Searched refs:agx_bo_create (Results 1 – 6 of 6) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/asahi/ |
D | agx_blit.c | 58 struct agx_bo *bo = agx_bo_create(dev, bo_size, AGX_MEMORY_TYPE_SHADER); in agx_build_reload_shader() 172 struct agx_bo *bo = agx_bo_create(dev, 4096, AGX_MEMORY_TYPE_SHADER); in agx_internal_shaders()
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D | agx_pipe.c | 234 nresource->bo = agx_bo_create(dev, size, AGX_MEMORY_TYPE_FRAMEBUFFER); in agx_resource_create() 629 ctx->batch->encoder = agx_bo_create(agx_device(screen), 0x80000, AGX_MEMORY_TYPE_FRAMEBUFFER); in agx_create_context() 631 ctx->batch->scissor.bo = agx_bo_create(agx_device(screen), 0x80000, AGX_MEMORY_TYPE_FRAMEBUFFER); in agx_create_context() 632 …ctx->batch->depth_bias.bo = agx_bo_create(agx_device(screen), 0x80000, AGX_MEMORY_TYPE_FRAMEBUFFER… in agx_create_context()
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D | agx_state.c | 344 struct agx_bo *bo = agx_bo_create(dev, AGX_SAMPLER_LENGTH, in agx_create_sampler_state() 450 so->desc = agx_bo_create(dev, AGX_TEXTURE_LENGTH, in agx_create_sampler_view() 963 compiled->bo = agx_bo_create(dev, in agx_update_shader()
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/third_party/mesa3d/src/asahi/lib/ |
D | agx_bo.h | 85 agx_bo_create(struct agx_device *dev, unsigned size, unsigned flags);
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D | pool.c | 39 struct agx_bo *bo = agx_bo_create(pool->dev, bo_sz, in agx_pool_alloc_backing()
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D | agx_device.c | 221 agx_bo_create(struct agx_device *dev, unsigned size, unsigned flags) in agx_bo_create() function
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