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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/desktop-only/comp/
Dfp64.desktop.comp42 dvec4 _40 = ssbo_0.a;
43 ssbo_0.a = abs(_40);
44 ssbo_0.a = sign(_40);
45 ssbo_0.a = floor(_40);
46 ssbo_0.a = trunc(_40);
47 ssbo_0.a = round(_40);
48 ssbo_0.a = roundEven(_40);
49 ssbo_0.a = ceil(_40);
50 ssbo_0.a = fract(_40);
51 ssbo_0.a = mod(_40, dvec4(20.0lf));
[all …]
Dextended-arithmetic.desktop.comp98 ResType_1 _40;
99 _40._m0 = uaddCarry(u.a2, u.b2, _40._m1);
100 u.d2 = _40._m1;
101 u.c2 = _40._m0;
/third_party/skia/third_party/externals/spirv-cross/shaders-no-opt/asm/frag/
Dreserved-identifiers.asm.frag9 … OpEntryPoint Fragment %main "main" %spvFoo %SPIRV_Cross_blah %_40 %_m40 %_underscore_foo_bar_meep
15 OpName %_40 "_40Bar"
20 OpDecorate %_40 Location 2
34 %_40 = OpVariable %_ptr_Output_v4float Output
47 OpStore %_40 %17
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/asm/comp/
Dvector-builtin-type-cast.asm.comp15 int2 _40 = int2(u0.get_width(), u0.get_height()) >> int2(uint2(4u));
18 for (; _80 < _40.y; _80++)
20 for (int _81 = 0; _81 < _40.x; )
22 …u0.write(cb0_1._RESERVED_IDENTIFIER_FIXUP_m0[0].xxxx, uint2(((_40 * int3(gl_LocalInvocationID).xy)…
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/frag/
Dcomplex-expression-in-access-chain.frag18 mediump int _40 = texelFetch(Buf, ivec2(gl_FragCoord.xy), 0).x % 16;
19 FragColor = (_34.results[_40] + _34.results[_40]) + _34.results[(vIn * vIn) + (vIn2 * vIn2)];
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/frag/
Dcomplex-expression-in-access-chain.frag25 int _40 = Buf.read(uint2(int2(gl_FragCoord.xy)), 0).x % 16;
26 …out.FragColor = (_34.results[_40] + _34.results[_40]) + _34.results[(in.vIn * in.vIn) + (in.vIn2 *…
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/comp/
Dtorture-loop.comp23 int _40 = _39 + 1;
24 k = _40;
25 if (_40 < 10)
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/comp/
Dtorture-loop.comp27 int _40 = _39 + 1;
28 k = _40;
29 if (_40 < 10)
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/frag/
Dcomplex-expression-in-access-chain.frag24 int _40 = Buf.Load(int3(int2(gl_FragCoord.xy), 0)).x % 16;
25 …FragColor = (asfloat(_34.Load4(_40 * 16 + 0)) + asfloat(_34.Load4(_40 * 16 + 0))) + asfloat(_34.Lo…
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/desktop-only/comp/
Dextended-arithmetic.desktop.comp103 ResType_1 _40;
104 _40._m0 = u.a2 + u.b2;
105 _40._m1 = select(uint2(1), uint2(0), _40._m0 >= max(u.a2, u.b2));
106 u.d2 = _40._m1;
107 u.c2 = _40._m0;
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/desktop-only/comp/
Dextended-arithmetic.desktop.comp103 ResType_1 _40;
104 _40._m0 = u.a2 + u.b2;
105 _40._m1 = select(uint2(1), uint2(0), _40._m0 >= max(u.a2, u.b2));
106 u.d2 = _40._m1;
107 u.c2 = _40._m0;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/comp/
Dbitcast-16bit-2.invalid.comp23 …e SSBO1& _21 [[buffer(0)]], device SSBO0& _29 [[buffer(1)]], constant UBO& _40 [[buffer(2)]], uint…
26 …short2 _47 = as_type<short2>(((device int*)&_29.inputs[ident])[0u]) + as_type<short2>(_40.const0.x…
28 …2(as_type<ushort2>(uint(((device int*)&_29.inputs[ident])[1u])) - as_type<ushort2>(_40.const0.zw));
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/desktop-only/comp/
Dextended-arithmetic.desktop.comp98 ResType_1 _40;
99 _40._m0 = uaddCarry(u.a2, u.b2, _40._m1);
100 u.d2 = _40._m1;
101 u.c2 = _40._m0;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/comp/
Dbitcast-16bit-2.invalid.comp31 } _40;
36 i16vec2 _47 = unpackInt2x16(_29.inputs[ident].x) + float16BitsToInt16(_40.const0.xy);
38 …i16vec2 _66 = i16vec2(unpackUint2x16(uint(_29.inputs[ident].y)) - float16BitsToUint16(_40.const0.z…
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/frag/
Dimage-query-lod.msl22.frag29 float2 _40;
30 _40.x = uSamplerCube.calculate_clamped_lod(uSamplerCubeSmplr, vUV);
31 _40.y = uSamplerCube.calculate_unclamped_lod(uSamplerCubeSmplr, vUV);
32 FragColor += _40;
/third_party/skia/third_party/externals/spirv-cross/shaders-msl/vert/
Dno_stage_out.write_buff.vert11 } _40;
20 _35._m0[_19] = _40._m0[_19];
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/comp/
Drwbuffer-matrix.comp49 float2x2 _40 = asfloat(uint2x2(_28.Load2(128), _28.Load2(136)));
50 _28.Store(144, asuint(_40[0].x));
51 _28.Store(148, asuint(_40[1].x));
52 _28.Store(152, asuint(_40[0].y));
53 _28.Store(156, asuint(_40[1].y));
Datomic.comp27 uint _40;
28 InterlockedMax(uImage[int2(1, 5)], 1u, _40);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/comp/
Datomic.comp27 uint _40;
28 InterlockedMax(uImage[int2(1, 5)], 1u, _40);
/third_party/typescript/tests/baselines/reference/
DsourceMapValidationDestructuringForObjectBindingPatternDefaultValues2.js178 …_25, _26, _27, _28, _29, _30, _31, _32, _33, _34, _35, _36, _37, _38, _39, _40, _41, _42, _43, _44… variable
255 … === void 0 ? "noName" : _39, _40 = multiRobot.skills, _41 = _40 === void 0 ? { primary: "none", s…
DsourceMapValidationDestructuringForOfArrayBindingPatternDefaultValues.js181 …var _40 = multiRobots_3[_39], _41 = _40[0], nameMA = _41 === void 0 ? "noName" : _41, _42 = _40[1]… variable
DsourceMapValidationDestructuringForOfObjectBindingPatternDefaultValues2.js170 …_25, _26, _27, _28, _29, _30, _31, _32, _33, _34, _35, _36, _37, _38, _39, _40, _41, _42, _43, _44… variable
266 …_39 = _93[_92], _40 = _39.name, name = _40 === void 0 ? "noName" : _40, _41 = _39.skill, skill = _…
DsourceMapValidationDestructuringForOfArrayBindingPatternDefaultValues2.js134 for (var _39 = 0, _40 = getRobots(); _39 < _40.length; _39++) {
135 _c = _40[_39], _d = _c[1], nameA = _d === void 0 ? "noName" : _d;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/vulkan/frag/
Dspec-constant.msl11.vk.frag39 constant uint _40 = (e % f);
94 uint c9 = _40;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/vulkan/frag/
Dspec-constant.vk.frag.vk20 const uint _40 = (e % f);
73 mediump uint c9 = _40;

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