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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/packing/
Dstd140-array-of-vectors.comp21 kernel void main0(device SSBO& _29 [[buffer(0)]])
23 float loaded1 = _29.v1[1].x;
24 (device float&)_29.v1[2] = loaded1;
25 float2 loaded2 = _29.v2[1].xy;
26 (device float2&)_29.v2[2] = loaded2;
27 float3 loaded3 = _29.v3[1];
28 _29.v3[2] = loaded3;
29 float4 loaded4 = _29.v4[1];
30 _29.v4[2] = loaded4;
31 loaded1 = _29.v1_array_of_array[1][2].x;
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/asm/comp/
Darithmetic-conversion-signs.asm.nocompat.vk.comp.vk17 int _29 = _4.s32;
28 _4.s16 = int16_t(_29);
29 _4.u16 = uint16_t(_29);
32 _4.u16 = uint16_t(_29);
36 _4.f32 = float(_29);
40 _4.f32 = float(uint(_29));
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/comp/
Darithmetic-conversion-signs.asm.comp17 int _29 = _4.s32;
28 _4.s16 = short(_29);
29 _4.u16 = ushort(_29);
32 _4.u16 = ushort(_29);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/masking/
Dinitializers.mask-point-size.msl2.asm.tesc74 …spvUnsafeArray<gl_PerVertex, 4> _29 = spvUnsafeArray<gl_PerVertex, 4>({ gl_PerVertex{ float4(0.0),…
79 gl_out[gl_InvocationID].gl_Position = _29[gl_InvocationID].gl_Position;
80 gl_out[gl_InvocationID].gl_ClipDistance = _29[gl_InvocationID].gl_ClipDistance;
81 gl_out[gl_InvocationID].gl_CullDistance = _29[gl_InvocationID].gl_CullDistance;
82 gl_out_masked[gl_InvocationID] = _29[gl_InvocationID];
Dinitializers.mask-location-0.msl2.asm.tesc74 …spvUnsafeArray<_RESERVED_IDENTIFIER_FIXUP_gl_PerVertex, 4> _29 = spvUnsafeArray<_RESERVED_IDENTIFI…
79 … gl_out[gl_InvocationID].gl_Position = _29[gl_InvocationID]._RESERVED_IDENTIFIER_FIXUP_gl_Position;
80 …gl_out[gl_InvocationID].gl_PointSize = _29[gl_InvocationID]._RESERVED_IDENTIFIER_FIXUP_gl_PointSiz…
81 …gl_out[gl_InvocationID].gl_ClipDistance = _29[gl_InvocationID]._RESERVED_IDENTIFIER_FIXUP_gl_ClipD…
82 …gl_out[gl_InvocationID].gl_CullDistance = _29[gl_InvocationID]._RESERVED_IDENTIFIER_FIXUP_gl_CullD…
Dinitializers.mask-position.msl2.asm.tesc74 …spvUnsafeArray<gl_PerVertex, 4> _29 = spvUnsafeArray<gl_PerVertex, 4>({ gl_PerVertex{ float4(0.0),…
79 gl_out[gl_InvocationID].gl_PointSize = _29[gl_InvocationID].gl_PointSize;
80 gl_out[gl_InvocationID].gl_ClipDistance = _29[gl_InvocationID].gl_ClipDistance;
81 gl_out[gl_InvocationID].gl_CullDistance = _29[gl_InvocationID].gl_CullDistance;
82 gl_out_masked[gl_InvocationID] = _29[gl_InvocationID];
Dinitializers.mask-location-1.asm.tesc73 …spvUnsafeArray<_RESERVED_IDENTIFIER_FIXUP_gl_PerVertex, 4> _29 = spvUnsafeArray<_RESERVED_IDENTIFI…
78 … gl_out[gl_InvocationID].gl_Position = _29[gl_InvocationID]._RESERVED_IDENTIFIER_FIXUP_gl_Position;
79 …gl_out[gl_InvocationID].gl_PointSize = _29[gl_InvocationID]._RESERVED_IDENTIFIER_FIXUP_gl_PointSiz…
80 …gl_out[gl_InvocationID].gl_ClipDistance = _29[gl_InvocationID]._RESERVED_IDENTIFIER_FIXUP_gl_ClipD…
81 …gl_out[gl_InvocationID].gl_CullDistance = _29[gl_InvocationID]._RESERVED_IDENTIFIER_FIXUP_gl_CullD…
Dinitializers.mask-position.msl2.multi-patch.asm.tesc74 …spvUnsafeArray<gl_PerVertex, 4> _29 = spvUnsafeArray<gl_PerVertex, 4>({ gl_PerVertex{ float4(0.0),…
78 … gl_out[gl_GlobalInvocationID.x % 4].gl_PointSize = _29[gl_GlobalInvocationID.x % 4].gl_PointSize;
79 …gl_out[gl_GlobalInvocationID.x % 4].gl_ClipDistance = _29[gl_GlobalInvocationID.x % 4].gl_ClipDist…
80 …gl_out[gl_GlobalInvocationID.x % 4].gl_CullDistance = _29[gl_GlobalInvocationID.x % 4].gl_CullDist…
83 gl_out_masked[gl_GlobalInvocationID.x % 4] = _29[gl_GlobalInvocationID.x % 4];
Dinitializers.mask-location-0.msl2.multi-patch.asm.tesc74 …spvUnsafeArray<_RESERVED_IDENTIFIER_FIXUP_gl_PerVertex, 4> _29 = spvUnsafeArray<_RESERVED_IDENTIFI…
80 …gl_out[gl_GlobalInvocationID.x % 4].gl_Position = _29[gl_GlobalInvocationID.x % 4]._RESERVED_IDENT…
81 …gl_out[gl_GlobalInvocationID.x % 4].gl_PointSize = _29[gl_GlobalInvocationID.x % 4]._RESERVED_IDEN…
82 …gl_out[gl_GlobalInvocationID.x % 4].gl_ClipDistance = _29[gl_GlobalInvocationID.x % 4]._RESERVED_I…
83 …gl_out[gl_GlobalInvocationID.x % 4].gl_CullDistance = _29[gl_GlobalInvocationID.x % 4]._RESERVED_I…
Dinitializers.mask-location-1.multi-patch.asm.tesc73 …spvUnsafeArray<_RESERVED_IDENTIFIER_FIXUP_gl_PerVertex, 4> _29 = spvUnsafeArray<_RESERVED_IDENTIFI…
77 …gl_out[gl_GlobalInvocationID.x % 4].gl_Position = _29[gl_GlobalInvocationID.x % 4]._RESERVED_IDENT…
78 …gl_out[gl_GlobalInvocationID.x % 4].gl_PointSize = _29[gl_GlobalInvocationID.x % 4]._RESERVED_IDEN…
79 …gl_out[gl_GlobalInvocationID.x % 4].gl_ClipDistance = _29[gl_GlobalInvocationID.x % 4]._RESERVED_I…
80 …gl_out[gl_GlobalInvocationID.x % 4].gl_CullDistance = _29[gl_GlobalInvocationID.x % 4]._RESERVED_I…
Dinitializers.mask-point-size.msl2.multi-patch.asm.tesc74 …spvUnsafeArray<gl_PerVertex, 4> _29 = spvUnsafeArray<gl_PerVertex, 4>({ gl_PerVertex{ float4(0.0),…
78 gl_out[gl_GlobalInvocationID.x % 4].gl_Position = _29[gl_GlobalInvocationID.x % 4].gl_Position;
79 …gl_out[gl_GlobalInvocationID.x % 4].gl_ClipDistance = _29[gl_GlobalInvocationID.x % 4].gl_ClipDist…
80 …gl_out[gl_GlobalInvocationID.x % 4].gl_CullDistance = _29[gl_GlobalInvocationID.x % 4].gl_CullDist…
83 gl_out_masked[gl_GlobalInvocationID.x % 4] = _29[gl_GlobalInvocationID.x % 4];
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/legacy/frag/
Dswitch-single-case-multiple-exit-cfg.legacy.asm.frag17 highp vec2 _29 = _19;
18 _29.y = _19.y;
19 _30 = _29;
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/asm/comp/
Datomic-decrement.asm.comp12 uint _29;
13 u0_counter.InterlockedAdd(0, -1, _29);
14 u0[asint(asfloat(_29))] = uint(int(gl_GlobalInvocationID.x)).x;
Datomic-increment.asm.comp12 uint _29;
13 u0_counter.InterlockedAdd(0, 1, _29);
14 u0[asint(asfloat(_29))] = uint(int(gl_GlobalInvocationID.x)).x;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/frag/
Dtemporary-phi-hoisting.asm.frag19 vec3 _29;
20 for (int _31 = 0; _31 < 4; _28 = _29, _31++)
22 _29 = _28 + _6.g_MyStruct[_31].color.xyz;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/asm/frag/
Dswitch-single-case-multiple-exit-cfg.asm.frag19 highp vec2 _29 = _19;
20 _29.y = _19.y;
21 _30 = _29;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/asm/comp/
Datomic-decrement.asm.comp12 uint _29;
13 u0_counter.InterlockedAdd(0, -1, _29);
15 r0.x = asfloat(_29);
Datomic-increment.asm.comp12 uint _29;
13 u0_counter.InterlockedAdd(0, 1, _29);
15 r0.x = asfloat(_29);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/comp/
Dbasic.comp21 vec4 _29 = _23.in_data[gl_GlobalInvocationID.x];
22 if (dot(_29, vec4(1.0, 5.0, 6.0, 2.0)) > 8.19999980926513671875)
25 _45.out_data[_52] = _29;
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/flatten/
Dtypes.flatten.frag29 fragment main0_out main0(constant UBO1& _14 [[buffer(0)]], constant UBO2& _29 [[buffer(1)]], consta…
32 …out.FragColor = ((((float4(_14.c) + float4(_14.d)) + float4(_29.e)) + float4(_29.f)) + _41.a) + _4…
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/flatten/
Dtypes.flatten.frag29 fragment main0_out main0(constant UBO1& _14 [[buffer(0)]], constant UBO2& _29 [[buffer(1)]], consta…
32 …out.FragColor = ((((float4(_14.c) + float4(_14.d)) + float4(_29.e)) + float4(_29.f)) + _41.a) + _4…
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/comp/
Dbasic.comp28 float4 _29 = _23.in_data[gl_GlobalInvocationID.x];
29 if (dot(_29, float4(1.0, 5.0, 6.0, 2.0)) > 8.19999980926513671875)
32 _45.out_data[_52] = _29;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/comp/
Dbitcast-16bit-2.invalid.comp23 kernel void main0(device SSBO1& _21 [[buffer(0)]], device SSBO0& _29 [[buffer(1)]], constant UBO& _…
26 …short2 _47 = as_type<short2>(((device int*)&_29.inputs[ident])[0u]) + as_type<short2>(_40.const0.x…
28 …short2 _66 = short2(as_type<ushort2>(uint(((device int*)&_29.inputs[ident])[1u])) - as_type<ushort…
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/comp/
Dbitcast-16bit-2.invalid.comp26 } _29;
36 i16vec2 _47 = unpackInt2x16(_29.inputs[ident].x) + float16BitsToInt16(_40.const0.xy);
38 …i16vec2 _66 = i16vec2(unpackUint2x16(uint(_29.inputs[ident].y)) - float16BitsToUint16(_40.const0.z…
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/desktop-only/frag/
Dimage-ms.desktop.frag8 vec4 _29 = imageLoad(uImageArray, ivec3(1, 2, 4), 3);
10 imageStore(uImageArray, ivec3(2, 3, 7), 1, _29);

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