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Searched refs:_mesa_lookup_shader_include (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/glcpp/
Dpp_standalone_scaffolding.h37 _mesa_lookup_shader_include(struct gl_context *ctx, char *path,
Dpp_standalone_scaffolding.c33 _mesa_lookup_shader_include(struct gl_context *ctx, char *path, in _mesa_lookup_shader_include() function
Dglcpp-parse.y36 _mesa_lookup_shader_include(struct gl_context *ctx, char *path,
364 _mesa_lookup_shader_include(parser->gl_ctx, path, false);
/third_party/mesa3d/src/mesa/main/
Dshaderapi.h200 _mesa_lookup_shader_include(struct gl_context *ctx, char *path,
Dshaderapi.c3483 _mesa_lookup_shader_include(struct gl_context *ctx, char *path, in _mesa_lookup_shader_include() function
3682 const char *source = _mesa_lookup_shader_include(ctx, name_cp, false); in _mesa_IsNamedStringARB()
3702 const char *source = _mesa_lookup_shader_include(ctx, name_cp, true); in _mesa_GetNamedStringARB()
3730 const char *source = _mesa_lookup_shader_include(ctx, name_cp, true); in _mesa_GetNamedStringivARB()
/third_party/mesa3d/docs/relnotes/
D20.0.0.rst3334 - mesa: add \_mesa_lookup_shader_include() helper
3338 - mesa: make error checking optional in \_mesa_lookup_shader_include()
3341 - mesa: split \_mesa_lookup_shader_include() in two