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Searched refs:_mesa_is_multisample_enabled (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dframebuffer.h168 _mesa_is_multisample_enabled(const struct gl_context *ctx);
Dframebuffer.c1008 _mesa_is_multisample_enabled(const struct gl_context *ctx) in _mesa_is_multisample_enabled() function
/third_party/mesa3d/src/mesa/state_tracker/
Dst_atom_msaa.c119 if (_mesa_is_multisample_enabled(st->ctx) && sample_count > 1) { in st_update_sample_state()
Dst_atom_blend.c288 if (_mesa_is_multisample_enabled(ctx) && in st_update_blend()
Dst_atom_rasterizer.c186 bool multisample = _mesa_is_multisample_enabled(ctx); in st_update_rasterizer()
Dst_atom_shader.c159 _mesa_is_multisample_enabled(st->ctx) && in st_update_fp()
/third_party/mesa3d/src/mesa/program/
Dprog_statevars.c624 else if (ctx->Point.SmoothFlag || _mesa_is_multisample_enabled(ctx)) { in fetch_state()