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Searched refs:allocateArrayOf (Results 1 – 7 of 7) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/third_party/subzero/src/
DIceInst.cpp501 Values = Func->allocateArrayOf<uint64_t>(NumCases); in InstSwitch()
502 Labels = Func->allocateArrayOf<CfgNode *>(NumCases); in InstSwitch()
575 Indexes = Func->allocateArrayOf<ConstantInteger32 *>(NumIndexes); in InstShuffleVector()
594 Targets = Func->allocateArrayOf<CfgNode *>(NumTargets); in InstJumpTable()
DIceCfg.h248 template <typename T> T *allocateArrayOf(size_t NumElems) { in allocateArrayOf() function
DIceInstARM32.cpp339 Vars = Func->allocateArrayOf<Variable *>(2); in OperandARM32Mem()
478 Vars = Func->allocateArrayOf<Variable *>(NumVars); in OperandARM32FlexReg()
DWasmTranslator.cpp270 return Func->allocateArrayOf<Node>(Count); in Buffer()
DIceInstX8632.cpp2869 Vars = Func->allocateArrayOf<Variable *>(NumVars); in X86OperandMem()
DIceInstX8664.cpp2796 Vars = Func->allocateArrayOf<Variable *>(NumVars); in X86OperandMem()
DIceInstX8632.h175 Vars = Func->allocateArrayOf<Variable *>(1); in VariableSplit()