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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/tesc/
Dwater_tess.tesc13 } _41;
21 vec2 _431 = (vPatchPosBase[0] - vec2(10.0)) * _41.uScale.xy;
22 vec2 _441 = ((vPatchPosBase[0] + _41.uPatchSize) + vec2(10.0)) * _41.uScale.xy;
27 …bool _516 = any(lessThanEqual(vec3(dot(_41.uFrustum[0], _467), dot(_41.uFrustum[1], _467), dot(_41
31 …_526 = any(lessThanEqual(vec3(dot(_41.uFrustum[3], _467), dot(_41.uFrustum[4], _467), dot(_41.uFru…
49 vec2 _681 = (vPatchPosBase[0] + (vec2(-0.5) * _41.uPatchSize)) * _41.uScale.xy;
50 vec2 _710 = (vPatchPosBase[0] + (vec2(0.5, -0.5) * _41.uPatchSize)) * _41.uScale.xy;
51 …= clamp(log2((length(_41.uCamPos - vec3(_710.x, 0.0, _710.y)) + 9.9999997473787516355514526367188e…
52 vec2 _739 = (vPatchPosBase[0] + (vec2(1.5, -0.5) * _41.uPatchSize)) * _41.uScale.xy;
53 vec2 _768 = (vPatchPosBase[0] + (vec2(-0.5, 0.5) * _41.uPatchSize)) * _41.uScale.xy;
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/tesc/
Dwater_tess.tesc27 kernel void main0(main0_in in [[stage_in]], constant UBO& _41 [[buffer(0)]], uint gl_InvocationID […
35 float2 _431 = (gl_in[0].vPatchPosBase - float2(10.0)) * _41.uScale.xy;
36 float2 _441 = ((gl_in[0].vPatchPosBase + _41.uPatchSize) + float2(10.0)) * _41.uScale.xy;
41 …bool _516 = any(float3(dot(_41.uFrustum[0], _467), dot(_41.uFrustum[1], _467), dot(_41.uFrustum[2]…
45 …_526 = any(float3(dot(_41.uFrustum[3], _467), dot(_41.uFrustum[4], _467), dot(_41.uFrustum[5], _46…
63 float2 _681 = (gl_in[0].vPatchPosBase + (float2(-0.5) * _41.uPatchSize)) * _41.uScale.xy;
64 … float2 _710 = (gl_in[0].vPatchPosBase + (float2(0.5, -0.5) * _41.uPatchSize)) * _41.uScale.xy;
65 …:clamp(log2((length(_41.uCamPos - float3(_710.x, 0.0, _710.y)) + 9.9999997473787516355514526367188…
66 … float2 _739 = (gl_in[0].vPatchPosBase + (float2(1.5, -0.5) * _41.uPatchSize)) * _41.uScale.xy;
67 … float2 _768 = (gl_in[0].vPatchPosBase + (float2(-0.5, 0.5) * _41.uPatchSize)) * _41.uScale.xy;
[all …]
Dwater_tess.multi-patch.tesc28 kernel void main0(constant UBO& _41 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in…
33 float2 _431 = (gl_in[0].vPatchPosBase.xy - float2(10.0)) * _41.uScale.xy;
34 float2 _441 = ((gl_in[0].vPatchPosBase.xy + _41.uPatchSize) + float2(10.0)) * _41.uScale.xy;
39 …bool _516 = any(float3(dot(_41.uFrustum[0], _467), dot(_41.uFrustum[1], _467), dot(_41.uFrustum[2]…
43 …_526 = any(float3(dot(_41.uFrustum[3], _467), dot(_41.uFrustum[4], _467), dot(_41.uFrustum[5], _46…
61 float2 _681 = (gl_in[0].vPatchPosBase.xy + (float2(-0.5) * _41.uPatchSize)) * _41.uScale.xy;
62 … float2 _710 = (gl_in[0].vPatchPosBase.xy + (float2(0.5, -0.5) * _41.uPatchSize)) * _41.uScale.xy;
63 …:clamp(log2((length(_41.uCamPos - float3(_710.x, 0.0, _710.y)) + 9.9999997473787516355514526367188…
64 … float2 _739 = (gl_in[0].vPatchPosBase.xy + (float2(1.5, -0.5) * _41.uPatchSize)) * _41.uScale.xy;
65 … float2 _768 = (gl_in[0].vPatchPosBase.xy + (float2(-0.5, 0.5) * _41.uPatchSize)) * _41.uScale.xy;
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/tesc/
Dwater_tess.tesc13 } _41;
21 vec2 min_xz = (p0 - vec2(10.0)) * _41.uScale.xy;
22 vec2 max_xz = ((p0 + _41.uPatchSize) + vec2(10.0)) * _41.uScale.xy;
27 …vec3 f0 = vec3(dot(_41.uFrustum[0], vec4(center, 1.0)), dot(_41.uFrustum[1], vec4(center, 1.0)), d…
28 …vec3 f1 = vec3(dot(_41.uFrustum[3], vec4(center, 1.0)), dot(_41.uFrustum[4], vec4(center, 1.0)), d…
44 vec2 pos = pos_ * _41.uScale.xy;
45 vec3 dist_to_cam = _41.uCamPos - vec3(pos.x, 0.0, pos.y);
46 …float level = log2((length(dist_to_cam) + 9.9999997473787516355514526367188e-05) * _41.uDistanceMo…
47 return clamp(level, 0.0, _41.uMaxTessLevel.x);
52 return exp2(-lod) * _41.uMaxTessLevel.y;
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/frag/
Dimage-type-normal-comparison-usage.asm.frag19 float _41;
22 _41 = float(float4(ShadowMap.sample(SampleNormal, in.in_var_TEXCOORD0)).x <= 0.5);
26 _41 = ShadowMap.sample_compare(SampleShadow, in.in_var_TEXCOORD0, 0.5, level(0.0));
28 out.out_var_SV_Target0 = float4(_41, _41, _41, 1.0);
/third_party/flutter/skia/third_party/externals/sdl/src/render/
DSDL_d3dmath.c44 m._11 = M1._11 * M2._11 + M1._12 * M2._21 + M1._13 * M2._31 + M1._14 * M2._41; in MatrixMultiply()
48 m._21 = M1._21 * M2._11 + M1._22 * M2._21 + M1._23 * M2._31 + M1._24 * M2._41; in MatrixMultiply()
52 m._31 = M1._31 * M2._11 + M1._32 * M2._21 + M1._33 * M2._31 + M1._34 * M2._41; in MatrixMultiply()
56 m._41 = M1._41 * M2._11 + M1._42 * M2._21 + M1._43 * M2._31 + M1._44 * M2._41; in MatrixMultiply()
57 m._42 = M1._41 * M2._12 + M1._42 * M2._22 + M1._43 * M2._32 + M1._44 * M2._42; in MatrixMultiply()
58 m._43 = M1._41 * M2._13 + M1._42 * M2._23 + M1._43 * M2._33 + M1._44 * M2._43; in MatrixMultiply()
59 m._44 = M1._41 * M2._14 + M1._42 * M2._24 + M1._43 * M2._34 + M1._44 * M2._44; in MatrixMultiply()
82 m._41 = x; in MatrixTranslation()
/third_party/skia/third_party/externals/d3d12allocator/src/
DCommon.h164 float _41, _42, _43, _44; member
175 float _41, float _42, float _43, float _44) : in mat4()
179 _41(_41), _42(_42), _43(_43), _44(_44) in mat4()
191 _41(row4.x), _42(row4.y), _43(row4.z), _44(row4.w) in mat4()
199 _41(data[12]), _42(data[13]), _43(data[14]), _44(data[15]) in mat4()
206 _11 * rhs._11 + _12 * rhs._21 + _13 * rhs._31 + _14 * rhs._41,
211 _21 * rhs._11 + _22 * rhs._21 + _23 * rhs._31 + _24 * rhs._41,
216 _31 * rhs._11 + _32 * rhs._21 + _33 * rhs._31 + _34 * rhs._41,
221 _41 * rhs._11 + _42 * rhs._21 + _43 * rhs._31 + _44 * rhs._41,
222 _41 * rhs._12 + _42 * rhs._22 + _43 * rhs._32 + _44 * rhs._42,
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/frag/
Dfor-loop-continue-control-flow.frag22 int _41 = i;
23 i = _41 + 1;
24 _36 = _41;
Dfrexp-modf.frag36 float _41 = modf(v0, r0);
37 float m0 = _41;
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/comp/
Dcomposite-construct.comp7 } _41;
16_41.as[gl_GlobalInvocationID.x] = ((_41.as[gl_GlobalInvocationID.x] + _55.bs[gl_GlobalInvocationID…
Dculling.comp17 } _41;
24 uint _45 = atomicAdd(_41.count, 1u);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/frag/
Dfor-loop-continue-control-flow.frag25 int _41 = i;
26 i = _41 + 1;
27 _36 = _41;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/frag/
Dfor-loop-continue-control-flow.frag29 int _41 = i;
30 i = _41 + 1;
31 _36 = _41;
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/flatten/
Dtypes.flatten.frag29 …nstant UBO1& _14 [[buffer(0)]], constant UBO2& _29 [[buffer(1)]], constant UBO0& _41 [[buffer(2)]])
32 ….FragColor = ((((float4(_14.c) + float4(_14.d)) + float4(_29.e)) + float4(_29.f)) + _41.a) + _41.b;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/flatten/
Dtypes.flatten.frag29 …nstant UBO1& _14 [[buffer(0)]], constant UBO2& _29 [[buffer(1)]], constant UBO0& _41 [[buffer(2)]])
32 ….FragColor = ((((float4(_14.c) + float4(_14.d)) + float4(_29.e)) + float4(_29.f)) + _41.a) + _41.b;
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/comp/
Dswitch-break-ladder.asm.comp15 int _41;
65 _41 = _48 + 1;
66 _44 = _41;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/comp/
Dcomposite-construct.comp17 } _41;
31 vec4 values[2] = vec4[](_41.as[gl_GlobalInvocationID.x], _55.bs[gl_GlobalInvocationID.x]);
35 _41.as[gl_GlobalInvocationID.x] = summe(param);
Dculling.comp17 } _41;
25 uint _45 = atomicAdd(_41.count, 1u);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/comp/
Dculling.comp26 …ce SSBO& _22 [[buffer(0)]], device SSBO2& _38 [[buffer(1)]], device SSBO3& _41 [[buffer(2)]], uint…
31 … uint _45 = atomic_fetch_add_explicit((device atomic_uint*)&_41.count, 1u, memory_order_relaxed);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/comp/
Dculling.comp26 …ce SSBO& _22 [[buffer(0)]], device SSBO2& _38 [[buffer(1)]], device SSBO3& _41 [[buffer(2)]], uint…
32 … uint _45 = atomic_fetch_add_explicit((device atomic_uint*)&_41.count, 1u, memory_order_relaxed);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/frag/
Dfrexp-modf.frag28 float _41 = modf(v0, r0);
31 FragColor = ((((_22._m0 + _35._m0.x) + _35._m0.y) + _41) + _45.x) + _45.y;
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/desktop-only/frag/
Dcontrol-dependent-in-branch.desktop.frag17 vec4 _41 = fwidthCoarse(vInput);
30 FragColor += _41;
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/frag/
Dcontrol-dependent-in-branch.desktop.frag26 float4 _41 = fwidth(vInput);
40 FragColor += _41;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/comp/
Douter-product.comp11 …float2x3 _41 = float2x3(asfloat(_26.Load3(16)) * asfloat(_26.Load2(0)).x, asfloat(_26.Load3(16)) *…
12 _21.Store3(16, asuint(_41[0]));
13 _21.Store3(32, asuint(_41[1]));
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/comp/
Douter-product.comp11 …float2x3 _41 = float2x3(asfloat(_26.Load3(16)) * asfloat(_26.Load2(0)).x, asfloat(_26.Load3(16)) *…
12 _21.Store3(16, asuint(_41[0]));
13 _21.Store3(32, asuint(_41[1]));

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