Searched refs:XInputGetState (Results 1 – 5 of 5) sorted by relevance
84 PFN_XInputGetState XInputGetState; member165 bd->XInputGetState = (PFN_XInputGetState)::GetProcAddress(dll, "XInputGetState"); in ImGui_ImplWin32_Init()278 … if (bd->HasGamepad && bd->XInputGetState && bd->XInputGetState(0, &xinput_state) == ERROR_SUCCESS) in ImGui_ImplWin32_UpdateGamepads()
171 #define _glfw_XInputGetState _glfw.win32.xinput.XInputGetState273 XINPUTGETSTATE_T XInputGetState; member
115 _glfw.win32.xinput.XInputGetState = (XINPUTGETSTATE_T) in loadLibraries()
56 SDL_XInputGetState = (XInputGetState_t)XInputGetState; in WIN_LoadXInputDLL()
229 DWORD WINAPI XInputGetState(DWORD, XINPUT_STATE*);