Searched refs:_MaxLevel (Results 1 – 9 of 9) sorted by relevance
729 t->_MaxLevel = MIN3(t->Attrib.MaxLevel, in _mesa_test_texobj_completeness()739 t->_MaxLevel = MAX2(MIN2(t->_MaxLevel, t->Attrib.NumLevels - 1), 0); in _mesa_test_texobj_completeness()743 t->_MaxLambda = (GLfloat) (t->_MaxLevel - baseLevel); in _mesa_test_texobj_completeness()792 const GLint maxLevel = t->_MaxLevel; in _mesa_test_texobj_completeness()2323 if (level < 0 || level > tex_obj->_MaxLevel) { in texture_page_commitment()
475 u->Level > t->_MaxLevel || in _mesa_is_image_unit_valid()
933 GLbyte _MaxLevel; /**< actual max mipmap level (q in the spec) */ member
198 - mesa: Prevent \_MaxLevel from being less than zero
3322 - mesa: Prevent \_MaxLevel from being less than zero
487 unsigned ret = MIN2(texObj->Attrib.MinLevel + texObj->_MaxLevel, in last_level()
2920 tObj->lastLevel = tObj->_MaxLevel; in st_finalize_texture()
400 if (level < obj->Attrib.BaseLevel || level > obj->_MaxLevel) { in dri2_create_from_texture()
2133 if (in->miplevel < obj->Attrib.BaseLevel || in->miplevel > obj->_MaxLevel) { in dri2_interop_export_object()