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Searched refs:allow_invalid_glx_destroy_window (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/glx/tests/
Dfake_glx_screen.h38 this->allow_invalid_glx_destroy_window = false; in fake_glx_screen()
/third_party/mesa3d/src/util/
Ddriconf.h250 DRI_CONF_OPT_B(allow_invalid_glx_destroy_window, def, \
/third_party/mesa3d/src/glx/
Dglxclient.h524 bool allow_invalid_glx_destroy_window; member
Dglx_pbuffer.c468 priv->screens[0]->allow_invalid_glx_destroy_window) { in protocolDestroyDrawable()
Ddri3_glx.c1043 psc->base.allow_invalid_glx_destroy_window = invalid_glx_destroy_window; in dri3_create_screen()
Ddri2_glx.c1204 psc->base.allow_invalid_glx_destroy_window = invalid_glx_destroy_window; in dri2CreateScreen()