Searched refs:_37 (Results 1 – 25 of 47) sorted by relevance
12
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/asm/comp/ |
D | temorary-access-terminator.vk.nocompat.asm.comp.vk | 30 uint _37 = gl_GlobalInvocationID.x * 4u; 31 imageStore(_5, int(_37), uvec4(_32.x)); 32 imageStore(_5, int(_37 + 1u), uvec4(_32.y)); 33 imageStore(_5, int(_37 + 2u), uvec4(_32.z)); 34 imageStore(_5, int(_37 + 3u), uvec4(_32.w));
|
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/geom/ |
D | basic.geom | 16 float _37 = float(gl_InvocationID); 17 vNormal = vin[0].normal + vec3(_37); 20 vNormal = vin[1].normal + vec3(4.0 * _37); 23 vNormal = vin[2].normal + vec3(2.0 * _37);
|
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/desktop-only/geom/ |
D | basic.desktop.sso.geom | 25 float _37 = float(gl_InvocationID); 26 vNormal = vin[0].normal + vec3(_37); 29 vNormal = vin[1].normal + vec3(4.0 * _37); 32 vNormal = vin[2].normal + vec3(2.0 * _37);
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl-no-opt/vert/ |
D | flatten-matrix-input.flatten-matrix-vertex-input.vert | 29 float3 _37 = gl_Position.xyz + mul(v.xyz, m3); 30 gl_Position = float4(_37.x, _37.y, _37.z, gl_Position.w);
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/vert/ |
D | op-load-forced-temporary-array.asm.frag | 64 float _37; 67 _37 = _23[0]; 71 _37 = _21; 73 out.gl_Position = float4(0.0, 0.0, 0.0, _37);
|
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/asm/comp/ |
D | variable-pointers-store-forwarding.asm.comp | 21 int _37 = x.a; 23 y.b = _37 + _37;
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/ |
D | pixel-interlock-split-functions.sm51.fxconly.asm.frag | 12 int _37 = int(gl_FragCoord.x); 13 _7.Store(_37 * 4 + 0, _7.Load(_37 * 4 + 0) + 1u);
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/asm/comp/ |
D | variable-pointers-store-forwarding.asm.comp | 28 int _37 = x.a; 30 y.b = _37 + _37;
|
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/vert/ |
D | float-math.vert | 75 float4 _37 = float4(in.InPos, 1.0); 76 out.gl_Position = (_22.vpMatrix * _22.wMatrix) * _37; 77 OutWorldPos[0] = _22.wMatrix * _37; 78 OutWorldPos[1] = _37 * _22.wMatrix;
|
D | float-math.invariant-float-math.vert | 124 float4 _37 = float4(in.InPos, 1.0); 125 out.gl_Position = spvFMulMatrixVector(spvFMulMatrixMatrix(_22.vpMatrix, _22.wMatrix), _37); 126 OutWorldPos[0] = spvFMulMatrixVector(_22.wMatrix, _37); 127 OutWorldPos[1] = spvFMulVectorMatrix(_37, _22.wMatrix);
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/comp/ |
D | bitcast_iequal.asm.comp | 23 bvec4 _37 = equal(_30, _30); 27 _6._m0 = uvec4(_37); 31 _6._m1 = ivec4(_37);
|
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/comp/ |
D | bitcast_iequal.asm.comp | 23 bvec4 _37 = equal(_30, _30); 27 _6._m0 = uvec4(_37); 31 _6._m1 = ivec4(_37);
|
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/frag/ |
D | lut-promotion-initializer.asm.frag | 37 mediump int _37 = index & 3; 38 FragColor += foobar[_37].z; 40 FragColor += baz[_37].z;
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/frag/ |
D | sparse-texture-clamp.desktop.frag | 27 ResType _37 = ResType(_68, _69); 28 texel = _37._m1; 29 code = _37._m0;
|
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/asm/frag/ |
D | lut-promotion-initializer.asm.frag | 44 int _37 = index & 3; 45 FragColor += foobar[_37].z; 47 FragColor += baz[_37].z;
|
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/frag/ |
D | nonuniform-qualifier.msl2.frag | 43 int _37 = in.vIndex + 40; 44 out.FragColor = uSamplers[_25].sample(uSamps[_37], in.vUV); 47 out.FragColor += ubos[_69]->v[_37];
|
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/asm/frag/ |
D | lut-promotion-initializer.asm.frag | 88 int _37 = in.index & 3; 89 out.FragColor += foobar[_37].z; 91 out.FragColor += baz[_37].z;
|
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/amd/ |
D | shader_ballot.comp | 20 uvec4 _37 = uvec4(unpackUint2x32(ballotARB(_31)), 0u, 0u); 21 uint _44 = mbcntAMD(packUint2x32(uvec2(_37.xy)));
|
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/frag/ |
D | constant-array.frag | 11 const vec4 _37[3] = vec4[](vec4(1.0), vec4(2.0), vec4(3.0)); 20 …FragColor = ((_37[index] + _55[index][index + 1]) + vec4(30.0)) + vec4(_75[index].a + _75[index].b…
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/asm/frag/ |
D | pixel-interlock-split-functions.asm.frag | 17 int _37 = int(gl_FragCoord.x); 18 _7.values1[_37]++;
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/frag/ |
D | constant-array.frag | 11 const vec4 _37[3] = vec4[](vec4(1.0), vec4(2.0), vec4(3.0)); 27 FragColor = ((_37[index] + _55[index][index + 1]) + resolve(param)) + resolve(param_1);
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/comp/ |
D | rmw-matrix.comp | 10 float4x4 _37 = asfloat(uint4x4(_11.Load4(32), _11.Load4(48), _11.Load4(64), _11.Load4(80))); 11 float4x4 _38 = mul(_35, _37);
|
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/comp/ |
D | rmw-matrix.comp | 10 float4x4 _37 = asfloat(uint4x4(_11.Load4(32), _11.Load4(48), _11.Load4(64), _11.Load4(80))); 11 float4x4 _38 = mul(_35, _37);
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/frag/ |
D | pixel-interlock-split-functions.msl2.asm.frag | 21 int _37 = int(gl_FragCoord.x); 22 v_7.values1[_37]++;
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/frag/ |
D | nonuniform-qualifier.msl2.frag | 44 int _37 = i + 40; 45 out.FragColor = uSamplers[_25].sample(uSamps[_37], in.vUV);
|
12