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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/asm/comp/
Dtemorary-access-terminator.vk.nocompat.asm.comp.vk30 uint _37 = gl_GlobalInvocationID.x * 4u;
31 imageStore(_5, int(_37), uvec4(_32.x));
32 imageStore(_5, int(_37 + 1u), uvec4(_32.y));
33 imageStore(_5, int(_37 + 2u), uvec4(_32.z));
34 imageStore(_5, int(_37 + 3u), uvec4(_32.w));
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/geom/
Dbasic.geom16 float _37 = float(gl_InvocationID);
17 vNormal = vin[0].normal + vec3(_37);
20 vNormal = vin[1].normal + vec3(4.0 * _37);
23 vNormal = vin[2].normal + vec3(2.0 * _37);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/desktop-only/geom/
Dbasic.desktop.sso.geom25 float _37 = float(gl_InvocationID);
26 vNormal = vin[0].normal + vec3(_37);
29 vNormal = vin[1].normal + vec3(4.0 * _37);
32 vNormal = vin[2].normal + vec3(2.0 * _37);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl-no-opt/vert/
Dflatten-matrix-input.flatten-matrix-vertex-input.vert29 float3 _37 = gl_Position.xyz + mul(v.xyz, m3);
30 gl_Position = float4(_37.x, _37.y, _37.z, gl_Position.w);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/vert/
Dop-load-forced-temporary-array.asm.frag64 float _37;
67 _37 = _23[0];
71 _37 = _21;
73 out.gl_Position = float4(0.0, 0.0, 0.0, _37);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/asm/comp/
Dvariable-pointers-store-forwarding.asm.comp21 int _37 = x.a;
23 y.b = _37 + _37;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/
Dpixel-interlock-split-functions.sm51.fxconly.asm.frag12 int _37 = int(gl_FragCoord.x);
13 _7.Store(_37 * 4 + 0, _7.Load(_37 * 4 + 0) + 1u);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/asm/comp/
Dvariable-pointers-store-forwarding.asm.comp28 int _37 = x.a;
30 y.b = _37 + _37;
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/vert/
Dfloat-math.vert75 float4 _37 = float4(in.InPos, 1.0);
76 out.gl_Position = (_22.vpMatrix * _22.wMatrix) * _37;
77 OutWorldPos[0] = _22.wMatrix * _37;
78 OutWorldPos[1] = _37 * _22.wMatrix;
Dfloat-math.invariant-float-math.vert124 float4 _37 = float4(in.InPos, 1.0);
125 out.gl_Position = spvFMulMatrixVector(spvFMulMatrixMatrix(_22.vpMatrix, _22.wMatrix), _37);
126 OutWorldPos[0] = spvFMulMatrixVector(_22.wMatrix, _37);
127 OutWorldPos[1] = spvFMulVectorMatrix(_37, _22.wMatrix);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/comp/
Dbitcast_iequal.asm.comp23 bvec4 _37 = equal(_30, _30);
27 _6._m0 = uvec4(_37);
31 _6._m1 = ivec4(_37);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/comp/
Dbitcast_iequal.asm.comp23 bvec4 _37 = equal(_30, _30);
27 _6._m0 = uvec4(_37);
31 _6._m1 = ivec4(_37);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/frag/
Dlut-promotion-initializer.asm.frag37 mediump int _37 = index & 3;
38 FragColor += foobar[_37].z;
40 FragColor += baz[_37].z;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/frag/
Dsparse-texture-clamp.desktop.frag27 ResType _37 = ResType(_68, _69);
28 texel = _37._m1;
29 code = _37._m0;
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/asm/frag/
Dlut-promotion-initializer.asm.frag44 int _37 = index & 3;
45 FragColor += foobar[_37].z;
47 FragColor += baz[_37].z;
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/frag/
Dnonuniform-qualifier.msl2.frag43 int _37 = in.vIndex + 40;
44 out.FragColor = uSamplers[_25].sample(uSamps[_37], in.vUV);
47 out.FragColor += ubos[_69]->v[_37];
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/asm/frag/
Dlut-promotion-initializer.asm.frag88 int _37 = in.index & 3;
89 out.FragColor += foobar[_37].z;
91 out.FragColor += baz[_37].z;
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/amd/
Dshader_ballot.comp20 uvec4 _37 = uvec4(unpackUint2x32(ballotARB(_31)), 0u, 0u);
21 uint _44 = mbcntAMD(packUint2x32(uvec2(_37.xy)));
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/frag/
Dconstant-array.frag11 const vec4 _37[3] = vec4[](vec4(1.0), vec4(2.0), vec4(3.0));
20 …FragColor = ((_37[index] + _55[index][index + 1]) + vec4(30.0)) + vec4(_75[index].a + _75[index].b…
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/asm/frag/
Dpixel-interlock-split-functions.asm.frag17 int _37 = int(gl_FragCoord.x);
18 _7.values1[_37]++;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/frag/
Dconstant-array.frag11 const vec4 _37[3] = vec4[](vec4(1.0), vec4(2.0), vec4(3.0));
27 FragColor = ((_37[index] + _55[index][index + 1]) + resolve(param)) + resolve(param_1);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/comp/
Drmw-matrix.comp10 float4x4 _37 = asfloat(uint4x4(_11.Load4(32), _11.Load4(48), _11.Load4(64), _11.Load4(80)));
11 float4x4 _38 = mul(_35, _37);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/comp/
Drmw-matrix.comp10 float4x4 _37 = asfloat(uint4x4(_11.Load4(32), _11.Load4(48), _11.Load4(64), _11.Load4(80)));
11 float4x4 _38 = mul(_35, _37);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/frag/
Dpixel-interlock-split-functions.msl2.asm.frag21 int _37 = int(gl_FragCoord.x);
22 v_7.values1[_37]++;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/frag/
Dnonuniform-qualifier.msl2.frag44 int _37 = i + 40;
45 out.FragColor = uSamplers[_25].sample(uSamps[_37], in.vUV);

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