThreadThenDra…51 6101 WIN OPENGL INTEL : BlitFramebufferTest.OOBWrite/* = SKIP52 6123 WIN AMD VULKAN : GLSLTestLoops.DoWhileContinueInSwitch/* = SKIP53 1229184 WIN NVIDIA VULKAN : SimpleStateChangeTest.RedefineFramebufferTexture/* = SKIP54 6173 WIN INTEL OPENGL : GLSLTest_ES31.BoolInInterfaceBlocks/* = SKIP[all …]
79 6180 WIN : WebGLCompatibilityTest.DrawElementsBufferOutOfBoundsInVertexBuffer/* = FLAKY101 6180 WIN : BufferDataOverflowTest.VertexBufferIntegerOverflow/* = NOT_RUN109 6180 WIN : TransformFeedbackTest.DrawWithoutTransformFeedbackThenWith/* = FLAKY170 6631 WIN : MultithreadingTestES3.MultithreadFenceTexImage/* = CRASH
100 SDL_EGL_SwapWindow_impl(WIN)101 SDL_EGL_MakeCurrent_impl(WIN) in SDL_EGL_MakeCurrent_impl() argument
121 const platformCases = common.isWindows ? cases.WIN : cases.POSIX;
2851 checksums for 2 tricky fonts `DFHei-Bd-WIN-HK-BF' and2852 `DFMing-Md-WIN-HK-BF'.
1270 [truetype] Add tricky font `DFGirl-W6-WIN-BF' (from Dynalab).
11947 WIN
68 - Build error with VS on WIN
242 - Build error with VS on WIN
3158 * [[`c7e5fca32c`](https://github.com/nodejs/node/commit/c7e5fca32c)] - **deps**: make VC-WIN config…