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Searched refs:active_binned_queries (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_setup.c209 scene->num_active_queries = setup->active_binned_queries; in lp_setup_rasterize_scene()
296 scene->had_queries = !!setup->active_binned_queries; in begin_binning()
1641 assert(setup->active_binned_queries < LP_MAX_ACTIVE_BINNED_QUERIES); in lp_setup_begin_query()
1643 if (setup->active_binned_queries >= LP_MAX_ACTIVE_BINNED_QUERIES) { in lp_setup_begin_query()
1646 assert(setup->active_queries[setup->active_binned_queries] == NULL); in lp_setup_begin_query()
1647 setup->active_queries[setup->active_binned_queries] = pq; in lp_setup_begin_query()
1648 setup->active_binned_queries++; in lp_setup_begin_query()
1734 for (i = 0; i < setup->active_binned_queries; i++) { in lp_setup_end_query()
1738 assert(i < setup->active_binned_queries); in lp_setup_end_query()
1739 if (i == setup->active_binned_queries) in lp_setup_end_query()
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Dlp_setup_context.h100 unsigned active_binned_queries; member