Searched refs:animationEnded (Results 1 – 4 of 4) sorted by relevance
165 int SkAnimatedImage::computeNextFrame(int current, bool* animationEnded) { in computeNextFrame() argument166 SkASSERT(animationEnded != nullptr); in computeNextFrame()167 *animationEnded = false; in computeNextFrame()175 *animationEnded = true; in computeNextFrame()194 bool animationEnded = false; in decodeNextFrame() local195 const int frameToDecode = this->computeNextFrame(fDisplayFrame.fIndex, &animationEnded); in decodeNextFrame()206 animationEnded = true; in decodeNextFrame()224 if (animationEnded) { in decodeNextFrame()234 if (animationEnded) { in decodeNextFrame()317 if (animationEnded) { in decodeNextFrame()
163 int SkAnimatedImage::computeNextFrame(int current, bool* animationEnded) { in computeNextFrame() argument164 SkASSERT(animationEnded != nullptr); in computeNextFrame()165 *animationEnded = false; in computeNextFrame()173 *animationEnded = true; in computeNextFrame()192 bool animationEnded = false; in decodeNextFrame() local193 int frameToDecode = this->computeNextFrame(fDisplayFrame.fIndex, &animationEnded); in decodeNextFrame()204 animationEnded = true; in decodeNextFrame()222 if (animationEnded) { in decodeNextFrame()232 if (animationEnded) { in decodeNextFrame()314 if (animationEnded) { in decodeNextFrame()
161 int computeNextFrame(int current, bool* animationEnded);
159 int computeNextFrame(int current, bool* animationEnded);