Searched refs:_NEW_BUFFERS (Results 1 – 16 of 16) sorted by relevance
/third_party/mesa3d/src/mesa/main/ |
D | state.c | 402 _NEW_BUFFERS | _NEW_MODELVIEW | _NEW_PROJECTION | _NEW_TEXTURE_MATRIX | in _mesa_update_state_locked() 416 if (new_state & _NEW_BUFFERS) in _mesa_update_state_locked() 457 prog_flags |= _NEW_BUFFERS | _NEW_TEXTURE_OBJECT | in _mesa_update_state_locked()
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D | fbobject.c | 464 ctx->NewState |= _NEW_BUFFERS; in render_texture() 1284 FLUSH_VERTICES(ctx, _NEW_BUFFERS, 0); in _mesa_test_framebuffer_completeness() 1909 ctx->NewState |= _NEW_BUFFERS; in framebuffer_parameteri() 2183 FLUSH_VERTICES(ctx, _NEW_BUFFERS, 0); in _mesa_DeleteRenderbuffers() 2709 FLUSH_VERTICES(ctx, _NEW_BUFFERS, 0); in _mesa_renderbuffer_storage() 2930 FLUSH_VERTICES(ctx, _NEW_BUFFERS, 0); in _mesa_EGLImageTargetRenderbufferStorageOES() 3317 FLUSH_VERTICES(ctx, _NEW_BUFFERS, 0); in _mesa_bind_framebuffers() 3323 FLUSH_VERTICES(ctx, _NEW_BUFFERS, 0); in _mesa_bind_framebuffers() 3367 FLUSH_VERTICES(ctx, _NEW_BUFFERS, 0); in _mesa_DeleteFramebuffers() 3955 FLUSH_VERTICES(ctx, _NEW_BUFFERS, 0); in _mesa_framebuffer_texture() [all …]
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D | buffers.c | 731 FLUSH_VERTICES(ctx, _NEW_BUFFERS, GL_COLOR_BUFFER_BIT); in updated_drawbuffers() 882 ctx->NewState |= _NEW_BUFFERS; in _mesa_readbuffer()
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D | multisample.c | 107 if (ctx->NewState & _NEW_BUFFERS) { in _mesa_GetMultisamplefv()
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D | debug.c | 103 (state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : ""); in _mesa_print_state()
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D | framebuffer.c | 308 ctx->NewState |= _NEW_BUFFERS; in _mesa_resize_framebuffer()
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D | context.c | 1556 newCtx->NewState |= _NEW_BUFFERS; in _mesa_make_current()
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D | teximage.c | 2721 ctx->NewState |= _NEW_BUFFERS; in check_rtt_cb() 4230 if (ctx->NewState & _NEW_BUFFERS) in copy_texture_sub_image_err() 4255 if (ctx->NewState & _NEW_BUFFERS) in copy_texture_sub_image_no_error() 4286 if (ctx->NewState & _NEW_BUFFERS) in copyteximage()
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D | mtypes.h | 2836 #define _NEW_BUFFERS (1u << 22) /**< gl_context::Visual, DrawBuffer, */ macro
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D | get.c | 1328 if (ctx->NewState & _NEW_BUFFERS) in find_custom_value() 1455 if (ctx->NewState & _NEW_BUFFERS) in check_extra()
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D | texobj.c | 1351 ctx->NewState |= _NEW_BUFFERS; in unbind_texobj_from_fbo()
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/third_party/mesa3d/src/mesa/program/ |
D | prog_statevars.c | 839 return _NEW_TEXTURE_STATE | _NEW_BUFFERS | _NEW_FRAG_CLAMP; in _mesa_program_state_flags() 842 return _NEW_FOG | _NEW_BUFFERS | _NEW_FRAG_CLAMP; in _mesa_program_state_flags() 886 return _NEW_BUFFERS; in _mesa_program_state_flags() 889 return _NEW_BUFFERS | _NEW_POINT; in _mesa_program_state_flags() 907 return _NEW_CURRENT_ATTRIB | _NEW_LIGHT_STATE | _NEW_BUFFERS; in _mesa_program_state_flags()
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/third_party/mesa3d/docs/relnotes/ |
D | 9.1.3.rst | 176 - st/mesa: depth-stencil-alpha state also depends on \_NEW_BUFFERS
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D | 9.0.3.rst | 178 - i965: Add missing \_NEW_BUFFERS dirty bit in Gen7 SBE state.
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D | 12.0.2.rst | 188 - mesa: set \_NEW_BUFFERS when updating texture bound to current
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/third_party/mesa3d/src/mesa/state_tracker/ |
D | st_context.c | 134 if (new_state & _NEW_BUFFERS) { in st_invalidate_state()
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