Searched refs:a_pos (Results 1 – 12 of 12) sorted by relevance
/third_party/vk-gl-cts/data/gles3/shaders/ |
D | uniform_block.test | 47 in vec4 a_pos; 51 gl_Position = a_pos; 113 in vec4 a_pos; 117 gl_Position = a_pos; 179 in vec4 a_pos; 183 gl_Position = a_pos; 245 in vec4 a_pos; 249 gl_Position = a_pos; 311 in vec4 a_pos; 315 gl_Position = a_pos; [all …]
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/third_party/vk-gl-cts/data/gles31/shaders/es32/ |
D | uniform_block.test | 47 in vec4 a_pos; 51 gl_Position = a_pos; 113 in vec4 a_pos; 117 gl_Position = a_pos; 179 in vec4 a_pos; 183 gl_Position = a_pos; 245 in vec4 a_pos; 249 gl_Position = a_pos; 311 in vec4 a_pos; 315 gl_Position = a_pos; [all …]
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/third_party/vk-gl-cts/data/gles31/shaders/es31/ |
D | uniform_block.test | 47 in vec4 a_pos; 51 gl_Position = a_pos; 113 in vec4 a_pos; 117 gl_Position = a_pos; 179 in vec4 a_pos; 183 gl_Position = a_pos; 245 in vec4 a_pos; 249 gl_Position = a_pos; 311 in vec4 a_pos; 315 gl_Position = a_pos; [all …]
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/third_party/skia/third_party/externals/tint/test/samples/ |
D | compute_boids.wgsl.expected.glsl | 7 vec2 a_pos; 13 vec4 vert_main_inner(vec2 a_particlePos, vec2 a_particleVel, vec2 a_pos) { 15 …vec2 pos = vec2(((a_pos.x * cos(angle)) - (a_pos.y * sin(angle))), ((a_pos.x * sin(angle)) + (a_po… 31 …t = vert_main_inner(tint_symbol_1.a_particlePos, tint_symbol_1.a_particleVel, tint_symbol_1.a_pos); 38 in vec2 a_pos; 43 inputs.a_pos = a_pos; 57 vec2 a_pos; 98 vec2 a_pos;
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D | compute_boids.wgsl.expected.hlsl | 4 float2 a_pos : TEXCOORD2; 10 float4 vert_main_inner(float2 a_particlePos, float2 a_particleVel, float2 a_pos) { 12 …float2 pos = float2(((a_pos.x * cos(angle)) - (a_pos.y * sin(angle))), ((a_pos.x * sin(angle)) + (… 17 …_result = vert_main_inner(tint_symbol.a_particlePos, tint_symbol.a_particleVel, tint_symbol.a_pos);
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D | compute_boids.wgsl.expected.msl | 7 float2 a_pos [[attribute(2)]]; 35 float4 vert_main_inner(float2 a_particlePos, float2 a_particleVel, float2 a_pos) { 37 …float2 pos = float2(((a_pos[0] * cos(angle)) - (a_pos[1] * sin(angle))), ((a_pos[0] * sin(angle)) … 42 …_result = vert_main_inner(tint_symbol.a_particlePos, tint_symbol.a_particleVel, tint_symbol.a_pos);
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D | compute_boids.wgsl.expected.wgsl | 2 …s : vec2<f32>, [[location(1)]] a_particleVel : vec2<f32>, [[location(2)]] a_pos : vec2<f32>) -> [[… 4 …var pos : vec2<f32> = vec2<f32>(((a_pos.x * cos(angle)) - (a_pos.y * sin(angle))), ((a_pos.x * sin…
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D | compute_boids.wgsl | 20 [[location(2)]] a_pos : vec2<f32>) 24 (a_pos.x * cos(angle)) - (a_pos.y * sin(angle)), 25 (a_pos.x * sin(angle)) + (a_pos.y * cos(angle)));
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D | compute_boids.wgsl.expected.spvasm | 40 OpName %a_pos "a_pos" 148 %a_pos = OpFunctionParameter %v2float 157 %42 = OpCompositeExtract %float %a_pos 0 161 %46 = OpCompositeExtract %float %a_pos 1 166 %51 = OpCompositeExtract %float %a_pos 0 170 %55 = OpCompositeExtract %float %a_pos 1
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/third_party/ltp/tools/sparse/sparse-src/ |
D | ctags.c | 47 const struct position a_pos = ((const struct symbol *)m)->pos; in cmp_sym() local 50 ret = strcmp(stream_name(a_pos.stream), in cmp_sym() 53 return a_pos.line < b_pos.line; in cmp_sym()
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D | expand.c | 1036 unsigned long a_pos = bit_offset(a); in compare_expressions() local 1039 return (a_pos < b_pos) ? -1 : (a_pos == b_pos) ? 0 : 1; in compare_expressions()
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/third_party/skia/third_party/externals/abseil-cpp/absl/strings/ |
D | cord.cc | 988 SubRange(CordRep* a_node, size_t a_pos, size_t a_n) in SubRange() 989 : node(a_node), pos(a_pos), n(a_n) {} in SubRange()
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