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Searched refs:Y_0_TOP (Results 1 – 13 of 13) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dframebuffer.h104 #define Y_0_TOP 1 macro
120 return Y_0_TOP; in _mesa_fb_orientation()
Dblit.c407 if (_mesa_fb_orientation(drawFB) == Y_0_TOP) { in do_blit_framebuffer()
427 if (_mesa_fb_orientation(readFB) == Y_0_TOP) { in do_blit_framebuffer()
/third_party/mesa3d/src/mesa/state_tracker/
Dst_atom_viewport.c65 if (st->state.fb_orientation == Y_0_TOP) { in st_update_viewport()
Dst_cb_readpixels.c488 _mesa_fb_orientation(ctx->ReadBuffer) == Y_0_TOP, in st_ReadPixels()
503 _mesa_fb_orientation(ctx->ReadBuffer) == Y_0_TOP, in st_ReadPixels()
518 _mesa_fb_orientation(ctx->ReadBuffer) == Y_0_TOP, in st_ReadPixels()
Dst_cb_drawpixels.c976 if (_mesa_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in draw_stencil_pixels()
1032 if (_mesa_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in draw_stencil_pixels()
1457 if (_mesa_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in copy_stencil_pixels()
1481 if (_mesa_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in copy_stencil_pixels()
1594 if (_mesa_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in blit_copy_pixels()
1599 if (_mesa_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in blit_copy_pixels()
1820 if (_mesa_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in st_CopyPixels()
Dst_cb_clear.c326 _mesa_fb_orientation(fb) == Y_0_TOP); in clear_with_quad()
517 if (st->state.fb_orientation == Y_0_TOP) { in st_Clear()
Dst_atom_scissor.c89 if (st->state.fb_orientation == Y_0_TOP) { in st_update_scissor()
Dst_cb_rasterpos.c158 if (_mesa_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) in rastpos_point()
Dst_atom_rasterizer.c275 if (st->state.fb_orientation == Y_0_TOP) in st_update_rasterizer()
Dst_cb_feedback.c96 if (_mesa_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) in feedback_vertex()
Dst_cb_drawtex.c324 const GLboolean invert = (_mesa_fb_orientation(fb) == Y_0_TOP); in st_DrawTex()
Dst_cb_texture.c2576 if (_mesa_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in fallback_copy_texsubimage()
2616 if (_mesa_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in fallback_copy_texsubimage()
2660 if (_mesa_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in fallback_copy_texsubimage()
2755 GLboolean do_flip = (_mesa_fb_orientation(ctx->ReadBuffer) == Y_0_TOP); in st_CopyTexSubImage()
Dst_cb_bitmap.c260 st->state.fb_orientation == Y_0_TOP); in setup_render_state()