/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/packing/ |
D | std140-array-of-vectors.comp | 21 kernel void main0(device SSBO& _29 [[buffer(0)]]) 23 float loaded1 = _29.v1[1].x; 24 (device float&)_29.v1[2] = loaded1; 25 float2 loaded2 = _29.v2[1].xy; 26 (device float2&)_29.v2[2] = loaded2; 27 float3 loaded3 = _29.v3[1]; 28 _29.v3[2] = loaded3; 29 float4 loaded4 = _29.v4[1]; 30 _29.v4[2] = loaded4; 31 loaded1 = _29.v1_array_of_array[1][2].x; [all …]
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/asm/comp/ |
D | arithmetic-conversion-signs.asm.nocompat.vk.comp.vk | 17 int _29 = _4.s32; 28 _4.s16 = int16_t(_29); 29 _4.u16 = uint16_t(_29); 32 _4.u16 = uint16_t(_29); 36 _4.f32 = float(_29); 40 _4.f32 = float(uint(_29));
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/comp/ |
D | arithmetic-conversion-signs.asm.comp | 17 int _29 = _4.s32; 28 _4.s16 = short(_29); 29 _4.u16 = ushort(_29); 32 _4.u16 = ushort(_29);
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/masking/ |
D | initializers.mask-point-size.msl2.asm.tesc | 74 …spvUnsafeArray<gl_PerVertex, 4> _29 = spvUnsafeArray<gl_PerVertex, 4>({ gl_PerVertex{ float4(0.0),… 79 gl_out[gl_InvocationID].gl_Position = _29[gl_InvocationID].gl_Position; 80 gl_out[gl_InvocationID].gl_ClipDistance = _29[gl_InvocationID].gl_ClipDistance; 81 gl_out[gl_InvocationID].gl_CullDistance = _29[gl_InvocationID].gl_CullDistance; 82 gl_out_masked[gl_InvocationID] = _29[gl_InvocationID];
|
D | initializers.mask-location-0.msl2.asm.tesc | 74 …spvUnsafeArray<_RESERVED_IDENTIFIER_FIXUP_gl_PerVertex, 4> _29 = spvUnsafeArray<_RESERVED_IDENTIFI… 79 … gl_out[gl_InvocationID].gl_Position = _29[gl_InvocationID]._RESERVED_IDENTIFIER_FIXUP_gl_Position; 80 …gl_out[gl_InvocationID].gl_PointSize = _29[gl_InvocationID]._RESERVED_IDENTIFIER_FIXUP_gl_PointSiz… 81 …gl_out[gl_InvocationID].gl_ClipDistance = _29[gl_InvocationID]._RESERVED_IDENTIFIER_FIXUP_gl_ClipD… 82 …gl_out[gl_InvocationID].gl_CullDistance = _29[gl_InvocationID]._RESERVED_IDENTIFIER_FIXUP_gl_CullD…
|
D | initializers.mask-position.msl2.asm.tesc | 74 …spvUnsafeArray<gl_PerVertex, 4> _29 = spvUnsafeArray<gl_PerVertex, 4>({ gl_PerVertex{ float4(0.0),… 79 gl_out[gl_InvocationID].gl_PointSize = _29[gl_InvocationID].gl_PointSize; 80 gl_out[gl_InvocationID].gl_ClipDistance = _29[gl_InvocationID].gl_ClipDistance; 81 gl_out[gl_InvocationID].gl_CullDistance = _29[gl_InvocationID].gl_CullDistance; 82 gl_out_masked[gl_InvocationID] = _29[gl_InvocationID];
|
D | initializers.mask-location-1.asm.tesc | 73 …spvUnsafeArray<_RESERVED_IDENTIFIER_FIXUP_gl_PerVertex, 4> _29 = spvUnsafeArray<_RESERVED_IDENTIFI… 78 … gl_out[gl_InvocationID].gl_Position = _29[gl_InvocationID]._RESERVED_IDENTIFIER_FIXUP_gl_Position; 79 …gl_out[gl_InvocationID].gl_PointSize = _29[gl_InvocationID]._RESERVED_IDENTIFIER_FIXUP_gl_PointSiz… 80 …gl_out[gl_InvocationID].gl_ClipDistance = _29[gl_InvocationID]._RESERVED_IDENTIFIER_FIXUP_gl_ClipD… 81 …gl_out[gl_InvocationID].gl_CullDistance = _29[gl_InvocationID]._RESERVED_IDENTIFIER_FIXUP_gl_CullD…
|
D | initializers.mask-position.msl2.multi-patch.asm.tesc | 74 …spvUnsafeArray<gl_PerVertex, 4> _29 = spvUnsafeArray<gl_PerVertex, 4>({ gl_PerVertex{ float4(0.0),… 78 … gl_out[gl_GlobalInvocationID.x % 4].gl_PointSize = _29[gl_GlobalInvocationID.x % 4].gl_PointSize; 79 …gl_out[gl_GlobalInvocationID.x % 4].gl_ClipDistance = _29[gl_GlobalInvocationID.x % 4].gl_ClipDist… 80 …gl_out[gl_GlobalInvocationID.x % 4].gl_CullDistance = _29[gl_GlobalInvocationID.x % 4].gl_CullDist… 83 gl_out_masked[gl_GlobalInvocationID.x % 4] = _29[gl_GlobalInvocationID.x % 4];
|
D | initializers.mask-location-0.msl2.multi-patch.asm.tesc | 74 …spvUnsafeArray<_RESERVED_IDENTIFIER_FIXUP_gl_PerVertex, 4> _29 = spvUnsafeArray<_RESERVED_IDENTIFI… 80 …gl_out[gl_GlobalInvocationID.x % 4].gl_Position = _29[gl_GlobalInvocationID.x % 4]._RESERVED_IDENT… 81 …gl_out[gl_GlobalInvocationID.x % 4].gl_PointSize = _29[gl_GlobalInvocationID.x % 4]._RESERVED_IDEN… 82 …gl_out[gl_GlobalInvocationID.x % 4].gl_ClipDistance = _29[gl_GlobalInvocationID.x % 4]._RESERVED_I… 83 …gl_out[gl_GlobalInvocationID.x % 4].gl_CullDistance = _29[gl_GlobalInvocationID.x % 4]._RESERVED_I…
|
D | initializers.mask-location-1.multi-patch.asm.tesc | 73 …spvUnsafeArray<_RESERVED_IDENTIFIER_FIXUP_gl_PerVertex, 4> _29 = spvUnsafeArray<_RESERVED_IDENTIFI… 77 …gl_out[gl_GlobalInvocationID.x % 4].gl_Position = _29[gl_GlobalInvocationID.x % 4]._RESERVED_IDENT… 78 …gl_out[gl_GlobalInvocationID.x % 4].gl_PointSize = _29[gl_GlobalInvocationID.x % 4]._RESERVED_IDEN… 79 …gl_out[gl_GlobalInvocationID.x % 4].gl_ClipDistance = _29[gl_GlobalInvocationID.x % 4]._RESERVED_I… 80 …gl_out[gl_GlobalInvocationID.x % 4].gl_CullDistance = _29[gl_GlobalInvocationID.x % 4]._RESERVED_I…
|
D | initializers.mask-point-size.msl2.multi-patch.asm.tesc | 74 …spvUnsafeArray<gl_PerVertex, 4> _29 = spvUnsafeArray<gl_PerVertex, 4>({ gl_PerVertex{ float4(0.0),… 78 gl_out[gl_GlobalInvocationID.x % 4].gl_Position = _29[gl_GlobalInvocationID.x % 4].gl_Position; 79 …gl_out[gl_GlobalInvocationID.x % 4].gl_ClipDistance = _29[gl_GlobalInvocationID.x % 4].gl_ClipDist… 80 …gl_out[gl_GlobalInvocationID.x % 4].gl_CullDistance = _29[gl_GlobalInvocationID.x % 4].gl_CullDist… 83 gl_out_masked[gl_GlobalInvocationID.x % 4] = _29[gl_GlobalInvocationID.x % 4];
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/legacy/frag/ |
D | switch-single-case-multiple-exit-cfg.legacy.asm.frag | 17 highp vec2 _29 = _19; 18 _29.y = _19.y; 19 _30 = _29;
|
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/asm/comp/ |
D | atomic-decrement.asm.comp | 12 uint _29; 13 u0_counter.InterlockedAdd(0, -1, _29); 14 u0[asint(asfloat(_29))] = uint(int(gl_GlobalInvocationID.x)).x;
|
D | atomic-increment.asm.comp | 12 uint _29; 13 u0_counter.InterlockedAdd(0, 1, _29); 14 u0[asint(asfloat(_29))] = uint(int(gl_GlobalInvocationID.x)).x;
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/frag/ |
D | temporary-phi-hoisting.asm.frag | 19 vec3 _29; 20 for (int _31 = 0; _31 < 4; _28 = _29, _31++) 22 _29 = _28 + _6.g_MyStruct[_31].color.xyz;
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/asm/frag/ |
D | switch-single-case-multiple-exit-cfg.asm.frag | 19 highp vec2 _29 = _19; 20 _29.y = _19.y; 21 _30 = _29;
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/asm/comp/ |
D | atomic-decrement.asm.comp | 12 uint _29; 13 u0_counter.InterlockedAdd(0, -1, _29); 15 r0.x = asfloat(_29);
|
D | atomic-increment.asm.comp | 12 uint _29; 13 u0_counter.InterlockedAdd(0, 1, _29); 15 r0.x = asfloat(_29);
|
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/comp/ |
D | basic.comp | 21 vec4 _29 = _23.in_data[gl_GlobalInvocationID.x]; 22 if (dot(_29, vec4(1.0, 5.0, 6.0, 2.0)) > 8.19999980926513671875) 25 _45.out_data[_52] = _29;
|
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/flatten/ |
D | types.flatten.frag | 29 fragment main0_out main0(constant UBO1& _14 [[buffer(0)]], constant UBO2& _29 [[buffer(1)]], consta… 32 …out.FragColor = ((((float4(_14.c) + float4(_14.d)) + float4(_29.e)) + float4(_29.f)) + _41.a) + _4…
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/flatten/ |
D | types.flatten.frag | 29 fragment main0_out main0(constant UBO1& _14 [[buffer(0)]], constant UBO2& _29 [[buffer(1)]], consta… 32 …out.FragColor = ((((float4(_14.c) + float4(_14.d)) + float4(_29.e)) + float4(_29.f)) + _41.a) + _4…
|
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/comp/ |
D | basic.comp | 28 float4 _29 = _23.in_data[gl_GlobalInvocationID.x]; 29 if (dot(_29, float4(1.0, 5.0, 6.0, 2.0)) > 8.19999980926513671875) 32 _45.out_data[_52] = _29;
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/comp/ |
D | bitcast-16bit-2.invalid.comp | 23 kernel void main0(device SSBO1& _21 [[buffer(0)]], device SSBO0& _29 [[buffer(1)]], constant UBO& _… 26 …short2 _47 = as_type<short2>(((device int*)&_29.inputs[ident])[0u]) + as_type<short2>(_40.const0.x… 28 …short2 _66 = short2(as_type<ushort2>(uint(((device int*)&_29.inputs[ident])[1u])) - as_type<ushort…
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/comp/ |
D | bitcast-16bit-2.invalid.comp | 26 } _29; 36 i16vec2 _47 = unpackInt2x16(_29.inputs[ident].x) + float16BitsToInt16(_40.const0.xy); 38 …i16vec2 _66 = i16vec2(unpackUint2x16(uint(_29.inputs[ident].y)) - float16BitsToUint16(_40.const0.z…
|
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/desktop-only/frag/ |
D | image-ms.desktop.frag | 8 vec4 _29 = imageLoad(uImageArray, ivec3(1, 2, 4), 3); 10 imageStore(uImageArray, ivec3(2, 3, 7), 1, _29);
|