Searched refs:__glXFlushRenderBuffer (Results 1 – 8 of 8) sorted by relevance
/third_party/mesa3d/src/glx/ |
D | packrender.h | 78 pc = __glXFlushRenderBuffer(gc, pc); \ 84 pc = __glXFlushRenderBuffer(gc, pc); \ 90 pc = __glXFlushRenderBuffer(gc, pc); \ 99 pc = __glXFlushRenderBuffer(gc, pc); \ 108 pc = __glXFlushRenderBuffer(gc, pc); \ 117 pc = __glXFlushRenderBuffer(gc, pc); \ 146 (void) __glXFlushRenderBuffer(gc, pc); \
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D | indirect_vertex_array.c | 552 pc = __glXFlushRenderBuffer(gc, pc); in emit_DrawArrays_none() 559 pc = __glXFlushRenderBuffer(gc, pc); in emit_DrawArrays_none() 567 (void) __glXFlushRenderBuffer(gc, gc->pc); in emit_DrawArrays_none() 652 __glXFlushRenderBuffer(gc, gc->pc); in emit_DrawArrays_header_old() 670 (void) __glXFlushRenderBuffer(gc, gc->pc); in emit_DrawArrays_header_old() 729 (void) __glXFlushRenderBuffer(gc, gc->pc); in emit_DrawArrays_old() 776 gc->pc = __glXFlushRenderBuffer(gc, gc->pc); in emit_DrawElements_none() 790 pc = __glXFlushRenderBuffer(gc, pc); in emit_DrawElements_none() 808 pc = __glXFlushRenderBuffer(gc, pc); in emit_DrawElements_none() 816 (void) __glXFlushRenderBuffer(gc, gc->pc); in emit_DrawElements_none() [all …]
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D | indirect_glx.c | 219 __glXFlushRenderBuffer(gc, gc->pc); in indirect_wait_gl() 238 __glXFlushRenderBuffer(gc, gc->pc); in indirect_wait_x()
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D | packsingle.h | 68 (void) __glXFlushRenderBuffer(gc, pc); \
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D | single2.c | 681 (void) __glXFlushRenderBuffer(gc, gc->pc); in __indirect_glGetString() 852 (void) __glXFlushRenderBuffer(gc, gc->pc); in __indirect_glAreTexturesResident()
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D | glxext.c | 1014 (void) __glXFlushRenderBuffer(gc, gc->pc); in __glXSetupForCommand() 1047 __glXFlushRenderBuffer(struct glx_context * ctx, GLubyte * pc) in __glXFlushRenderBuffer() function
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D | glxclient.h | 633 extern GLubyte *__glXFlushRenderBuffer(struct glx_context *, GLubyte *);
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D | glxcmds.c | 602 __glXFlushRenderBuffer(gc, gc->pc); in glXUseXFont()
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