Searched refs:_BoundTextures (Results 1 – 3 of 3) sorted by relevance
1380 unit->_BoundTextures &= ~(1 << index); in unbind_texobj_from_texunits()1415 while (texUnit->_BoundTextures) { in unbind_textures_from_unit()1416 const GLuint index = ffs(texUnit->_BoundTextures) - 1; in unbind_textures_from_unit()1421 texUnit->_BoundTextures &= ~(1 << index); in unbind_textures_from_unit()1639 texUnit->_BoundTextures |= (1 << targetIndex); in bind_texture_object()1641 texUnit->_BoundTextures &= ~(1 << targetIndex); in bind_texture_object()
101 dst->Texture.Unit[u]._BoundTextures = src->Texture.Unit[u]._BoundTextures; in _mesa_copy_texture_state()1062 texUnit->_BoundTextures = 0; in _mesa_init_texture()
1226 GLbitfield _BoundTextures; member