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/third_party/mesa3d/src/amd/addrlib/src/gfx11/
Dgfx11SwizzlePattern.h1782 …{X0, X1, Y0, X2, Y1, Y2, X3, …
1783 … Y0, X1, Y1, X2, Y2, X3, }, // 1
1787 … Y0, X1, Y1, X2, Y2, X3, }, // 5
1814 {Y3, X3, Y4, X4, }, // 3
1815 {Y2, X3, Y3, X4, }, // 4
1816 {Y2, X2, Y3, X3, }, // 5
1819 {Z0^X3^Y3, X3, Y4, X4, }, // 8
1820 {Z0^Y2^X3, X3, Y3, X4, }, // 9
1821 {Z0^X2^Y2, X2, Y3, X3, }, // 10
1824 {Y3^X4, Z0^X3^Y4, Y4, X4, }, // 13
[all …]
/third_party/mesa3d/src/amd/addrlib/src/gfx10/
Dgfx10SwizzlePattern.h3744 …{X0, X1, X2, X3, Y0, Y1, Y2, …
3745 … X1, X2, Y0, Y1, Y2, X3, }, // 1
3749 …{X0, X1, X2, Y1, Y0, Y2, X3, …
3752 …{X0, Y0, X1, Y1, X2, Y2, X3, …
3753 … Y0, X1, Y1, X2, Y2, X3, }, // 9
3756 …{X0, Y0, X1, Y1, X2, Y2, X3, …
3757 … Y0, X1, Y1, X2, Y2, X3, }, // 13
3772 …{X0, X1, X2, Y1, Y0, Y2, X3, …
3791 {Y3, X3, Y4, X4, }, // 3
3792 {Y2, X3, Y3, X4, }, // 4
[all …]
/third_party/glslang/Test/baseResults/
Dhlsl.type.type.conversion.all.frag.out3 ERROR: 0:89: '=' : cannot convert from ' const 2X3 matrix of float' to ' temp 2-component vector o…
6 ERROR: 0:92: '=' : cannot convert from ' const 3X3 matrix of float' to ' temp 2-component vector o…
9 ERROR: 0:95: '=' : cannot convert from ' const 4X3 matrix of float' to ' temp 2-component vector o…
13 ERROR: 0:99: '=' : cannot convert from ' const 2X3 matrix of float' to ' temp 3-component vector o…
16 ERROR: 0:102: '=' : cannot convert from ' const 3X3 matrix of float' to ' temp 3-component vector …
19 ERROR: 0:105: '=' : cannot convert from ' const 4X3 matrix of float' to ' temp 3-component vector …
23 ERROR: 0:109: '=' : cannot convert from ' const 2X3 matrix of float' to ' temp 4-component vector …
26 ERROR: 0:112: '=' : cannot convert from ' const 3X3 matrix of float' to ' temp 4-component vector …
29 ERROR: 0:115: '=' : cannot convert from ' const 4X3 matrix of float' to ' temp 4-component vector …
33 ERROR: 0:119: '=' : cannot convert from ' const 2-component vector of float' to ' temp 2X3 matrix …
[all …]
Dhlsl.matType.int.frag.out19 0:27 move second child to first child ( temp 1X3 matrix of int)
20 0:27 'r02' ( temp 1X3 matrix of int)
21 0:27 transpose ( temp 1X3 matrix of int)
39 0:32 move second child to first child ( temp 2X3 matrix of int)
40 0:32 'r12' ( temp 2X3 matrix of int)
41 0:32 transpose ( temp 2X3 matrix of int)
52 0:35 'i1x3' ( temp 1X3 matrix of int)
57 0:36 'i2x3' ( temp 2X3 matrix of int)
59 0:37 move second child to first child ( temp 3X3 matrix of int)
60 0:37 'r22' ( temp 3X3 matrix of int)
[all …]
Dhlsl.mul-truncate.frag.out22 …td140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34,…
27 …td140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34,…
36 …td140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34,…
40 …td140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34,…
49 …td140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34,…
53 …td140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34,…
61 …td140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34,…
66 …td140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34,…
74 …td140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34,…
77 0:28 Construct mat4x3 ( uniform 4X3 matrix of float)
[all …]
DmatrixError.vert.out6 ERROR: 0:19: 'xy' : does not apply to this type: temp 2X3 matrix of float
9 ERROR: 0:22: 'assign' : cannot convert from ' temp 2X3 matrix of float' to ' temp 2X3 matrix of fl…
10 ERROR: 0:23: 'assign' : cannot convert from ' uniform 3X2 matrix of float' to ' temp 2X3 matrix of…
21 0:19 'm23' ( temp 2X3 matrix of float)
26 0:21 matrix-multiply ( temp 3X3 matrix of float)
27 0:21 'm23' ( temp 2X3 matrix of float)
37 0:22 'm23' ( temp 2X3 matrix of float)
38 0:23 'm23' ( temp 2X3 matrix of float)
55 0:19 'm23' ( temp 2X3 matrix of float)
60 0:21 matrix-multiply ( temp 3X3 matrix of float)
[all …]
Dhlsl.type.type.conversion.valid.frag.out88 0:30 move second child to first child ( temp 2X3 matrix of float)
89 0:30 'var65' ( temp 2X3 matrix of float)
98 0:31 move second child to first child ( temp 2X3 matrix of float)
99 0:31 'var70' ( temp 2X3 matrix of float)
152 0:36 move second child to first child ( temp 3X3 matrix of float)
153 0:36 'var104' ( temp 3X3 matrix of float)
165 0:37 move second child to first child ( temp 3X3 matrix of float)
166 0:37 'var112' ( temp 3X3 matrix of float)
234 0:42 move second child to first child ( temp 4X3 matrix of float)
235 0:42 'var143' ( temp 4X3 matrix of float)
[all …]
Dhlsl.intrinsics.vert.out809 0:340 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
811 0:340 'inF0' ( in 3X3 matrix of float)
812 0:340 'inF1' ( in 3X3 matrix of float)
813 0:340 'inF2' ( in 3X3 matrix of float)
816 0:342 Convert float to bool ( temp 3X3 matrix of bool)
817 0:342 'inF0' ( in 3X3 matrix of float)
818 0:342 Absolute value ( temp 3X3 matrix of float)
819 0:342 'inF0' ( in 3X3 matrix of float)
820 0:342 arc cosine ( temp 3X3 matrix of float)
821 0:342 'inF0' ( in 3X3 matrix of float)
[all …]
Dhlsl.matType.bool.frag.out19 0:27 move second child to first child ( temp 1X3 matrix of bool)
20 0:27 'r02' ( temp 1X3 matrix of bool)
21 0:27 transpose ( temp 1X3 matrix of bool)
39 0:32 move second child to first child ( temp 2X3 matrix of bool)
40 0:32 'r12' ( temp 2X3 matrix of bool)
41 0:32 transpose ( temp 2X3 matrix of bool)
52 0:35 'b1x3' ( temp 1X3 matrix of bool)
57 0:36 'b2x3' ( temp 2X3 matrix of bool)
59 0:37 move second child to first child ( temp 3X3 matrix of bool)
60 0:37 'r22' ( temp 3X3 matrix of bool)
[all …]
Dhlsl.intrinsics.frag.out1884 0:411 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
1886 0:411 'inF0' ( in 3X3 matrix of float)
1887 0:411 'inF1' ( in 3X3 matrix of float)
1888 0:411 'inF2' ( in 3X3 matrix of float)
1894 0:413 Convert float to bool ( temp 3X3 matrix of bool)
1895 0:413 'inF0' ( in 3X3 matrix of float)
1897 0:413 move second child to first child ( temp 3X3 matrix of float)
1898 0:413 'r001' ( temp 3X3 matrix of float)
1899 0:413 Absolute value ( temp 3X3 matrix of float)
1900 0:413 'inF0' ( in 3X3 matrix of float)
[all …]
Dhlsl.multiReturn.frag.out5 … ( temp structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
9 …uniform structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
10 …iform structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s…
16 … ( temp structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
22 …iform structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s…
31 … ( temp structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
35 …uniform structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
36 …iform structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s…
42 … ( temp structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
48 …iform structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s…
Dmatrix2.frag.out61 0:32 'um43' ( uniform 4X3 matrix of float)
76 0:38 'um43' ( uniform 4X3 matrix of float)
127 0:43 move second child to first child ( temp 3X3 matrix of float)
128 0:43 'inv3' ( temp 3X3 matrix of float)
129 0:43 inverse ( global 3X3 matrix of float)
130 0:43 'um3' ( uniform 3X3 matrix of float)
136 0:44 'inv3' ( temp 3X3 matrix of float)
163 0:50 'colorTransform' ( uniform 3X3 matrix of float)
165 0:? 'colorTransform' ( uniform 3X3 matrix of float)
169 0:? 'um43' ( uniform 4X3 matrix of float)
[all …]
D120.frag.out42 ERROR: 0:172: '=' : cannot convert from ' const float' to ' temp 2-element array of 3X3 matrix of …
71 0:23 move second child to first child ( temp 2X3 matrix of float)
72 0:23 'm23' ( temp 2X3 matrix of float)
73 0:23 Construct mat2x3 ( temp 2X3 matrix of float)
359 0:142 move second child to first child ( temp 3X3 matrix of float)
360 0:142 'r3' ( temp 3X3 matrix of float)
361 0:142 component-wise multiply ( global 3X3 matrix of float)
362 0:142 'm33' ( global 3X3 matrix of float)
363 0:142 'm33' ( global 3X3 matrix of float)
371 0:145 move second child to first child ( temp 2X3 matrix of float)
[all …]
DnonSquare.vert.out11 0:20 'm23' ( temp 2X3 matrix of float)
25 0:23 matrix-multiply ( temp 3X3 matrix of float)
26 0:23 'm23' ( temp 2X3 matrix of float)
104 0:20 'm23' ( temp 2X3 matrix of float)
118 0:23 matrix-multiply ( temp 3X3 matrix of float)
119 0:23 'm23' ( temp 2X3 matrix of float)
Dhlsl.matrixSwizzle.vert.out216 0:27 Function Definition: createMat3x3(vf3;vf3;vf3; ( temp 3X3 matrix of float)
226 0:29 'm' ( temp 3X3 matrix of float)
238 0:29 'm' ( temp 3X3 matrix of float)
250 0:29 'm' ( temp 3X3 matrix of float)
263 0:30 'm' ( temp 3X3 matrix of float)
275 0:30 'm' ( temp 3X3 matrix of float)
287 0:30 'm' ( temp 3X3 matrix of float)
300 0:31 'm' ( temp 3X3 matrix of float)
312 0:31 'm' ( temp 3X3 matrix of float)
324 0:31 'm' ( temp 3X3 matrix of float)
[all …]
/third_party/ffmpeg/libavutil/x86/
Dasm.h132 # define FE_3(P,X,X1,X2,X3) P(X), FE_2(P,X1,X2,X3) argument
133 # define FE_4(P,X,X1,X2,X3,X4) P(X), FE_3(P,X1,X2,X3,X4) argument
134 # define FE_5(P,X,X1,X2,X3,X4,X5) P(X), FE_4(P,X1,X2,X3,X4,X5) argument
135 # define FE_6(P,X,X1,X2,X3,X4,X5,X6) P(X), FE_5(P,X1,X2,X3,X4,X5,X6) argument
136 # define FE_7(P,X,X1,X2,X3,X4,X5,X6,X7) P(X), FE_6(P,X1,X2,X3,X4,X5,X6,X7) argument
137 # define FE_8(P,X,X1,X2,X3,X4,X5,X6,X7,X8) P(X), FE_7(P,X1,X2,X3,X4,X5,X6,X7,X8) argument
138 # define FE_9(P,X,X1,X2,X3,X4,X5,X6,X7,X8,X9) P(X), FE_8(P,X1,X2,X3,X4,X5,X6,X7,X8,X9) argument
/third_party/openssl/crypto/seed/
Dseed_local.h57 # define KEYSCHEDULE_UPDATE0(T0, T1, X1, X2, X3, X4, KC) \ argument
58 (T0) = (X3); \
59 (X3) = (((X3)<<8) ^ ((X4)>>24)) & 0xffffffff; \
61 (T0) = ((X1) + (X3) - (KC)) & 0xffffffff; \
64 # define KEYSCHEDULE_UPDATE1(T0, T1, X1, X2, X3, X4, KC) \ argument
68 (T0) = ((X1) + (X3) - (KC)) & 0xffffffff; \
99 # define E_SEED(T0, T1, X1, X2, X3, X4, rbase) \ argument
100 (T0) = (X3) ^ (ks->data)[(rbase)]; \
/third_party/typescript/tests/baselines/reference/
DimportNotElidedWhenNotFound.symbols21 import X3 from 'file3';
22 >X3 : Symbol(X3, Decl(importNotElidedWhenNotFound.ts, 10, 6))
29 super(X2, X3);
31 >X3 : Symbol(X3, Decl(importNotElidedWhenNotFound.ts, 10, 6))
DmissingTypeArguments1.js14 class X3<T> { class
15 p3: X3[]
17 var a3: X3<number>;
75 var X3 = /** @class */ (function () {
76 function X3() {
78 return X3;
DimportNotElidedWhenNotFound.types23 import X3 from 'file3';
24 >X3 : any
31 super(X2, X3);
32 >super(X2, X3) : void
35 >X3 : any
DmissingTypeArguments1.symbols35 class X3<T> {
36 >X3 : Symbol(X3, Decl(missingTypeArguments1.ts, 10, 19))
39 p3: X3[]
40 >p3 : Symbol(X3.p3, Decl(missingTypeArguments1.ts, 12, 13))
41 >X3 : Symbol(X3, Decl(missingTypeArguments1.ts, 10, 19))
43 var a3: X3<number>;
45 >X3 : Symbol(X3, Decl(missingTypeArguments1.ts, 10, 19))
DmissingTypeArguments1.types25 class X3<T> {
26 >X3 : X3<T>
28 p3: X3[]
31 var a3: X3<number>;
32 >a3 : X3<number>
DcontextualTypeShouldBeLiteral.symbols112 interface X3 {
113 >X3 : Symbol(X3, Decl(contextualTypeShouldBeLiteral.ts, 45, 3))
116 >type : Symbol(X3.type, Decl(contextualTypeShouldBeLiteral.ts, 47, 14))
119 >value : Symbol(X3.value, Decl(contextualTypeShouldBeLiteral.ts, 48, 14))
122 >xtra : Symbol(X3.xtra, Decl(contextualTypeShouldBeLiteral.ts, 49, 21))
138 let xy: X3 | Y3 = {
140 >X3 : Symbol(X3, Decl(contextualTypeShouldBeLiteral.ts, 45, 3))
/third_party/typescript/tests/cases/compiler/
DmissingTypeArguments1.ts13 class X3<T> { class
14 p3: X3[]
16 var a3: X3<number>;
/third_party/cmsis/CMSIS/DSP/Source/FilteringFunctions/
Darm_biquad_cascade_df1_f16.c65 float16_t X0, X1, X2, X3; /* temporary input */ in arm_biquad_cascade_df1_f16() local
92 X3 = *pIn++; in arm_biquad_cascade_df1_f16()
111 accVec = vfmaq(accVec, coeffs, X3); in arm_biquad_cascade_df1_f16()
166 X3 = *pIn++; in arm_biquad_cascade_df1_f16()
185 accVec = vfmaq(accVec, coeffs, X3); in arm_biquad_cascade_df1_f16()
240 Xn1 = X3; in arm_biquad_cascade_df1_f16()
253 Xn2 = X3; in arm_biquad_cascade_df1_f16()

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