/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/vulkan/vert/ |
D | small-storage.vk.vert | 39 …in0_in in [[stage_in]], constant block& _26 [[buffer(0)]], const device storage& _53 [[buffer(1)]]) 42 … short4((int4(int(in.foo)) + int4(int2(_26.a), int2(_26.c))) - int4(int3(_53.f) / int3(_53.h), 1)); 43 …uint4(uint(in.bar)) + uint4(uint2(_26.b), uint2(_26.d))) - uint4(uint3(_53.g) / uint3(_53.i), 1u)); 44 …out.r = half4((float4(float(in.baz)) + float4(float2(_26.e), 0.0, 1.0)) - float4(float3(_53.j), 1.…
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/vulkan/vert/ |
D | small-storage.vk.vert | 39 …in0_in in [[stage_in]], constant block& _26 [[buffer(0)]], const device storage& _53 [[buffer(1)]]) 42 … short4((int4(int(in.foo)) + int4(int2(_26.a), int2(_26.c))) - int4(int3(_53.f) / int3(_53.h), 1)); 43 …uint4(uint(in.bar)) + uint4(uint2(_26.b), uint2(_26.d))) - uint4(uint3(_53.g) / uint3(_53.i), 1u)); 44 …out.r = half4((float4(float(in.baz)) + float4(float2(_26.e), 0.0, 1.0)) - float4(float3(_53.j), 1.…
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/vulkan/vert/ |
D | small-storage.vk.vert | 34 } _53; 56 …ivec4(int(foo)) + ivec4(ivec2(_26.a), ivec2(_26.c))) - ivec4(ivec3(_53.f) / ivec3(_53.h), 1)) + iv… 57 …vec4(uint(bar)) + uvec4(uvec2(_26.b), uvec2(_26.d))) - uvec4(uvec3(_53.g) / uvec3(_53.i), 1u)) + u… 58 …r = f16vec4(((vec4(float(baz)) + vec4(vec2(_26.e), 0.0, 1.0)) - vec4(vec3(_53.j), 1.0)) + vec4(_76…
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D | small-storage.vk.vert.vk | 30 } _53; 50 …ivec4(int(foo)) + ivec4(ivec2(_26.a), ivec2(_26.c))) - ivec4(ivec3(_53.f) / ivec3(_53.h), 1)) + iv… 51 …vec4(uint(bar)) + uvec4(uvec2(_26.b), uvec2(_26.d))) - uvec4(uvec3(_53.g) / uvec3(_53.i), 1u)) + u… 52 …r = f16vec4(((vec4(float(baz)) + vec4(vec2(_26.e), 0.0, 1.0)) - vec4(vec3(_53.j), 1.0)) + vec4(_76…
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/vulkan/vert/ |
D | small-storage.vk.vert | 34 } _53; 56 …ivec4(int(foo)) + ivec4(ivec2(_26.a), ivec2(_26.c))) - ivec4(ivec3(_53.f) / ivec3(_53.h), 1)) + iv… 57 …vec4(uint(bar)) + uvec4(uvec2(_26.b), uvec2(_26.d))) - uvec4(uvec3(_53.g) / uvec3(_53.i), 1u)) + u… 58 …r = f16vec4(((vec4(float(baz)) + vec4(vec2(_26.e), 0.0, 1.0)) - vec4(vec3(_53.j), 1.0)) + vec4(_76…
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D | small-storage.vk.vert.vk | 30 } _53; 50 …ivec4(int(foo)) + ivec4(ivec2(_26.a), ivec2(_26.c))) - ivec4(ivec3(_53.f) / ivec3(_53.h), 1)) + iv… 51 …vec4(uint(bar)) + uvec4(uvec2(_26.b), uvec2(_26.d))) - uvec4(uvec3(_53.g) / uvec3(_53.i), 1u)) + u… 52 …r = f16vec4(((vec4(float(baz)) + vec4(vec2(_26.e), 0.0, 1.0)) - vec4(vec3(_53.j), 1.0)) + vec4(_76…
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/frag/ |
D | multi-for-loop-init.asm.frag | 11 mediump int _53 = 0; 13 for (; (_53 < 10) && (int(_54) < int(20u)); ) 15 FragColor += vec4(float(_53)); 18 _53 += counter;
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D | loop-header-to-continue.asm.frag | 28 …float _53 = clamp(_50 * 0.06399999558925628662109375, 7.999999797903001308441162109375e-05, 0.0080… 37 … float _78 = exp(((-_64) * _64) * 0.2222220003604888916015625) * float(abs(_72.y - _50) < _53);
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/comp/ |
D | composite-array-initialization.comp | 19 } _53; 24 … _53.outdata[gl_WorkGroupID.x].a = _25[gl_LocalInvocationID.x].a + data2[gl_LocalInvocationID.x].a; 25 … _53.outdata[gl_WorkGroupID.x].b = _25[gl_LocalInvocationID.x].b + data2[gl_LocalInvocationID.x].b;
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D | insert.comp | 9 vec4 _53; 13 vec4 _46 = _53;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/comp/ |
D | composite-array-initialization.comp | 18 } _53; 35 _53.outdata[gl_WorkGroupID.x].a = _73.a; 36 _53.outdata[gl_WorkGroupID.x].b = _73.b;
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/comp/ |
D | complex-type-alias.comp | 45 kernel void main0(device SSBO& _53 [[buffer(0)]], uint gl_LocalInvocationIndex [[thread_index_in_th… 52 _53.outputs[gl_WorkGroupID.x].a.a.a = coeffs[0].a.a.a; 53 _53.outputs[gl_WorkGroupID.x].weight = coeffs[0].weight;
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D | composite-array-initialization.comp | 69 kernel void main0(device SSBO& _53 [[buffer(0)]], uint3 gl_WorkGroupID [[threadgroup_position_in_gr… 76 … _53.outdata[gl_WorkGroupID.x].a = _25[gl_LocalInvocationID.x].a + data2[gl_LocalInvocationID.x].a; 77 … _53.outdata[gl_WorkGroupID.x].b = _25[gl_LocalInvocationID.x].b + data2[gl_LocalInvocationID.x].b;
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D | insert.comp | 13 constant float4 _53 = {}; 17 float4 _46 = _53;
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D | composite-array-initialization.force-native-array.comp | 138 kernel void main0(device SSBO& _53 [[buffer(0)]], uint3 gl_WorkGroupID [[threadgroup_position_in_gr… 145 … _53.outdata[gl_WorkGroupID.x].a = _25[gl_LocalInvocationID.x].a + data2[gl_LocalInvocationID.x].a; 146 … _53.outdata[gl_WorkGroupID.x].b = _25[gl_LocalInvocationID.x].b + data2[gl_LocalInvocationID.x].b;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/comp/ |
D | complex-type-alias.comp | 53 kernel void main0(device SSBO& _53 [[buffer(0)]], uint gl_LocalInvocationIndex [[thread_index_in_th… 65 _53.outputs[gl_WorkGroupID.x].a.a.a = coeffs[0].a.a.a; 66 _53.outputs[gl_WorkGroupID.x].weight = coeffs[0].weight;
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D | composite-array-initialization.comp | 77 kernel void main0(device SSBO& _53 [[buffer(0)]], uint3 gl_WorkGroupID [[threadgroup_position_in_gr… 86 _53.outdata[gl_WorkGroupID.x].a = _73.a; 87 _53.outdata[gl_WorkGroupID.x].b = _73.b;
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D | composite-array-initialization.force-native-array.comp | 146 kernel void main0(device SSBO& _53 [[buffer(0)]], uint3 gl_WorkGroupID [[threadgroup_position_in_gr… 155 _53.outdata[gl_WorkGroupID.x].a = _73.a; 156 _53.outdata[gl_WorkGroupID.x].b = _73.b;
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/vert/ |
D | ground.vert | 15 } _53; 61 …equal(LODWeights, vec4(0.0))) ? _53.Patches[(gl_InstanceID + SPIRV_Cross_BaseInstance)].Position.w… 85 …vec2 _173 = ((_53.Patches[(gl_InstanceID + SPIRV_Cross_BaseInstance)].Position.xz * _156.InvGround…
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D | ocean.vert | 15 } _53; 64 …equal(LODWeights, vec4(0.0))) ? _53.Patches[(gl_InstanceID + SPIRV_Cross_BaseInstance)].Position.w… 116 …vec2 _197 = ((_53.Patches[(gl_InstanceID + SPIRV_Cross_BaseInstance)].Position.xz * _180.InvOceanS…
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/frag/ |
D | nonuniform-qualifier.msl2.frag | 46 int _53 = i + 10; 47 out.FragColor = uCombinedSamplers[_53].sample(uCombinedSamplersSmplr[_53], in.vUV);
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D | image-query-lod.msl22.frag | 33 float2 _53; 34 _53.x = uTexture2D.calculate_clamped_lod(uSampler, vUV.xy); 35 _53.y = uTexture2D.calculate_unclamped_lod(uSampler, vUV.xy); 36 FragColor += _53;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/vert/ |
D | ground.vert | 15 } _53; 61 float vlod = dot(LODWeights, _53.Patches[(gl_InstanceID + SPIRV_Cross_BaseInstance)].LODs); 62 …vlod = all(equal(LODWeights, vec4(0.0))) ? _53.Patches[(gl_InstanceID + SPIRV_Cross_BaseInstance)]… 101 …vec2 PatchPos = _53.Patches[(gl_InstanceID + SPIRV_Cross_BaseInstance)].Position.xz * _156.InvGrou…
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D | ocean.vert | 15 } _53; 62 float vlod = dot(LODWeights, _53.Patches[(gl_InstanceID + SPIRV_Cross_BaseInstance)].LODs); 63 …vlod = all(equal(LODWeights, vec4(0.0))) ? _53.Patches[(gl_InstanceID + SPIRV_Cross_BaseInstance)]… 124 …vec2 PatchPos = _53.Patches[(gl_InstanceID + SPIRV_Cross_BaseInstance)].Position.xz * _180.InvOcea…
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/frag/ |
D | loop-header-to-continue.asm.frag | 28 …float _53 = clamp((_50 * 80.0) * 0.0007999999797903001308441162109375, 7.9999997979030013084411621… 37 … float _78 = exp(((-_64) * _64) * 0.2222220003604888916015625) * float(abs(_72.y - _50) < _53);
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