Searched refs:_d3d11_memory_allocator (Results 1 – 1 of 1) sorted by relevance
34 static GstAllocator *_d3d11_memory_allocator; variable564 _d3d11_memory_allocator = in gst_d3d11_memory_init_once()566 gst_object_ref_sink (_d3d11_memory_allocator); in gst_d3d11_memory_init_once()568 gst_allocator_register (GST_D3D11_MEMORY_NAME, _d3d11_memory_allocator); in gst_d3d11_memory_init_once()1627 (_d3d11_memory_allocator), self->device, &priv->desc, priv->texture); in gst_d3d11_pool_allocator_start()1838 mem->allocator = (GstAllocator *) gst_object_ref (_d3d11_memory_allocator); in gst_d3d11_pool_allocator_release_memory()1888 (_d3d11_memory_allocator), self->device, &priv->desc); in gst_d3d11_pool_allocator_alloc()